Player Matchup

Fenrir
Fenrir
MasterlyClover
Fenrir
Level 109
God Stats
6W - 6L
1,442 SR
Queue Stats
48W - 60L
1,406 Elo+
Solo
Shiva
Shiva
Siddharthadx
Shiva
Level 144
God Stats
0W - 5L
1,120 SR
Queue Stats
29W - 49L
1,356 Elo+
Solo
He Bo
He Bo
milkman7am
He Bo
Level 56
God Stats
1W - 4L
1,500 SR
Queue Stats
10W - 20L
1,544 Elo+
Solo
Team Averages
Level 103
1,354 SR
1,435 Elo+

VS

Team Averages
Level 68
1,470 SR
1,472 Elo+
Thanatos
Thanatos
Curtis711
Thanatos
Level 38
God Stats
1W - 4L
1,313 SR
Queue Stats
37W - 51L
1,333 Elo+
Solo
King Arthur
King Arthur
Gregor6909
King Arthur
Level 109
God Stats
11W - 12L
1,495 SR
Queue Stats
522W - 335L
1,540 Elo+
Party 1
Anubis
Anubis
STF Vegeta
Anubis
Level 56
God Stats
128W - 72L
1,604 SR
Queue Stats
385W - 260L
1,544 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
8 / 6 / 5
11,958
664
16,218
16,774
6,442
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

15
2 / 3 / 10
11,268
626
11,276
21,731
23,156
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

He Bo
16
4 / 4 / 6
11,746
653
11,568
11,540
4,861
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
Curtis711
Thanatos
15
2 / 9 / 4
11,442
636
9,920
17,274
10,512
Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

King Arthur
Gregor6909
King Arthur
20
7 / 0 / 6
13,626
757
16,927
13,501
18,337
Infused Sigil

Infused Sigil

+35
Physical Power
+45
Magical Power
+40
Physical Protection
+40
Magical Protection

PASSIVE - When you are hit by an ability the Infused Sigil gains a stack. This can occur only once per ability cast. At 4 stacks it explodes after 0.5s, dealing 600 Physical Damage to enemies within 30 units of you.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Anubis
STF Vegeta
Anubis
17
4 / 5 / 4
11,729
652
16,358
15,962
8,590
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
27
14
Kills
13
13
Deaths
14
21
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Thanatos
Curtis711
Thanatos
2
9
4
0.44
W
King Arthur
Gregor6909
King Arthur
7
0
6
10
L
8
6
5
1.75
W
Anubis
STF Vegeta
Anubis
4
5
4
1.2
L
2
3
10
2.33
L
He Bo
4
4
6
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,062
Damage
43,205
50,045
Taken
46,737
34,459
Mitigated
37,439
6,102
Healing
18,258
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thanatos
Curtis711
Thanatos
9,920
1,588
0
6,252
17,274
10,512
619
3,100
14,174
0
26,979
W
King Arthur
Gregor6909
King Arthur
16,927
3,579
0
3,912
13,501
18,337
39
4,973
8,528
0
54,459
L
16,218
4,711
0
2,024
16,774
6,442
0
8,535
8,239
0
33,729
W
Anubis
STF Vegeta
Anubis
16,358
1,073
0
8,094
15,962
8,590
39
4,046
11,916
48,831
0
L
11,276
1,958
424
3,404
21,731
23,156
0
5,310
16,421
0
34,481
L
He Bo
11,568
542
0
250
11,540
4,861
0
2,783
8,757
40,395
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,972
Gold Earned
36,797
152
Minions Killed
187
8
Camps Cleared
9
837,481
Distance Traveled
938,417
8
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thanatos
11,442
636
39
2
1
309,108
4
W
King Arthur
13,626
757
69
4
1
337,489
6
L
Fenrir
11,958
664
36
2
4
230,028
3
W
Anubis
11,729
652
79
4
7
291,820
0
L
Shiva
11,268
626
52
3
2
309,364
5
L
He Bo
11,746
653
64
4
2
298,089
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role