Player Matchup

Cthulhu
Cthulhu
 
Cthulhu
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hou Yi
Hou Yi
Brad_Babewood
Hou Yi
Level 109
God Stats
4W - 2L
1,734 SR
Queue Stats
193W - 178L
1,511 Elo+
Party 1
Chaac
Chaac
FlutterPutter
Chaac
Level 69
God Stats
96W - 71L
1,533 SR
Queue Stats
121W - 96L
1,485 Elo+
Party 1
Kali
Kali
Lord Quintal
Kali
Level 126
God Stats
12W - 7L
1,586 SR
Queue Stats
208W - 213L
1,448 Elo+
Solo
Agni
Agni
Spine Fuzz
Agni
Level 129
God Stats
6W - 4L
1,751 SR
Queue Stats
756W - 815L
1,443 Elo+
Solo
Team Averages
Level 108
1,621 SR
1,477 Elo+

VS

Team Averages
Level 117
1,508 SR
1,474 Elo+
Serqet
Serqet
BigBeattyBeats7
Serqet
Level 122
God Stats
1W - 3L
1,246 SR
Queue Stats
228W - 218L
1,513 Elo+
Solo
Ares
Ares
Esophagus Eater
Ares
Level 106
God Stats
6W - 3L
1,782 SR
Queue Stats
160W - 137L
1,506 Elo+
Solo
Skadi
Skadi
FlattenedDuck06
Skadi
Level 86
God Stats
8W - 6L
1,660 SR
Queue Stats
100W - 109L
1,446 Elo+
Solo
Tyr
Tyr
Mr Aweeka 206
Tyr
Level 111
God Stats
7W - 9L
1,389 SR
Queue Stats
172W - 172L
1,454 Elo+
Solo
Nu Wa
Nu Wa
Shadow Dragon M
Nu Wa
Level 158
God Stats
15W - 14L
1,461 SR
Queue Stats
461W - 514L
1,451 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
7
1 / 0 / 1
4,317
617
1,524
2,884
1,551
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

8
1 / 0 / 0
4,430
633
3,324
3,114
1,156
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

8
0 / 1 / 0
4,555
651
2,060
5,904
2,803
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

7
0 / 0 / 1
4,084
583
1,699
5,326
2,208
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

6
0 / 1 / 0
3,714
531
1,781
3,396
969
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
1 / 0 / 0
4,191
599
2,124
5,295
1,798
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

7
0 / 1 / 0
3,894
556
1,464
6,081
3,249
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

1
0 / 0 / 0
2,874
411
0
0
0
9
1 / 0 / 0
5,193
742
2,146
3,887
2,029
7
0 / 1 / 0
3,993
570
3,400
3,291
1,095
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
2
2
Kills
2
2
Deaths
2
2
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
 
Cthulhu
1
0
1
1.5
L
1
0
0
1
W
1
0
0
1
L
0
1
0
0
L
0
0
0
0
W
0
1
0
0
W
0
0
1
0.5
L
1
0
0
1
L
0
1
0
0
W
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,388
Damage
9,134
20,624
Taken
18,554
8,687
Mitigated
8,171
7,507
Healing
7,212
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
 
Cthulhu
1,524
246
0
941
2,884
1,551
0
989
1,895
15,020
0
L
2,124
296
0
2,251
5,295
1,798
0
1,182
4,113
0
19,463
W
3,324
2,371
0
1,261
3,114
1,156
0
1,396
1,718
0
29,914
L
1,464
0
0
2,107
6,081
3,249
0
637
5,444
14,536
0
L
0
0
0
0
0
0
0
0
0
0
0
W
2,060
315
0
2,073
5,904
2,803
0
85
5,819
0
30,373
W
1,699
766
0
1,982
5,326
2,208
0
759
4,411
0
23,138
L
2,146
265
0
1,584
3,887
2,029
0
0
3,887
0
34,890
L
3,400
1,093
0
1,270
3,291
1,095
300
1,486
1,805
23,187
0
W
1,781
279
0
1,250
3,396
969
0
1,635
1,761
20,695
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,100
Gold Earned
20,145
230
Minions Killed
164
0
Camps Cleared
0
705,187
Distance Traveled
532,273
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
4,317
617
27
4
0
144,344
0
L
Serqet
4,191
599
42
6
0
156,865
2
W
Hou Yi
4,430
633
54
8
0
128,994
0
L
Ares
3,894
556
23
3
0
132,025
0
L
Skadi
2,874
411
0
0
0
0
0
W
Chaac
4,555
651
69
10
0
151,942
2
W
Kali
4,084
583
40
6
0
142,169
0
L
Tyr
5,193
742
62
9
0
139,422
2
L
Nu Wa
3,993
570
37
5
0
103,961
1
W
Agni
3,714
531
40
6
0
137,738
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role