Player Matchup

Bacchus
Bacchus
Taroza28
Bacchus
Level 18
God Stats
10W - 21L
1,411 SR
Queue Stats
59W - 113L
1,311 Elo+
Party 1
Chang'e
Chang'e
Tyuna
Chang'e
Level 18
God Stats
4W - 5L
1,302 SR
Queue Stats
57W - 106L
1,319 Elo+
Party 1
Nemesis
Nemesis
drynee
Nemesis
Level 118
God Stats
2W - 5L
1,500 SR
Queue Stats
64W - 111L
1,363 Elo+
Party 1
Nike
Nike
silvareion
Nike
Level 121
God Stats
0W - 3L
1,290 SR
Queue Stats
58W - 103L
1,392 Elo+
Party 1
Anubis
Anubis
zzjjzzjj
Anubis
Level 26
God Stats
0W - 2L
1,320 SR
Queue Stats
6W - 9L
1,466 Elo+
Solo
Team Averages
Level 60
1,364 SR
1,370 Elo+

VS

Team Averages
Level 64
1,496 SR
1,510 Elo+
Apollo
Apollo
BlakeWolf
Apollo
Level 107
God Stats
19W - 21L
1,451 SR
Queue Stats
185W - 197L
1,465 Elo+
Solo
Chronos
Chronos
Dannyyboy
Chronos
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
34W - 34L
1,538 Elo+
Solo
Cliodhna
Cliodhna
Newbifrost
Cliodhna
Level 41
God Stats
5W - 5L
1,497 SR
Queue Stats
94W - 102L
1,500 Elo+
Party 2
Scylla
Scylla
Weekend15
Scylla
Level 69
God Stats
2W - 2L
1,530 SR
Queue Stats
31W - 22L
1,568 Elo+
Solo
Cthulhu
Cthulhu
enzuh
Cthulhu
Level 73
God Stats
3W - 2L
1,500 SR
Queue Stats
105W - 113L
1,479 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Taroza28
Bacchus
17
3 / 4 / 2
10,635
665
7,323
27,344
39,832
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Chang'e
Tyuna
Chang'e
17
2 / 3 / 3
10,434
652
9,162
16,145
7,436
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Nemesis
drynee
Nemesis
20
7 / 1 / 4
13,118
820
14,566
20,442
15,997
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

17
2 / 4 / 5
10,335
646
17,964
25,920
25,910
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Anubis
zzjjzzjj
Anubis
17
2 / 6 / 3
10,260
641
14,517
19,484
12,319
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
BlakeWolf
Apollo
19
3 / 1 / 10
11,908
744
14,257
12,084
6,971
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Chronos
Dannyyboy
Chronos
20
6 / 3 / 10
12,960
810
26,067
21,407
12,397
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cliodhna
Newbifrost
Cliodhna
18
3 / 6 / 6
11,762
735
15,704
18,208
8,258
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Scylla
Weekend15
Scylla
20
6 / 2 / 7
13,053
816
17,193
11,036
5,612
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Cthulhu
enzuh
Cthulhu
17
0 / 4 / 13
10,729
671
15,490
22,559
30,538
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
64
16
Kills
18
18
Deaths
16
17
Assists
46
Player
Kills
Deaths
Assists
KDA
W
Apollo
BlakeWolf
Apollo
3
1
10
8
W
Chronos
Dannyyboy
Chronos
6
3
10
3.67
W
Cliodhna
Newbifrost
Cliodhna
3
6
6
1
L
Bacchus
Taroza28
Bacchus
3
4
2
1
L
Chang'e
Tyuna
Chang'e
2
3
3
1.17
W
Scylla
Weekend15
Scylla
6
2
7
4.75
L
Nemesis
drynee
Nemesis
7
1
4
9
W
Cthulhu
enzuh
Cthulhu
0
4
13
1.63
L
2
4
5
1.13
L
Anubis
zzjjzzjj
Anubis
2
6
3
0.58

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,532
Damage
88,711
109,335
Taken
85,294
101,494
Mitigated
63,776
31,219
Healing
23,715
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Apollo
BlakeWolf
Apollo
14,257
8,379
0
4,590
12,084
6,971
3,186
4,062
8,022
0
41,548
W
Chronos
Dannyyboy
Chronos
26,067
13,580
0
7,602
21,407
12,397
6,228
7,295
14,112
64,669
0
W
Cliodhna
Newbifrost
Cliodhna
15,704
1,178
0
6,137
18,208
8,258
125
7,210
10,998
0
44,419
L
Bacchus
Taroza28
Bacchus
7,323
1,062
687
6,289
27,344
39,832
0
15,072
11,741
16,801
0
L
Chang'e
Tyuna
Chang'e
9,162
888
5,626
5,648
16,145
7,436
156
7,509
8,439
41,580
0
W
Scylla
Weekend15
Scylla
17,193
1,281
0
2,124
11,036
5,612
944
2,292
8,744
81,613
0
L
Nemesis
drynee
Nemesis
14,566
5,608
0
4,771
20,442
15,997
0
8,587
11,575
0
50,889
W
Cthulhu
enzuh
Cthulhu
15,490
1,317
415
2,847
22,559
30,538
210
10,376
12,183
28,126
0
L
17,964
1,030
0
2,062
25,920
25,910
0
15,457
10,121
271
39,730
L
Anubis
zzjjzzjj
Anubis
14,517
348
0
6,136
19,484
12,319
0
10,668
8,709
53,091
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,782
Gold Earned
60,412
265
Minions Killed
337
0
Camps Cleared
0
1,528,392
Distance Traveled
1,721,999
7
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Apollo
11,908
744
64
4
0
350,598
7
W
Chronos
12,960
810
81
5
0
342,283
2
W
Cliodhna
11,762
735
49
3
0
346,956
0
L
Bacchus
10,635
665
25
2
0
307,092
1
L
Chang'e
10,434
652
57
4
0
313,490
0
W
Scylla
13,053
816
115
7
0
343,654
3
L
Nemesis
13,118
820
73
5
0
363,879
2
W
Cthulhu
10,729
671
28
2
0
338,508
1
L
Nike
10,335
646
40
3
0
299,407
3
L
Anubis
10,260
641
70
4
0
244,524
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role