Player Matchup

Thoth
Thoth
Cr_gless
Thoth
Level 121
God Stats
2W - 3L
1,725 SR
Queue Stats
192W - 182L
1,547 Elo+
Party 1
Sun Wukong
Sun Wukong
Jonaagleez
Sun Wukong
Level 112
God Stats
2W - 1L
1,650 SR
Queue Stats
109W - 85L
1,566 Elo+
Party 1
Loki
Loki
Vintterz
Loki
Level 56
God Stats
0W - 1L
1,498 SR
Queue Stats
13W - 23L
1,399 Elo+
Party 1
Team Averages
Level 96
1,624 SR
1,504 Elo+

VS

Team Averages
Level 130
1,568 SR
1,497 Elo+
Apollo
Apollo
CallMeOogway219
Apollo
Level 127
God Stats
1W - 1L
1,283 SR
Queue Stats
183W - 138L
1,520 Elo+
Party 2
Baron Samedi
Baron Samedi
StonedTeddy3555
Baron Samedi
Level 120
God Stats
9W - 5L
1,582 SR
Queue Stats
69W - 62L
1,456 Elo+
Party 2
King Arthur
King Arthur
UnwashedShark70
King Arthur
Level 142
God Stats
1W - 1L
1,840 SR
Queue Stats
179W - 145L
1,515 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
Cr_gless
Thoth
17
2 / 5 / 3
11,706
616
18,925
11,830
5,321
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Sun Wukong
Jonaagleez
Sun Wukong
17
1 / 4 / 5
11,670
614
21,140
31,797
30,183
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Loki
15
4 / 9 / 1
11,609
611
12,461
19,468
9,205
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
2 / 3 / 10
12,304
648
15,395
20,684
8,527
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Baron Samedi
StonedTeddy3555
Baron Samedi
18
4 / 2 / 14
13,176
693
18,475
18,876
10,210
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

King Arthur
UnwashedShark70
King Arthur
19
12 / 2 / 6
13,941
734
24,024
24,541
29,028
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
48
7
Kills
18
18
Deaths
7
9
Assists
30
Player
Kills
Deaths
Assists
KDA
W
2
3
10
2.33
L
Thoth
Cr_gless
Thoth
2
5
3
0.7
L
Sun Wukong
Jonaagleez
Sun Wukong
1
4
5
0.88
W
Baron Samedi
StonedTeddy3555
Baron Samedi
4
2
14
5.5
W
King Arthur
UnwashedShark70
King Arthur
12
2
6
7.5
L
Loki
4
9
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,526
Damage
57,894
63,095
Taken
64,101
44,709
Mitigated
47,765
11,597
Healing
26,518
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
15,395
11,004
0
5,809
20,684
8,527
852
5,703
14,465
0
56,025
L
Thoth
Cr_gless
Thoth
18,925
249
0
500
11,830
5,321
318
3,813
7,400
61,606
0
L
Sun Wukong
Jonaagleez
Sun Wukong
21,140
2,410
0
10,372
31,797
30,183
51
7,609
22,613
0
52,672
W
Baron Samedi
StonedTeddy3555
Baron Samedi
18,475
472
4,361
10,321
18,876
10,210
1,444
6,281
12,278
51,241
0
W
King Arthur
UnwashedShark70
King Arthur
24,024
2,988
0
6,027
24,541
29,028
110
6,499
17,568
0
46,444
L
Loki
12,461
2,992
0
725
19,468
9,205
0
5,962
12,667
0
31,495

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,985
Gold Earned
39,421
204
Minions Killed
194
9
Camps Cleared
5
956,495
Distance Traveled
1,014,111
8
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Apollo
12,304
648
72
4
2
331,567
1
L
Thoth
11,706
616
103
5
3
303,106
3
L
Sun Wukong
11,670
614
71
4
4
359,529
4
W
Baron Samedi
13,176
693
90
5
3
316,796
2
W
King Arthur
13,941
734
32
2
0
365,748
4
L
Loki
11,609
611
30
2
2
293,860
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role