Player Matchup

Cernunnos
Cernunnos
 
Cernunnos
Level 101
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Ares
Ares
FrittenFridolin
Ares
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
41W - 37L
1,409 Elo+
Party 3
Morgan Le Fay
Morgan Le Fay
Hyde787
Morgan Le Fay
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,663 Elo+
Party 2
Loki
Loki
MightyMythos
Loki
Level 94
God Stats
3W - 4L
1,550 SR
Queue Stats
18W - 29L
1,471 Elo+
Party 3
Cthulhu
Cthulhu
gigioepatty
Cthulhu
Level 49
God Stats
1W - 2L
1,706 SR
Queue Stats
10W - 9L
1,486 Elo+
Party 2
Team Averages
Level 59
1,551 SR
1,506 Elo+

VS

Team Averages
Level 92
1,487 SR
1,470 Elo+
Sylvanus
Sylvanus
BeAsTxT4NKZz
Sylvanus
Level 144
God Stats
2W - 5L
1,220 SR
Queue Stats
162W - 127L
1,516 Elo+
Party 1
Neith
Neith
CyclicPick0611
Neith
Level 47
God Stats
16W - 14L
1,600 SR
Queue Stats
43W - 32L
1,508 Elo+
Party 1
Anubis
Anubis
Nameles2221
Anubis
Level 40
God Stats
15W - 19L
1,377 SR
Queue Stats
110W - 129L
1,304 Elo+
Solo
Sun Wukong
Sun Wukong
ThirdCazza
Sun Wukong
Level 98
God Stats
4W - 1L
1,683 SR
Queue Stats
237W - 193L
1,486 Elo+
Party 1
Nemesis
Nemesis
Zinq x MeRkzZ
Nemesis
Level 129
God Stats
3W - 0L
1,558 SR
Queue Stats
136W - 118L
1,538 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
 
Cernunnos
15
1 / 1 / 4
8,844
465
10,653
15,566
6,134
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

14
2 / 2 / 3
9,104
479
10,951
20,089
21,050
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Morgan Le Fay
Hyde787
Morgan Le Fay
13
1 / 8 / 1
8,269
435
13,672
14,572
5,692
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

14
4 / 5 / 4
8,913
469
10,509
16,234
6,989
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cthulhu
gigioepatty
Cthulhu
15
2 / 3 / 2
9,060
477
11,245
17,481
17,904
Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
BeAsTxT4NKZz
Sylvanus
15
2 / 2 / 6
9,071
477
11,888
20,391
22,630
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

15
0 / 3 / 4
8,881
467
11,030
11,486
5,816
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Anubis
16
8 / 4 / 6
10,133
533
14,706
19,615
11,435
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

Sun Wukong
ThirdCazza
Sun Wukong
17
4 / 0 / 4
10,820
569
12,923
18,424
14,933
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

Nemesis
16
5 / 1 / 3
9,881
520
13,798
16,406
8,126
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
42
10
Kills
19
19
Deaths
10
14
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Cernunnos
 
Cernunnos
1
1
4
3
W
Sylvanus
BeAsTxT4NKZz
Sylvanus
2
2
6
2.5
W
0
3
4
0.67
L
2
2
3
1.75
L
Morgan Le Fay
Hyde787
Morgan Le Fay
1
8
1
0.19
L
4
5
4
1.2
W
Anubis
8
4
6
2.75
W
Sun Wukong
ThirdCazza
Sun Wukong
4
0
4
6
W
Nemesis
5
1
3
6.5
L
Cthulhu
gigioepatty
Cthulhu
2
3
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,030
Damage
64,345
83,942
Taken
86,322
57,769
Mitigated
62,940
20,299
Healing
41,621
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cernunnos
 
Cernunnos
10,653
5,864
0
5,360
15,566
6,134
0
3,737
11,829
0
82,734
W
Sylvanus
BeAsTxT4NKZz
Sylvanus
11,888
3,659
3,171
7,251
20,391
22,630
627
7,910
12,481
53,663
19,200
W
11,030
4,578
0
4,571
11,486
5,816
642
2,508
8,978
0
68,357
L
10,951
349
0
3,917
20,089
21,050
0
6,036
14,053
31,436
0
L
Morgan Le Fay
Hyde787
Morgan Le Fay
13,672
1,310
0
1,222
14,572
5,692
1,252
9,037
5,535
58,953
0
L
10,509
3,030
0
4,914
16,234
6,989
0
2,939
13,295
0
64,218
W
Anubis
14,706
343
266
10,098
19,615
11,435
1,442
11,731
7,884
61,401
0
W
Sun Wukong
ThirdCazza
Sun Wukong
12,923
2,070
0
9,642
18,424
14,933
0
8,975
9,449
0
81,595
W
Nemesis
13,798
6,934
0
6,622
16,406
8,126
593
4,744
11,662
0
77,785
L
Cthulhu
gigioepatty
Cthulhu
11,245
1,183
132
4,754
17,481
17,904
0
3,530
13,951
66,412
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,190
Gold Earned
48,786
492
Minions Killed
543
0
Camps Cleared
0
1,732,501
Distance Traveled
1,807,922
16
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cernunnos
8,844
465
142
7
0
349,523
5
W
Sylvanus
9,071
477
90
5
0
336,643
1
W
Neith
8,881
467
103
5
0
339,400
3
L
Ares
9,104
479
27
1
0
381,999
4
L
Morgan Le Fay
8,269
435
92
5
0
312,273
4
L
Loki
8,913
469
105
6
0
334,228
2
W
Anubis
10,133
533
87
5
0
313,629
3
W
Sun Wukong
10,820
569
144
8
0
391,773
6
W
Nemesis
9,881
520
119
6
0
426,477
4
L
Cthulhu
9,060
477
126
7
0
354,478
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role