Player Matchup

Thoth
Thoth
BlackScorpian95
Thoth
Level 100
God Stats
3W - 7L
1,243 SR
Queue Stats
224W - 237L
1,430 Elo+
Solo
Set
Set
Josephyna
Set
Level 128
God Stats
0W - 4L
1,182 SR
Queue Stats
108W - 118L
1,492 Elo+
Solo
Scylla
Scylla
MrStingLV
Scylla
Level 127
God Stats
1W - 3L
1,315 SR
Queue Stats
120W - 120L
1,466 Elo+
Solo
Freya
Freya
TipsyQual1ty
Freya
Level 29
God Stats
2W - 2L
1,648 SR
Queue Stats
65W - 106L
1,409 Elo+
Solo
Hun Batz
Hun Batz
osmani92000
Hun Batz
Level 99
God Stats
2W - 5L
1,500 SR
Queue Stats
473W - 485L
1,477 Elo+
Solo
Team Averages
Level 97
1,378 SR
1,455 Elo+

VS

Team Averages
Level 100
1,376 SR
1,389 Elo+
Tyr
Tyr
CERTYONOK
Tyr
Level 89
God Stats
2W - 1L
1,448 SR
Queue Stats
143W - 158L
1,427 Elo+
Solo
Izanami
Izanami
JTN_White
Izanami
Level 125
God Stats
8W - 1L
1,349 SR
Queue Stats
85W - 86L
1,397 Elo+
Party 1
Atlas
Atlas
SirAdiKillalot
Atlas
Level 69
God Stats
1W - 3L
1,500 SR
Queue Stats
76W - 80L
1,396 Elo+
Party 1
Artio
Artio
WeylandYutani
Artio
Level 153
God Stats
2W - 2L
1,085 SR
Queue Stats
346W - 350L
1,453 Elo+
Solo
Odin
Odin
vIEnvoy
Odin
Level 62
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 6L
1,272 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
4 / 5 / 6
11,199
700
16,164
12,873
5,828
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

17
4 / 5 / 7
10,410
651
16,575
15,823
9,383
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Scylla
MrStingLV
Scylla
19
6 / 3 / 8
11,501
719
19,190
9,101
4,231
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

15
0 / 6 / 8
9,251
578
10,323
14,502
7,224
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Hun Batz
osmani92000
Hun Batz
16
0 / 7 / 10
9,637
602
10,090
17,584
8,450
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
6 / 5 / 14
11,321
708
10,547
17,901
19,631
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Izanami
JTN_White
Izanami
20
8 / 2 / 10
12,595
787
21,369
15,701
8,027
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Short Bow

Short Bow

+15%
Attack Speed

18
3 / 2 / 19
12,252
766
14,367
19,796
23,968
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

16
2 / 4 / 14
11,182
699
4,503
25,403
25,797
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Odin
vIEnvoy
Odin
20
6 / 2 / 14
12,450
778
13,305
18,360
21,535
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
96
14
Kills
25
26
Deaths
15
39
Assists
71
Player
Kills
Deaths
Assists
KDA
L
4
5
6
1.4
W
6
5
14
2.6
W
Izanami
JTN_White
Izanami
8
2
10
6.5
L
4
5
7
1.5
L
Scylla
MrStingLV
Scylla
6
3
8
3.33
W
3
2
19
6.25
L
0
6
8
0.67
W
2
4
14
2.25
L
Hun Batz
osmani92000
Hun Batz
0
7
10
0.71
W
Odin
vIEnvoy
Odin
6
2
14
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

72,342
Damage
64,091
69,883
Taken
97,161
35,116
Mitigated
98,958
21,977
Healing
29,580
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
16,164
1,200
1,541
2,098
12,873
5,828
300
3,476
9,397
31,006
0
W
10,547
732
1,441
1,309
17,901
19,631
64
6,366
11,535
4,427
15,089
W
Izanami
JTN_White
Izanami
21,369
12,552
2,009
6,389
15,701
8,027
6,591
7,942
7,759
0
61,290
L
16,575
5,295
755
2,956
15,823
9,383
695
5,205
10,618
0
33,110
L
Scylla
MrStingLV
Scylla
19,190
735
1,046
1,347
9,101
4,231
336
2,396
6,705
41,828
0
W
14,367
5,353
709
3,374
19,796
23,968
896
10,807
8,989
32,813
0
L
10,323
3,413
1,679
2,702
14,502
7,224
0
4,672
9,830
16,289
0
W
4,503
378
2,843
8,540
25,403
25,797
250
11,158
14,245
12,670
0
L
Hun Batz
osmani92000
Hun Batz
10,090
1,058
4,471
3,382
17,584
8,450
283
4,848
12,736
0
17,903
W
Odin
vIEnvoy
Odin
13,305
905
1,443
1,523
18,360
21,535
592
9,404
8,956
0
24,905

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,998
Gold Earned
59,800
153
Minions Killed
172
0
Camps Cleared
0
1,384,789
Distance Traveled
1,477,324
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thoth
11,199
700
44
3
0
260,307
0
W
Tyr
11,321
708
17
1
0
297,342
1
W
Izanami
12,595
787
98
6
0
266,354
0
L
Set
10,410
651
24
2
0
287,839
0
L
Scylla
11,501
719
45
3
0
297,075
0
W
Atlas
12,252
766
22
1
0
313,023
0
L
Freya
9,251
578
22
1
0
261,667
1
W
Artio
11,182
699
16
1
0
246,128
2
L
Hun Batz
9,637
602
18
1
0
277,901
1
W
Odin
12,450
778
19
1
0
354,477
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role