Player Matchup

Shiva
Shiva
GeneralAokiji
Shiva
Level 28
God Stats
25W - 19L
1,708 SR
Queue Stats
556W - 514L
1,591 Elo+
Party 2
Charybdis
Charybdis
Xxkokid155
Charybdis
Level 88
God Stats
19W - 5L
1,915 SR
Queue Stats
104W - 59L
1,655 Elo+
Party 2
Agni
Agni
YourNext_Line_Is
Agni
Level 68
God Stats
9W - 7L
1,527 SR
Queue Stats
173W - 101L
1,643 Elo+
Party 2
Tsukuyomi
Tsukuyomi
justdragon123456
Tsukuyomi
Level 82
God Stats
20W - 3L
1,919 SR
Queue Stats
47W - 23L
1,621 Elo+
Party 2
Ymir
Ymir
son_of_Bandit
Ymir
Level 129
God Stats
20W - 10L
1,638 SR
Queue Stats
242W - 176L
1,599 Elo+
Party 2
Team Averages
Level 79
1,742 SR
1,622 Elo+

VS

Team Averages
Level 68
1,590 SR
1,461 Elo+
Morgan Le Fay
Morgan Le Fay
ImASquareV2
Morgan Le Fay
Level 49
God Stats
9W - 7L
1,560 SR
Queue Stats
39W - 55L
1,416 Elo+
Party 3
Cthulhu
Cthulhu
OkyApar22
Cthulhu
Level 114
God Stats
0W - 1L
1,513 SR
Queue Stats
2W - 2L
1,500 Elo+
Party 1
Hachiman
Hachiman
OrientedTub852
Hachiman
Level 42
God Stats
1W - 1L
1,877 SR
Queue Stats
18W - 40L
1,336 Elo+
Party 3
Loki
Loki
juk48russs
Loki
Level 47
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 16L
1,424 Elo+
Solo
Pele
Pele
padawan_555
Pele
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 3L
1,629 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
2 / 1 / 20
10,564
1,056
15,908
13,753
14,912
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Charybdis
Xxkokid155
Charybdis
17
9 / 1 / 11
12,081
1,208
25,028
14,652
8,257
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

18
7 / 0 / 17
11,970
1,197
24,893
6,545
3,555
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Tsukuyomi
17
8 / 1 / 14
11,189
1,119
14,285
9,291
5,007
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

17
2 / 0 / 19
11,601
1,160
8,768
12,152
14,858
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Team 1 Tickets

321

VS

Team 2 Tickets

112

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
ImASquareV2
Morgan Le Fay
14
0 / 8 / 1
8,874
887
17,496
18,869
9,639
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Cthulhu
OkyApar22
Cthulhu
15
1 / 4 / 2
9,615
962
11,475
20,062
25,781
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Hachiman
15
1 / 4 / 2
9,850
985
8,157
21,021
10,198
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

14
0 / 8 / 0
8,772
877
5,103
16,273
7,825
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

15
1 / 4 / 2
9,801
980
10,455
16,464
8,042
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

109
Kill Participation
10
28
Kills
3
3
Deaths
28
81
Assists
7
Player
Kills
Deaths
Assists
KDA
W
2
1
20
12
L
Morgan Le Fay
ImASquareV2
Morgan Le Fay
0
8
1
0.06
L
Cthulhu
OkyApar22
Cthulhu
1
4
2
0.5
L
Hachiman
1
4
2
0.5
W
Charybdis
Xxkokid155
Charybdis
9
1
11
14.5
W
7
0
17
15.5
L
0
8
0
0
W
Tsukuyomi
8
1
14
15
L
1
4
2
0.5
W
2
0
19
11.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

88,882
Damage
52,686
56,393
Taken
92,689
46,589
Mitigated
61,485
13,224
Healing
5,432
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
15,908
2,300
270
454
13,753
14,912
0
5,203
8,311
0
22,053
L
Morgan Le Fay
ImASquareV2
Morgan Le Fay
17,496
3,044
0
425
18,869
9,639
0
7,249
11,620
25,576
0
L
Cthulhu
OkyApar22
Cthulhu
11,475
401
287
1,380
20,062
25,781
0
7,676
12,386
19,610
0
L
Hachiman
8,157
4,203
0
1,243
21,021
10,198
0
8,323
12,698
0
32,573
W
Charybdis
Xxkokid155
Charybdis
25,028
16,726
0
5,319
14,652
8,257
0
7,689
6,752
0
53,892
W
24,893
2,048
300
1,573
6,545
3,555
0
2,156
4,352
57,090
0
L
5,103
1,218
27
123
16,273
7,825
0
5,944
10,329
0
12,544
W
Tsukuyomi
14,285
2,837
0
1,109
9,291
5,007
0
5,553
3,533
0
21,389
L
10,455
1,051
0
1,947
16,464
8,042
0
4,469
11,995
0
30,354
W
8,768
1,531
0
4,199
12,152
14,858
0
7,395
4,474
16,085
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,405
Gold Earned
46,912
196
Minions Killed
137
10
Camps Cleared
3
1,003,272
Distance Traveled
954,408
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Shiva
10,564
1,056
14
1
2
218,052
0
L
Morgan Le Fay
8,874
887
18
2
0
192,625
0
L
Cthulhu
9,615
962
9
1
0
214,915
0
L
Hachiman
9,850
985
44
4
1
178,180
1
W
Charybdis
12,081
1,208
73
7
3
185,567
0
W
Agni
11,970
1,197
84
8
4
202,797
2
L
Loki
8,772
877
8
1
1
159,111
0
W
Tsukuyomi
11,189
1,119
11
1
0
216,380
0
L
Pele
9,801
980
58
6
1
209,577
0
W
Ymir
11,601
1,160
14
1
1
180,476
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role