Player Matchup

Neith
Neith
AAenforcer716
Neith
Level 156
God Stats
461W - 438L
1,528 SR
Queue Stats
1,347W - 1,363L
1,473 Elo+
Solo
Jing Wei
Jing Wei
AlphaLethl
Jing Wei
Level 139
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 21L
1,489 Elo+
Solo
Anubis
Anubis
L0Wgravity7203
Anubis
Level 123
God Stats
1W - 1L
1,692 SR
Queue Stats
63W - 58L
1,519 Elo+
Solo
Thor
Thor
dawapa
Thor
Level 125
God Stats
8W - 13L
1,500 SR
Queue Stats
177W - 154L
1,470 Elo+
Solo
Yemoja
Yemoja
sardonicadonis
Yemoja
Level 136
God Stats
4W - 5L
1,472 SR
Queue Stats
94W - 88L
1,485 Elo+
Solo
Team Averages
Level 136
1,538 SR
1,487 Elo+

VS

Team Averages
Level 112
1,454 SR
1,411 Elo+
Sol
Sol
AndyCheech
Sol
Level 108
God Stats
12W - 11L
1,505 SR
Queue Stats
258W - 331L
1,451 Elo+
Solo
Discordia
Discordia
BaldHeadedSway
Discordia
Level 129
God Stats
2W - 1L
1,292 SR
Queue Stats
62W - 51L
1,255 Elo+
Party 1
Sun Wukong
Sun Wukong
DYNESTYz
Sun Wukong
Level 132
God Stats
1W - 0L
1,326 SR
Queue Stats
59W - 53L
1,278 Elo+
Party 1
Set
Set
Scyfn
Set
Level 102
God Stats
5W - 1L
1,681 SR
Queue Stats
136W - 124L
1,530 Elo+
Solo
Tyr
Tyr
yuujyu
Tyr
Level 87
God Stats
22W - 24L
1,463 SR
Queue Stats
573W - 564L
1,542 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 4 / 2
9,852
379
4,218
10,766
5,134
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Jing Wei
AlphaLethl
Jing Wei
20
2 / 3 / 2
11,521
443
17,013
19,748
10,684
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

20
2 / 8 / 4
12,425
478
24,016
24,422
15,625
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Thor
dawapa
Thor
8
1 / 0 / 2
8,097
311
1,924
5,973
2,211
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

15
0 / 4 / 3
9,961
383
5,714
24,582
25,263
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
5 / 0 / 4
15,266
587
21,034
26,609
12,423
Death's Temper

Death's Temper

+35
Physical Power
+50
Magical Power
+150
Health
+30%
Attack Speed

PASSIVE - When an enemy dies within 80 units of you gain 1 stack of Temper that provides 7% increased Basic Attack Damage for 10s. This can stack up to 5 times. If an enemy god dies near you immediately gain 5 stacks.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Discordia
BaldHeadedSway
Discordia
20
8 / 0 / 1
15,321
589
15,461
12,284
5,259
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Sun Wukong
DYNESTYz
Sun Wukong
20
2 / 2 / 8
14,340
552
12,845
27,444
25,119
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Magi's Shelter

Magi's Shelter

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - Whenever your passive is consumed, the nearest allied god within 40 units gains protection from a single hard Crowd Control effect for 8s. If this passive is consumed before time runs out, they gain 1s of Crowd Control immunity.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Set
Scyfn
Set
20
1 / 5 / 1
14,095
542
7,995
25,605
12,110
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Tyr
yuujyu
Tyr
18
3 / 1 / 10
12,620
485
10,095
25,471
26,289
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
43
7
Kills
19
19
Deaths
8
13
Assists
24
Player
Kills
Deaths
Assists
KDA
L
2
4
2
0.75
L
Jing Wei
AlphaLethl
Jing Wei
2
3
2
1
W
5
0
4
7
W
Discordia
BaldHeadedSway
Discordia
8
0
1
8.5
W
Sun Wukong
DYNESTYz
Sun Wukong
2
2
8
3
L
2
8
4
0.5
W
Set
Scyfn
Set
1
5
1
0.3
L
Thor
dawapa
Thor
1
0
2
2
L
0
4
3
0.38
W
Tyr
yuujyu
Tyr
3
1
10
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,885
Damage
67,430
85,491
Taken
117,413
58,917
Mitigated
81,200
30,848
Healing
50,303
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,218
2,028
33
3,479
10,766
5,134
0
4,996
5,770
0
51,321
L
Jing Wei
AlphaLethl
Jing Wei
17,013
10,013
0
5,500
19,748
10,684
0
13,146
6,602
0
108,248
W
21,034
10,501
0
22,134
26,609
12,423
5,797
5,309
21,300
179,698
0
W
Discordia
BaldHeadedSway
Discordia
15,461
525
145
5,169
12,284
5,259
2,740
4,479
7,805
130,139
0
W
Sun Wukong
DYNESTYz
Sun Wukong
12,845
3,312
0
3,636
27,444
25,119
2,867
8,488
18,514
0
101,919
L
24,016
764
79
8,308
24,422
15,625
0
4,913
19,509
122,229
0
W
Set
Scyfn
Set
7,995
2,967
0
13,250
25,605
12,110
5,063
7,120
18,157
0
139,268
L
Thor
dawapa
Thor
1,924
449
0
1,998
5,973
2,211
0
908
5,065
0
22,978
L
5,714
1,557
5,034
6,417
24,582
25,263
0
12,532
11,970
34,789
0
W
Tyr
yuujyu
Tyr
10,095
1,043
0
5,969
25,471
26,289
329
4,979
18,476
0
48,366

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,856
Gold Earned
71,642
539
Minions Killed
849
0
Camps Cleared
0
1,586,569
Distance Traveled
2,445,545
10
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
9,852
379
86
3
0
197,074
1
L
Jing Wei
11,521
443
165
6
0
440,796
5
W
Sol
15,266
587
223
9
0
439,258
2
W
Discordia
15,321
589
193
7
0
489,033
4
W
Sun Wukong
14,340
552
167
6
0
482,878
5
L
Anubis
12,425
478
189
7
0
379,709
0
W
Set
14,095
542
204
8
0
480,148
3
L
Thor
8,097
311
59
2
0
175,380
2
L
Yemoja
9,961
383
40
2
0
393,610
2
W
Tyr
12,620
485
62
2
0
554,228
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role