Player Matchup

Charybdis
Charybdis
DrugsToDie
Charybdis
Level 47
God Stats
0W - 2L
1,333 SR
Queue Stats
4W - 7L
1,413 Elo+
Solo
Geb
Geb
RedOtter24
Geb
Level 105
God Stats
23W - 16L
1,605 SR
Queue Stats
373W - 415L
1,542 Elo+
Solo
Nu Wa
Nu Wa
Rokmolly
Nu Wa
Level 107
God Stats
23W - 26L
1,536 SR
Queue Stats
96W - 106L
1,529 Elo+
Solo
Team Averages
Level 86
1,492 SR
1,494 Elo+

VS

Team Averages
Level 122
1,336 SR
1,485 Elo+
Janus
Janus
 
Janus
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Danzaburou
Danzaburou
WAOLVERINE1
Danzaburou
Level 128
God Stats
1W - 1L
1,257 SR
Queue Stats
57W - 36L
1,581 Elo+
Party 1
Vamana
Vamana
odfinesse
Vamana
Level 88
God Stats
1W - 1L
1,250 SR
Queue Stats
33W - 55L
1,373 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
DrugsToDie
Charybdis
12
0 / 5 / 0
7,891
564
8,671
12,078
5,910
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

11
0 / 3 / 0
8,341
596
5,925
16,536
17,696
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Nu Wa
Rokmolly
Nu Wa
12
0 / 6 / 0
7,989
571
9,697
11,410
5,205
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
17
7 / 0 / 7
11,320
809
22,009
12,316
4,478
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Danzaburou
WAOLVERINE1
Danzaburou
14
3 / 0 / 6
9,950
711
8,646
12,824
5,196
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Short Bow

Short Bow

+15%
Attack Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Vamana
odfinesse
Vamana
15
4 / 0 / 8
10,486
749
5,492
13,728
11,571
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
35
0
Kills
14
14
Deaths
0
0
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Janus
 
Janus
7
0
7
10.5
L
Charybdis
DrugsToDie
Charybdis
0
5
0
0
L
0
3
0
0
L
Nu Wa
Rokmolly
Nu Wa
0
6
0
0
W
Danzaburou
WAOLVERINE1
Danzaburou
3
0
6
6
W
Vamana
odfinesse
Vamana
4
0
8
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,293
Damage
36,147
40,024
Taken
38,868
28,811
Mitigated
21,245
3,242
Healing
15,669
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
 
Janus
22,009
1,430
0
4,961
12,316
4,478
552
5,713
6,603
81,175
0
L
Charybdis
DrugsToDie
Charybdis
8,671
2,551
0
1,586
12,078
5,910
0
6,202
5,876
0
32,277
L
5,925
507
0
1,156
16,536
17,696
0
8,683
7,853
11,281
0
L
Nu Wa
Rokmolly
Nu Wa
9,697
4,335
0
500
11,410
5,205
30
7,287
4,123
31,248
0
W
Danzaburou
WAOLVERINE1
Danzaburou
8,646
2,912
0
4,851
12,824
5,196
1,420
4,639
8,185
0
40,315
W
Vamana
odfinesse
Vamana
5,492
2,196
423
5,434
13,728
11,571
828
5,796
7,932
0
24,946

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,221
Gold Earned
31,756
122
Minions Killed
209
4
Camps Cleared
9
718,513
Distance Traveled
844,599
5
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
11,320
809
114
8
4
290,145
5
L
Charybdis
7,891
564
67
5
2
217,596
4
L
Geb
8,341
596
5
0
1
268,142
1
L
Nu Wa
7,989
571
50
4
1
232,775
0
W
Danzaburou
9,950
711
54
4
2
277,751
6
W
Vamana
10,486
749
41
3
3
276,703
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role