Player Matchup

Hercules
Hercules
 
Hercules
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
Aliyahisperf
Sol
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
62W - 112L
1,234 Elo+
Party 2
Charybdis
Charybdis
Subolover21
Charybdis
Level 108
God Stats
2W - 2L
1,499 SR
Queue Stats
52W - 102L
1,239 Elo+
Party 2
Team Averages
Level 94
1,500 SR
1,324 Elo+

VS

Team Averages
Level 69
1,414 SR
1,356 Elo+
Anubis
Anubis
Darkenbrahim
Anubis
Level 48
God Stats
1W - 2L
1,255 SR
Queue Stats
3W - 7L
1,235 Elo+
Solo
Horus
Horus
DivaaaaanCHIK
Horus
Level 88
God Stats
26W - 42L
1,419 SR
Queue Stats
117W - 207L
1,355 Elo+
Party 1
Loki
Loki
PercyへJackson
Loki
Level 70
God Stats
33W - 32L
1,567 SR
Queue Stats
34W - 36L
1,479 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
13
4 / 2 / 5
9,441
726
10,620
15,998
9,786
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Cudgel

Cudgel

+10
Physical Power
+50
Health

12
1 / 7 / 5
8,459
651
6,724
10,092
2,565
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Charybdis
Subolover21
Charybdis
13
4 / 5 / 3
8,976
690
10,961
10,232
3,802
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
15
3 / 2 / 10
9,962
766
11,672
9,218
5,388
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

13
4 / 5 / 9
9,727
748
7,576
16,557
13,635
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

14
7 / 2 / 7
10,993
846
12,824
17,838
11,316
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
40
9
Kills
14
14
Deaths
9
13
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Hercules
 
Hercules
4
2
5
3.25
L
1
7
5
0.5
W
Anubis
3
2
10
4
W
4
5
9
1.7
W
7
2
7
5.25
L
Charybdis
Subolover21
Charybdis
4
5
3
1.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,305
Damage
32,072
36,322
Taken
43,613
16,153
Mitigated
30,339
5,565
Healing
18,872
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
 
Hercules
10,620
2,700
0
4,418
15,998
9,786
109
6,760
9,238
0
20,402
L
6,724
1,833
0
1,147
10,092
2,565
0
2,539
7,553
17,540
0
W
Anubis
11,672
308
939
4,028
9,218
5,388
531
1,106
8,112
36,284
0
W
7,576
4,399
2,330
4,519
16,557
13,635
827
2,766
13,034
0
25,714
W
12,824
3,858
568
6,488
17,838
11,316
1,194
3,483
14,355
0
41,097
L
Charybdis
Subolover21
Charybdis
10,961
7,274
0
0
10,232
3,802
0
2,787
7,445
0
35,784

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,876
Gold Earned
30,682
117
Minions Killed
129
5
Camps Cleared
6
627,772
Distance Traveled
702,021
3
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
9,441
726
21
2
2
231,536
3
L
Sol
8,459
651
34
3
1
198,184
0
W
Anubis
9,962
766
61
5
3
234,059
4
W
Horus
9,727
748
33
3
1
204,631
4
W
Loki
10,993
846
35
3
2
263,331
5
L
Charybdis
8,976
690
62
5
2
198,052
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role