Player Matchup

Tyr
Tyr
AntBaiano
Tyr
Level 132
God Stats
12W - 12L
1,489 SR
Queue Stats
610W - 591L
1,499 Elo+
Party 1
Kuzenbo
Kuzenbo
DLSenpai
Kuzenbo
Level 109
God Stats
7W - 3L
1,719 SR
Queue Stats
128W - 138L
1,524 Elo+
Party 1
Da Ji
Da Ji
LUANJBK
Da Ji
Level 12
God Stats
0W - 2L
1,500 SR
Queue Stats
74W - 63L
1,290 Elo+
Party 2
Artemis
Artemis
Matheusfeper
Artemis
Level 96
God Stats
1W - 6L
1,279 SR
Queue Stats
113W - 124L
1,439 Elo+
Party 2
Janus
Janus
Pi Loves You
Janus
Level 109
God Stats
11W - 26L
1,305 SR
Queue Stats
402W - 379L
1,510 Elo+
Party 1
Team Averages
Level 92
1,458 SR
1,452 Elo+

VS

Team Averages
Level 97
1,578 SR
1,474 Elo+
Nemesis
Nemesis
IPiriguete
Nemesis
Level 145
God Stats
10W - 4L
1,797 SR
Queue Stats
228W - 190L
1,629 Elo+
Party 3
Nox
Nox
JohnDeOliveira
Nox
Level 140
God Stats
8W - 13L
1,461 SR
Queue Stats
392W - 401L
1,453 Elo+
Party 3
Neith
Neith
MangaDaBoa
Neith
Level 40
God Stats
109W - 76L
1,603 SR
Queue Stats
296W - 320L
1,454 Elo+
Party 3
Odin
Odin
Verdehille
Odin
Level 114
God Stats
1W - 0L
1,528 SR
Queue Stats
17W - 26L
1,412 Elo+
Solo
Sol
Sol
XxBLack L2
Sol
Level 46
God Stats
1W - 1L
1,500 SR
Queue Stats
197W - 193L
1,421 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
1 / 8 / 2
10,577
423
12,409
31,232
31,859
Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Kuzenbo
DLSenpai
Kuzenbo
14
2 / 4 / 11
9,934
397
8,028
27,690
43,932
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Da Ji
LUANJBK
Da Ji
17
8 / 8 / 4
11,747
470
17,123
24,602
12,068
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Artemis
Matheusfeper
Artemis
17
2 / 7 / 5
10,855
434
11,933
20,927
8,777
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

19
2 / 4 / 6
12,258
490
10,644
12,145
6,276
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
IPiriguete
Nemesis
20
12 / 4 / 6
14,706
588
22,132
23,393
12,336
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

20
4 / 3 / 11
13,383
535
22,786
18,464
9,946
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Neith
20
7 / 3 / 6
14,488
580
16,515
15,574
7,046
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

18
3 / 3 / 16
11,802
472
12,531
16,696
18,182
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

18
5 / 2 / 6
12,644
506
16,610
26,139
10,660
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
76
15
Kills
31
31
Deaths
15
28
Assists
45
Player
Kills
Deaths
Assists
KDA
L
1
8
2
0.25
L
Kuzenbo
DLSenpai
Kuzenbo
2
4
11
1.88
W
Nemesis
IPiriguete
Nemesis
12
4
6
3.75
W
4
3
11
3.17
L
Da Ji
LUANJBK
Da Ji
8
8
4
1.25
W
Neith
7
3
6
3.33
L
Artemis
Matheusfeper
Artemis
2
7
5
0.64
L
2
4
6
1.25
W
3
3
16
3.67
W
5
2
6
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,137
Damage
90,574
116,596
Taken
100,266
102,912
Mitigated
58,170
22,362
Healing
29,997
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
12,409
2,026
0
7,855
31,232
31,859
0
18,339
12,697
0
76,225
L
Kuzenbo
DLSenpai
Kuzenbo
8,028
2,818
0
1,943
27,690
43,932
0
10,197
16,995
24,799
0
W
Nemesis
IPiriguete
Nemesis
22,132
11,473
0
1,675
23,393
12,336
535
6,768
16,625
0
134,597
W
22,786
2,074
0
5,995
18,464
9,946
229
2,231
16,233
98,728
0
L
Da Ji
LUANJBK
Da Ji
17,123
3,261
0
5,458
24,602
12,068
0
6,262
18,155
0
86,372
W
Neith
16,515
7,633
0
4,096
15,574
7,046
4,785
1,115
14,459
0
127,530
L
Artemis
Matheusfeper
Artemis
11,933
5,559
0
5,886
20,927
8,777
237
1,954
18,725
0
71,519
L
10,644
586
0
1,220
12,145
6,276
0
2,890
9,119
107,886
0
W
12,531
1,650
0
1,884
16,696
18,182
69
4,074
12,622
0
56,163
W
16,610
5,938
0
16,347
26,139
10,660
4,480
5,183
20,956
117,670
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,371
Gold Earned
67,023
575
Minions Killed
747
0
Camps Cleared
0
2,196,107
Distance Traveled
2,374,204
19
Wards Purchased
26
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tyr
10,577
423
144
6
0
432,982
0
L
Kuzenbo
9,934
397
24
1
0
474,082
7
W
Nemesis
14,706
588
157
6
0
544,711
4
W
Nox
13,383
535
147
6
0
456,651
3
L
Da Ji
11,747
470
106
4
0
410,949
0
W
Neith
14,488
580
202
8
0
448,526
0
L
Artemis
10,855
434
106
4
0
402,557
3
L
Janus
12,258
490
195
8
0
475,537
9
W
Odin
11,802
472
79
3
0
457,188
14
W
Sol
12,644
506
162
6
0
467,128
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role