Player Matchup

Hel
Hel
CrockClaws
Hel
Level 100
God Stats
6W - 5L
1,602 SR
Queue Stats
356W - 365L
1,468 Elo+
Solo
Sun Wukong
Sun Wukong
DaCrash96LFC
Sun Wukong
Level 158
God Stats
1W - 1L
1,500 SR
Queue Stats
83W - 86L
1,476 Elo+
Solo
Ne Zha
Ne Zha
Darkkness19
Ne Zha
Level 159
God Stats
21W - 10L
1,282 SR
Queue Stats
1,624W - 1,589L
1,521 Elo+
Party 3
Chiron
Chiron
Xunakle
Chiron
Level 136
God Stats
5W - 1L
1,733 SR
Queue Stats
610W - 588L
1,460 Elo+
Party 3
Sol
Sol
cannalope_adri
Sol
Level 132
God Stats
9W - 13L
1,371 SR
Queue Stats
418W - 424L
1,482 Elo+
Party 3
Team Averages
Level 137
1,498 SR
1,481 Elo+

VS

Team Averages
Level 121
1,476 SR
1,488 Elo+
Ah Muzen Cab
Ah Muzen Cab
 
Ah Muzen Cab
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Vulcan
Vulcan
 
Vulcan
Level 117
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Artio
Artio
HimuraGray
Artio
Level 113
God Stats
6W - 6L
1,588 SR
Queue Stats
31W - 38L
1,527 Elo+
Party 2
Kali
Kali
YoungSmeed
Kali
Level 126
God Stats
4W - 7L
1,313 SR
Queue Stats
122W - 117L
1,505 Elo+
Party 1
Horus
Horus
lDarthPotatol
Horus
Level 91
God Stats
7W - 7L
1,479 SR
Queue Stats
39W - 38L
1,409 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 2 / 9
9,435
497
14,666
19,663
12,894
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Sun Wukong
DaCrash96LFC
Sun Wukong
15
5 / 1 / 3
9,928
523
13,416
15,939
11,656
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ne Zha
18
6 / 1 / 10
11,439
602
13,370
16,055
7,133
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Chiron
Xunakle
Chiron
18
2 / 0 / 3
10,753
566
6,031
9,303
3,893
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

16
5 / 1 / 6
10,237
539
16,484
19,698
8,434
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
 
Ah Muzen Cab
15
0 / 1 / 0
9,112
480
3,818
9,128
4,149
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Vulcan
 
Vulcan
14
2 / 7 / 0
8,814
464
12,661
13,395
6,560
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Artio
12
0 / 4 / 5
7,716
406
7,067
20,502
25,776
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

13
2 / 3 / 3
8,626
454
11,725
22,513
11,705
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

14
1 / 4 / 4
8,457
445
9,945
18,828
18,860
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
17
19
Kills
5
5
Deaths
19
31
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Ah Muzen Cab
 
Ah Muzen Cab
0
1
0
0
L
Vulcan
 
Vulcan
2
7
0
0.29
W
1
2
9
2.75
W
Sun Wukong
DaCrash96LFC
Sun Wukong
5
1
3
6.5
W
Ne Zha
6
1
10
11
L
Artio
0
4
5
0.63
W
Chiron
Xunakle
Chiron
2
0
3
3.5
L
2
3
3
1.17
W
5
1
6
8
L
1
4
4
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,967
Damage
45,216
80,658
Taken
84,366
44,010
Mitigated
67,050
50,087
Healing
26,264
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ah Muzen Cab
 
Ah Muzen Cab
3,818
494
0
2,935
9,128
4,149
0
1,057
8,071
0
83,778
L
Vulcan
 
Vulcan
12,661
2,364
0
1,050
13,395
6,560
0
6,892
6,503
67,490
0
W
14,666
1,507
3,829
12,301
19,663
12,894
1,342
6,068
13,321
46,990
0
W
Sun Wukong
DaCrash96LFC
Sun Wukong
13,416
2,866
0
6,078
15,939
11,656
859
1,960
13,360
0
65,625
W
Ne Zha
13,370
4,894
0
8,779
16,055
7,133
0
2,945
12,866
0
113,444
L
Artio
7,067
72
2,083
5,166
20,502
25,776
0
10,747
9,755
25,436
0
W
Chiron
Xunakle
Chiron
6,031
2,558
849
5,146
9,303
3,893
0
682
8,599
0
103,791
L
11,725
6,304
0
6,108
22,513
11,705
0
7,057
15,456
0
62,795
W
16,484
5,454
0
13,105
19,698
8,434
1,191
7,860
11,348
98,178
0
L
9,945
4,640
1,889
7,033
18,828
18,860
684
5,397
13,431
0
60,137

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,792
Gold Earned
42,725
705
Minions Killed
487
0
Camps Cleared
0
1,876,117
Distance Traveled
1,802,037
11
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ah Muzen Cab
9,112
480
159
8
0
372,844
7
L
Vulcan
8,814
464
117
6
0
343,344
5
W
Hel
9,435
497
49
3
0
370,110
2
W
Sun Wukong
9,928
523
111
6
0
349,159
3
W
Ne Zha
11,439
602
156
8
0
443,326
1
L
Artio
7,716
406
34
2
0
374,707
1
W
Chiron
10,753
566
226
12
0
366,164
4
L
Kali
8,626
454
92
5
0
356,860
0
W
Sol
10,237
539
163
9
0
347,358
1
L
Horus
8,457
445
85
4
0
354,282
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role