Player Matchup

Cthulhu
Cthulhu
DueDyl
Cthulhu
Level 68
God Stats
2W - 0L
1,482 SR
Queue Stats
31W - 27L
1,433 Elo+
Solo
Nike
Nike
GoneDreamer
Nike
Level 109
God Stats
2W - 4L
1,410 SR
Queue Stats
463W - 449L
1,415 Elo+
Solo
Rama
Rama
Oscar95221
Rama
Level 29
God Stats
3W - 0L
1,807 SR
Queue Stats
139W - 159L
1,432 Elo+
Solo
Nox
Nox
Yodadabzz
Nox
Level 135
God Stats
6W - 2L
1,817 SR
Queue Stats
603W - 620L
1,379 Elo+
Solo
Anubis
Anubis
handy90man
Anubis
Level 120
God Stats
1W - 0L
1,500 SR
Queue Stats
60W - 72L
1,361 Elo+
Solo
Team Averages
Level 92
1,603 SR
1,404 Elo+

VS

Team Averages
Level 94
1,553 SR
1,377 Elo+
Bastet
Bastet
 
Bastet
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
BasedHazan
Sol
Level 59
God Stats
1W - 1L
1,500 SR
Queue Stats
21W - 29L
1,338 Elo+
Solo
Chiron
Chiron
BrewChew2
Chiron
Level 155
God Stats
20W - 16L
1,452 SR
Queue Stats
840W - 931L
1,415 Elo+
Solo
Ne Zha
Ne Zha
Pocket_Knocker
Ne Zha
Level 76
God Stats
2W - 1L
1,813 SR
Queue Stats
57W - 63L
1,344 Elo+
Solo
Raijin
Raijin
jwwhoops
Raijin
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,288 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
DueDyl
Cthulhu
14
1 / 6 / 12
9,771
752
3,781
15,118
11,368
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

18
6 / 4 / 14
11,273
867
12,461
18,814
21,111
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

17
7 / 6 / 18
11,003
846
17,900
15,205
6,070
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

19
5 / 3 / 17
11,201
862
11,342
10,416
4,828
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Anubis
handy90man
Anubis
20
14 / 5 / 11
12,556
966
18,007
13,715
7,251
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
 
Bastet
18
9 / 4 / 4
11,362
874
13,815
14,998
7,770
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

13
2 / 5 / 8
8,620
663
4,499
10,466
4,332
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Chiron
BrewChew2
Chiron
17
6 / 9 / 10
10,279
791
20,921
17,277
8,008
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

12
1 / 8 / 6
7,832
602
5,737
12,396
4,667
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Raijin
jwwhoops
Raijin
18
5 / 7 / 7
10,471
805
15,204
15,214
7,220
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

105
Kill Participation
58
33
Kills
23
24
Deaths
33
72
Assists
35
Player
Kills
Deaths
Assists
KDA
L
Bastet
 
Bastet
9
4
4
2.75
L
2
5
8
1.2
L
Chiron
BrewChew2
Chiron
6
9
10
1.22
W
Cthulhu
DueDyl
Cthulhu
1
6
12
1.17
W
6
4
14
3.25
W
7
6
18
2.67
L
1
8
6
0.5
W
5
3
17
4.5
W
Anubis
handy90man
Anubis
14
5
11
3.9
L
Raijin
jwwhoops
Raijin
5
7
7
1.21

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,491
Damage
60,176
73,268
Taken
70,351
50,628
Mitigated
31,997
23,573
Healing
12,509
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bastet
 
Bastet
13,815
3,805
590
3,702
14,998
7,770
0
7,305
7,693
0
20,801
L
4,499
632
519
2,357
10,466
4,332
0
6,808
3,658
12,874
0
L
Chiron
BrewChew2
Chiron
20,921
8,180
709
2,161
17,277
8,008
0
6,749
10,528
0
35,472
W
Cthulhu
DueDyl
Cthulhu
3,781
156
483
776
15,118
11,368
0
4,211
10,907
8,339
0
W
12,461
945
1,740
5,771
18,814
21,111
1,009
6,707
12,107
0
30,041
W
17,900
10,834
672
3,037
15,205
6,070
1,850
2,910
12,295
0
37,355
L
5,737
789
221
775
12,396
4,667
0
4,552
7,844
0
9,636
W
11,342
1,646
1,324
3,594
10,416
4,828
2,730
3,218
7,198
22,686
0
W
Anubis
handy90man
Anubis
18,007
749
818
5,358
13,715
7,251
2,248
2,657
11,058
32,431
0
L
Raijin
jwwhoops
Raijin
15,204
1,688
68
1,407
15,214
7,220
0
7,716
7,498
26,909
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,804
Gold Earned
48,564
151
Minions Killed
98
0
Camps Cleared
0
1,122,074
Distance Traveled
1,022,066
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bastet
11,362
874
13
1
0
274,599
0
L
Sol
8,620
663
18
1
0
200,114
0
L
Chiron
10,279
791
33
3
0
176,395
0
W
Cthulhu
9,771
752
15
1
0
209,910
0
W
Nike
11,273
867
28
2
0
247,066
0
W
Rama
11,003
846
32
2
0
201,111
0
L
Ne Zha
7,832
602
9
1
0
169,317
0
W
Nox
11,201
862
36
3
0
252,782
3
W
Anubis
12,556
966
40
3
0
211,205
0
L
Raijin
10,471
805
25
2
0
201,641
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role