Player Matchup

Achilles
Achilles
Arkaaniline
Achilles
Level 41
God Stats
0W - 1L
1,500 SR
Queue Stats
31W - 40L
1,370 Elo+
Solo
Jing Wei
Jing Wei
EVOXFAHRER
Jing Wei
Level 48
God Stats
16W - 18L
1,577 SR
Queue Stats
83W - 88L
1,464 Elo+
Solo
Hun Batz
Hun Batz
Faitem
Hun Batz
Level 44
God Stats
2W - 1L
1,701 SR
Queue Stats
47W - 58L
1,477 Elo+
Solo
Ymir
Ymir
feastluc
Ymir
Level 48
God Stats
5W - 3L
1,500 SR
Queue Stats
13W - 10L
1,289 Elo+
Solo
Janus
Janus
multirage007
Janus
Level 46
God Stats
6W - 8L
1,495 SR
Queue Stats
91W - 96L
1,505 Elo+
Solo
Team Averages
Level 45
1,554 SR
1,421 Elo+

VS

Team Averages
Level 77
1,684 SR
1,580 Elo+
Da Ji
Da Ji
 
Da Ji
Level 80
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Freya
Freya
Flavius666
Freya
Level 107
God Stats
15W - 6L
1,832 SR
Queue Stats
202W - 115L
1,635 Elo+
Party 1
Nike
Nike
HaydenBray
Nike
Level 32
God Stats
16W - 5L
1,878 SR
Queue Stats
171W - 72L
1,737 Elo+
Party 1
Hel
Hel
Roborkop
Hel
Level 127
God Stats
4W - 1L
1,698 SR
Queue Stats
235W - 147L
1,599 Elo+
Party 1
Chaac
Chaac
恶鬼缠身
Chaac
Level 40
God Stats
4W - 3L
1,512 SR
Queue Stats
22W - 30L
1,430 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Arkaaniline
Achilles
13
0 / 3 / 0
8,059
403
8,343
15,142
15,643
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Jing Wei
EVOXFAHRER
Jing Wei
15
3 / 6 / 4
9,308
465
11,147
17,414
6,940
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Hun Batz
Faitem
Hun Batz
15
3 / 6 / 7
9,303
465
11,969
18,310
7,967
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Ymir
12
0 / 4 / 5
7,604
380
5,636
18,176
18,640
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

16
4 / 2 / 3
9,957
498
12,785
12,225
4,850
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
18
9 / 2 / 5
11,496
575
11,573
15,353
7,319
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Freya
16
0 / 3 / 7
10,240
512
14,140
16,817
7,811
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

13
4 / 3 / 4
8,871
444
6,825
17,684
16,080
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

17
4 / 1 / 5
11,290
565
18,271
17,097
8,181
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

17
4 / 1 / 1
11,442
572
13,038
15,293
13,172
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
43
10
Kills
21
21
Deaths
10
19
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Da Ji
 
Da Ji
9
2
5
5.75
L
Achilles
Arkaaniline
Achilles
0
3
0
0
L
Jing Wei
EVOXFAHRER
Jing Wei
3
6
4
0.83
L
Hun Batz
Faitem
Hun Batz
3
6
7
1.08
W
Freya
0
3
7
1.17
W
4
3
4
2
W
4
1
5
6.5
L
Ymir
0
4
5
0.63
L
4
2
3
2.75
W
4
1
1
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,880
Damage
63,847
81,267
Taken
82,244
54,040
Mitigated
52,563
15,641
Healing
41,712
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Da Ji
 
Da Ji
11,573
3,392
0
5,920
15,353
7,319
0
2,797
12,418
0
95,767
L
Achilles
Arkaaniline
Achilles
8,343
2,276
0
2,377
15,142
15,643
0
0
15,142
0
52,708
L
Jing Wei
EVOXFAHRER
Jing Wei
11,147
8,343
0
4,064
17,414
6,940
176
8,674
8,696
0
66,405
L
Hun Batz
Faitem
Hun Batz
11,969
4,456
0
4,902
18,310
7,967
0
5,993
12,116
0
77,229
W
Freya
14,140
4,650
0
9,664
16,817
7,811
950
2,361
14,376
91,963
0
W
6,825
917
75
1,590
17,684
16,080
122
3,881
13,653
0
30,444
W
18,271
1,664
4,886
13,153
17,097
8,181
837
7,247
9,488
107,876
0
L
Ymir
5,636
821
0
2,282
18,176
18,640
0
9,401
8,425
18,943
0
L
12,785
886
0
2,016
12,225
4,850
0
7,306
4,477
84,961
0
W
13,038
2,166
0
6,424
15,293
13,172
0
1,954
13,321
0
93,033

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,231
Gold Earned
53,339
482
Minions Killed
663
0
Camps Cleared
0
1,834,215
Distance Traveled
1,977,094
18
Wards Purchased
25
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
11,496
575
134
7
0
447,343
4
L
Achilles
8,059
403
105
5
0
304,743
5
L
Jing Wei
9,308
465
96
5
0
371,720
3
L
Hun Batz
9,303
465
105
5
0
368,899
4
W
Freya
10,240
512
135
7
0
362,986
5
W
Nike
8,871
444
35
2
0
386,624
8
W
Hel
11,290
565
186
9
0
405,280
6
L
Ymir
7,604
380
26
1
0
363,195
3
L
Janus
9,957
498
150
8
0
425,658
3
W
Chaac
11,442
572
173
9
0
374,861
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role