Player Matchup

Vamana
Vamana
IMORTALSWIFT
Vamana
Level 160
God Stats
3W - 0L
1,557 SR
Queue Stats
124W - 120L
1,619 Elo+
Party 1
Yemoja
Yemoja
Skaldrmain
Yemoja
Level 129
God Stats
3W - 0L
1,642 SR
Queue Stats
193W - 150L
1,651 Elo+
Party 1
Gilgamesh
Gilgamesh
Znopper
Gilgamesh
Level 143
God Stats
2W - 1L
1,864 SR
Queue Stats
52W - 47L
1,566 Elo+
Party 1
Tiamat
Tiamat
kąmi
Tiamat
Level 29
God Stats
3W - 0L
1,768 SR
Queue Stats
70W - 33L
1,631 Elo+
Party 1
Skadi
Skadi
lankyblondeboy
Skadi
Level 157
God Stats
2W - 1L
1,729 SR
Queue Stats
397W - 299L
1,700 Elo+
Party 1
Team Averages
Level 124
1,712 SR
1,634 Elo+

VS

Team Averages
Level 98
1,543 SR
1,557 Elo+
Neith
Neith
Kachiro
Neith
Level 158
God Stats
6W - 10L
1,477 SR
Queue Stats
422W - 447L
1,526 Elo+
Party 2
Shiva
Shiva
LimonadenLeon
Shiva
Level 46
God Stats
0W - 1L
1,500 SR
Queue Stats
45W - 49L
1,443 Elo+
Solo
Anhur
Anhur
MariaMösenbacher
Anhur
Level 4
God Stats
0W - 3L
1,500 SR
Queue Stats
21W - 25L
1,697 Elo+
Party 3
Ra
Ra
Skibakua
Ra
Level 154
God Stats
9W - 12L
1,542 SR
Queue Stats
139W - 115L
1,585 Elo+
Party 3
Ne Zha
Ne Zha
mUltic0re
Ne Zha
Level 128
God Stats
17W - 9L
1,697 SR
Queue Stats
352W - 368L
1,535 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
6
2 / 0 / 1
4,218
703
2,548
5,796
2,199
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Yemoja
Skaldrmain
Yemoja
6
0 / 0 / 2
4,042
674
1,385
2,863
1,352
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Gilgamesh
Znopper
Gilgamesh
7
0 / 0 / 1
4,335
723
1,882
4,399
3,203
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Tiamat
kąmi
Tiamat
7
1 / 0 / 1
4,418
736
3,112
3,110
1,268
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

7
2 / 0 / 0
4,266
711
3,298
3,025
846
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Kachiro
Neith
7
0 / 1 / 0
3,662
610
1,357
4,215
1,645
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

3
0 / 1 / 0
2,904
484
1,090
2,354
660
Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

7
0 / 1 / 0
4,147
691
2,787
4,130
1,097
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

6
0 / 1 / 0
3,428
571
671
3,817
1,001
Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Ne Zha
mUltic0re
Ne Zha
5
0 / 1 / 0
3,376
563
1,124
4,439
1,288
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
0
5
Kills
0
0
Deaths
5
5
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Vamana
2
0
1
2.5
L
Neith
Kachiro
Neith
0
1
0
0
L
0
1
0
0
L
0
1
0
0
W
Yemoja
Skaldrmain
Yemoja
0
0
2
1
L
0
1
0
0
W
Gilgamesh
Znopper
Gilgamesh
0
0
1
0.5
W
Tiamat
kąmi
Tiamat
1
0
1
1.5
W
2
0
0
2
L
Ne Zha
mUltic0re
Ne Zha
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,225
Damage
7,029
19,193
Taken
18,955
8,868
Mitigated
5,691
7,441
Healing
5,355
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Vamana
2,548
1,342
0
1,490
5,796
2,199
27
108
5,688
0
23,172
L
Neith
Kachiro
Neith
1,357
389
0
1,475
4,215
1,645
0
1,864
2,153
0
20,253
L
1,090
95
0
60
2,354
660
0
593
1,761
0
3,460
L
2,787
1,996
0
1,250
4,130
1,097
0
0
3,903
0
26,877
W
Yemoja
Skaldrmain
Yemoja
1,385
832
1,293
1,210
2,863
1,352
189
154
2,709
10,260
0
L
671
130
130
2,130
3,817
1,001
0
641
3,176
16,882
0
W
Gilgamesh
Znopper
Gilgamesh
1,882
288
0
1,278
4,399
3,203
0
0
4,399
0
25,846
W
Tiamat
kąmi
Tiamat
3,112
581
0
1,388
3,110
1,268
114
0
3,110
20,950
0
W
3,298
1,270
0
782
3,025
846
0
409
2,616
0
27,127
L
Ne Zha
mUltic0re
Ne Zha
1,124
466
0
310
4,439
1,288
0
1,083
3,238
0
14,409

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,279
Gold Earned
17,517
201
Minions Killed
153
0
Camps Cleared
0
641,261
Distance Traveled
566,313
5
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Vamana
4,218
703
53
9
0
153,793
1
L
Neith
3,662
610
41
7
0
111,242
0
L
Shiva
2,904
484
8
1
0
80,379
0
L
Anhur
4,147
691
49
8
0
106,885
0
W
Yemoja
4,042
674
14
2
0
117,438
2
L
Ra
3,428
571
24
4
0
129,391
1
W
Gilgamesh
4,335
723
48
8
0
132,201
1
W
Tiamat
4,418
736
42
7
0
127,769
1
W
Skadi
4,266
711
44
7
0
110,060
0
L
Ne Zha
3,376
563
31
5
0
138,416
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role