Player Matchup

Sun Wukong
Sun Wukong
Creatify
Sun Wukong
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 10L
1,493 Elo+
Party 1
Eset
Eset
Enoorme
Eset
Level 68
God Stats
1W - 3L
1,181 SR
Queue Stats
196W - 196L
1,562 Elo+
Party 2
Nu Wa
Nu Wa
Goiks
Nu Wa
Level 45
God Stats
17W - 9L
1,945 SR
Queue Stats
175W - 158L
1,499 Elo+
Solo
Mercury
Mercury
bertrami
Mercury
Level 44
God Stats
0W - 2L
1,190 SR
Queue Stats
12W - 12L
1,458 Elo+
Party 1
Jing Wei
Jing Wei
wararmer
Jing Wei
Level 41
God Stats
1W - 1L
1,709 SR
Queue Stats
44W - 44L
1,410 Elo+
Party 2
Team Averages
Level 44
1,505 SR
1,485 Elo+

VS

Team Averages
Level 52
1,455 SR
1,436 Elo+
Aphrodite
Aphrodite
 
Aphrodite
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Jing Wei
Jing Wei
Amoream
Jing Wei
Level 27
God Stats
11W - 6L
1,494 SR
Queue Stats
20W - 21L
1,414 Elo+
Party 3
Pele
Pele
Duzytheking
Pele
Level 40
God Stats
2W - 3L
1,279 SR
Queue Stats
13W - 18L
1,312 Elo+
Solo
Ymir
Ymir
EnZoZiO
Ymir
Level 39
God Stats
3W - 1L
1,500 SR
Queue Stats
19W - 28L
1,500 Elo+
Solo
Kukulkan
Kukulkan
RObLacK
Kukulkan
Level 33
God Stats
1W - 4L
1,500 SR
Queue Stats
11W - 14L
1,453 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Creatify
Sun Wukong
16
7 / 3 / 2
10,829
541
15,493
21,173
18,833
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Eset
Enoorme
Eset
14
2 / 4 / 5
9,347
467
10,598
16,878
13,726
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Nu Wa
Goiks
Nu Wa
15
2 / 5 / 6
9,710
486
19,555
13,666
6,365
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Mercury
bertrami
Mercury
14
3 / 9 / 3
9,143
457
8,857
22,305
8,151
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Jing Wei
wararmer
Jing Wei
15
1 / 4 / 1
9,447
472
6,241
15,404
6,438
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Bow

Short Bow

+15%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
 
Aphrodite
14
1 / 2 / 8
9,182
459
6,193
17,019
14,516
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Jing Wei
Amoream
Jing Wei
17
5 / 0 / 3
10,647
532
13,418
12,407
5,540
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

18
10 / 3 / 7
11,688
584
20,157
24,349
11,332
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Ymir
EnZoZiO
Ymir
16
4 / 6 / 8
10,271
514
11,779
18,136
12,404
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Kukulkan
RObLacK
Kukulkan
16
4 / 4 / 8
10,074
504
14,174
15,021
6,708
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
58
15
Kills
24
25
Deaths
15
17
Assists
34
Player
Kills
Deaths
Assists
KDA
W
Aphrodite
 
Aphrodite
1
2
8
2.5
W
Jing Wei
Amoream
Jing Wei
5
0
3
6.5
L
Sun Wukong
Creatify
Sun Wukong
7
3
2
2.67
W
10
3
7
4.5
W
Ymir
EnZoZiO
Ymir
4
6
8
1.33
L
Eset
Enoorme
Eset
2
4
5
1.13
L
Nu Wa
Goiks
Nu Wa
2
5
6
1
W
Kukulkan
RObLacK
Kukulkan
4
4
8
2
L
Mercury
bertrami
Mercury
3
9
3
0.5
L
Jing Wei
wararmer
Jing Wei
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,744
Damage
65,721
89,426
Taken
86,932
53,513
Mitigated
50,500
18,342
Healing
39,355
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Aphrodite
 
Aphrodite
6,193
747
5,396
10,363
17,019
14,516
253
9,405
7,614
40,194
0
W
Jing Wei
Amoream
Jing Wei
13,418
12,350
0
5,597
12,407
5,540
888
4,958
7,449
0
87,217
L
Sun Wukong
Creatify
Sun Wukong
15,493
3,960
0
6,819
21,173
18,833
1,086
9,437
11,382
8,858
56,266
W
20,157
4,857
0
14,426
24,349
11,332
37
5,105
19,052
0
112,860
W
Ymir
EnZoZiO
Ymir
11,779
1,871
0
288
18,136
12,404
864
6,361
11,105
55,482
0
L
Eset
Enoorme
Eset
10,598
1,444
468
3,227
16,878
13,726
0
7,600
9,209
45,830
0
L
Nu Wa
Goiks
Nu Wa
19,555
5,729
116
1,982
13,666
6,365
44
7,174
6,456
74,013
0
W
Kukulkan
RObLacK
Kukulkan
14,174
1,236
0
3,285
15,021
6,708
1,024
6,863
8,087
75,639
0
L
Mercury
bertrami
Mercury
8,857
4,604
0
1,510
22,305
8,151
0
5,862
16,335
0
73,743
L
Jing Wei
wararmer
Jing Wei
6,241
4,497
0
4,220
15,404
6,438
0
1,506
13,898
0
73,809

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,476
Gold Earned
51,862
531
Minions Killed
560
0
Camps Cleared
0
1,836,701
Distance Traveled
1,931,700
17
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Aphrodite
9,182
459
51
3
0
367,028
5
W
Jing Wei
10,647
532
152
8
0
393,437
4
L
Sun Wukong
10,829
541
115
6
0
363,140
3
W
Pele
11,688
584
150
8
0
449,435
9
W
Ymir
10,271
514
92
5
0
354,899
3
L
Eset
9,347
467
69
3
0
356,748
5
L
Nu Wa
9,710
486
108
5
0
361,874
4
W
Kukulkan
10,074
504
115
6
0
366,901
0
L
Mercury
9,143
457
97
5
0
391,238
3
L
Jing Wei
9,447
472
142
7
0
363,701
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role