Player Matchup

Lancelot
Lancelot
BDK x Alpha
Lancelot
Level 22
God Stats
1W - 2L
1,726 SR
Queue Stats
11W - 12L
1,347 Elo+
Party 2
Chernobog
Chernobog
I_K1lL_U-90
Chernobog
Level 101
God Stats
3W - 4L
1,499 SR
Queue Stats
234W - 224L
1,447 Elo+
Party 2
Bacchus
Bacchus
Mando-World
Bacchus
Level 109
God Stats
15W - 9L
1,499 SR
Queue Stats
248W - 258L
1,341 Elo+
Party 2
Team Averages
Level 77
1,575 SR
1,378 Elo+

VS

Team Averages
Level 44
1,447 SR
1,326 Elo+
Danzaburou
Danzaburou
BigPoppaCap
Danzaburou
Level 68
God Stats
6W - 2L
1,632 SR
Queue Stats
304W - 358L
1,437 Elo+
Party 1
Cthulhu
Cthulhu
Gas2518
Cthulhu
Level 25
God Stats
5W - 7L
1,210 SR
Queue Stats
193W - 195L
1,441 Elo+
Party 1
Merlin
Merlin
Gstuffy
Merlin
Level 38
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 14L
1,099 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
BDK x Alpha
Lancelot
14
0 / 5 / 5
9,871
617
10,623
15,719
7,586
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Chernobog
I_K1lL_U-90
Chernobog
17
6 / 6 / 3
11,909
744
25,174
28,878
14,191
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Bacchus
Mando-World
Bacchus
11
3 / 2 / 1
10,400
650
4,907
13,578
9,514
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
BigPoppaCap
Danzaburou
17
9 / 3 / 4
12,908
807
27,030
21,249
14,263
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

Cthulhu
Gas2518
Cthulhu
16
2 / 2 / 9
11,789
737
11,127
24,319
34,409
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Merlin
Gstuffy
Merlin
14
2 / 5 / 5
10,679
667
11,012
12,361
5,920
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
31
9
Kills
13
13
Deaths
10
9
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Lancelot
BDK x Alpha
Lancelot
0
5
5
0.5
W
Danzaburou
BigPoppaCap
Danzaburou
9
3
4
3.67
W
Cthulhu
Gas2518
Cthulhu
2
2
9
3.25
W
Merlin
Gstuffy
Merlin
2
5
5
0.9
L
Chernobog
I_K1lL_U-90
Chernobog
6
6
3
1.25
L
Bacchus
Mando-World
Bacchus
3
2
1
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,704
Damage
49,169
58,175
Taken
57,929
31,291
Mitigated
54,592
9,667
Healing
12,602
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Lancelot
BDK x Alpha
Lancelot
10,623
1,907
709
2,123
15,719
7,586
0
7,320
8,399
0
27,277
W
Danzaburou
BigPoppaCap
Danzaburou
27,030
11,611
0
6,285
21,249
14,263
1,174
1,933
19,316
0
76,242
W
Cthulhu
Gas2518
Cthulhu
11,127
1,064
721
4,907
24,319
34,409
168
1,608
22,711
31,116
0
W
Merlin
Gstuffy
Merlin
11,012
768
0
689
12,361
5,920
0
1,796
10,565
33,201
0
L
Chernobog
I_K1lL_U-90
Chernobog
25,174
17,610
0
5,092
28,878
14,191
0
9,034
19,844
0
61,652
L
Bacchus
Mando-World
Bacchus
4,907
963
0
1,743
13,578
9,514
0
6,099
7,479
17,679
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,180
Gold Earned
35,376
137
Minions Killed
161
5
Camps Cleared
8
711,289
Distance Traveled
813,042
7
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Lancelot
9,871
617
36
2
3
292,213
5
W
Danzaburou
12,908
807
87
5
4
280,043
1
W
Cthulhu
11,789
737
26
2
1
301,457
8
W
Merlin
10,679
667
48
3
3
231,542
1
L
Chernobog
11,909
744
79
5
2
245,165
1
L
Bacchus
10,400
650
22
1
0
173,911
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role