Player Matchup

Sol
Sol
 
Sol
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Athena
Athena
Gandrelan
Athena
Level 12
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 4L
1,621 Elo+
Party 1
Medusa
Medusa
IAmJHam
Medusa
Level 38
God Stats
5W - 6L
1,628 SR
Queue Stats
33W - 41L
1,514 Elo+
Solo
Lancelot
Lancelot
Oopsimdead27
Lancelot
Level 27
God Stats
2W - 1L
1,693 SR
Queue Stats
2W - 1L
1,726 Elo+
Party 2
Janus
Janus
SPRKSTR13
Janus
Level 47
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 1L
1,726 Elo+
Party 2
Team Averages
Level 49
1,564 SR
1,618 Elo+

VS

Team Averages
Level 48
1,590 SR
1,627 Elo+
Rama
Rama
DeltaG117
Rama
Level 14
God Stats
6W - 3L
1,711 SR
Queue Stats
16W - 9L
1,588 Elo+
Party 3
Eset
Eset
Tyifu
Eset
Level 155
God Stats
10W - 4L
1,705 SR
Queue Stats
212W - 156L
1,623 Elo+
Party 3
Gilgamesh
Gilgamesh
Ultramania
Gilgamesh
Level 34
God Stats
1W - 0L
1,532 SR
Queue Stats
49W - 44L
1,611 Elo+
Solo
Arachne
Arachne
aeryth2
Arachne
Level 20
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 4L
1,728 Elo+
Party 3
Persephone
Persephone
batmaan8659
Persephone
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 4L
1,588 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
14
1 / 4 / 0
9,169
573
10,162
11,765
6,013
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Athena
Gandrelan
Athena
9
1 / 3 / 1
6,723
420
4,258
11,129
7,975
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Medusa
IAmJHam
Medusa
14
5 / 4 / 1
9,029
564
6,657
11,174
4,830
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Lancelot
Oopsimdead27
Lancelot
13
2 / 5 / 2
8,169
511
7,824
12,102
5,400
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Janus
SPRKSTR13
Janus
10
0 / 8 / 1
6,720
420
5,407
11,600
4,098
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
13
2 / 4 / 3
8,235
515
3,128
10,279
3,838
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Eset
Tyifu
Eset
12
3 / 1 / 12
8,636
540
4,728
10,431
8,399
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Gilgamesh
Ultramania
Gilgamesh
15
5 / 0 / 7
9,247
578
6,614
11,867
5,965
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Arachne
aeryth2
Arachne
17
6 / 2 / 1
9,814
613
12,164
14,051
10,076
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Persephone
batmaan8659
Persephone
16
8 / 2 / 7
10,470
654
14,333
9,542
3,761
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
54
9
Kills
24
24
Deaths
9
5
Assists
30
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
1
4
0
0.25
W
Rama
2
4
3
0.88
L
Athena
Gandrelan
Athena
1
3
1
0.5
L
Medusa
IAmJHam
Medusa
5
4
1
1.38
L
Lancelot
Oopsimdead27
Lancelot
2
5
2
0.6
L
Janus
SPRKSTR13
Janus
0
8
1
0.06
W
Eset
Tyifu
Eset
3
1
12
9
W
Gilgamesh
Ultramania
Gilgamesh
5
0
7
8.5
W
Arachne
aeryth2
Arachne
6
2
1
3.25
W
Persephone
batmaan8659
Persephone
8
2
7
5.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,308
Damage
40,967
57,770
Taken
56,170
28,316
Mitigated
32,039
13,425
Healing
14,549
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
10,162
4,895
0
5,553
11,765
6,013
1,861
791
10,970
66,463
10,018
W
Rama
3,128
2,895
0
2,478
10,279
3,838
0
2,056
8,019
0
54,431
L
Athena
Gandrelan
Athena
4,258
1,321
0
1,312
11,129
7,975
0
4,173
6,800
15,535
0
L
Medusa
IAmJHam
Medusa
6,657
3,019
0
2,830
11,174
4,830
2,552
3,230
7,876
0
65,771
L
Lancelot
Oopsimdead27
Lancelot
7,824
2,205
0
3,086
12,102
5,400
0
4,872
7,116
0
52,963
L
Janus
SPRKSTR13
Janus
5,407
269
0
644
11,600
4,098
0
5,381
5,947
34,530
0
W
Eset
Tyifu
Eset
4,728
1,155
0
1,736
10,431
8,399
0
2,707
7,338
15,816
0
W
Gilgamesh
Ultramania
Gilgamesh
6,614
2,145
0
1,526
11,867
5,965
0
2,164
9,633
0
77,277
W
Arachne
aeryth2
Arachne
12,164
7,084
0
6,022
14,051
10,076
689
8,249
5,742
0
71,361
W
Persephone
batmaan8659
Persephone
14,333
1,526
62
2,725
9,542
3,761
444
2,882
6,398
72,431
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,810
Gold Earned
46,402
438
Minions Killed
473
0
Camps Cleared
0
1,444,585
Distance Traveled
1,721,739
9
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
9,169
573
159
10
0
246,926
0
W
Rama
8,235
515
100
6
0
287,925
0
L
Athena
6,723
420
31
2
0
314,936
6
L
Medusa
9,029
564
98
6
0
277,967
3
L
Lancelot
8,169
511
84
5
0
324,663
0
L
Janus
6,720
420
66
4
0
280,093
0
W
Eset
8,636
540
18
1
0
327,669
4
W
Gilgamesh
9,247
578
102
6
0
404,479
2
W
Arachne
9,814
613
122
8
0
368,009
5
W
Persephone
10,470
654
131
8
0
333,657
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role