Player Matchup

Baron Samedi
Baron Samedi
FORUST2
Baron Samedi
Level 39
God Stats
13W - 14L
1,427 SR
Queue Stats
13W - 17L
1,371 Elo+
Party 2
Mulan
Mulan
LRheem
Mulan
Level 109
God Stats
2W - 1L
1,870 SR
Queue Stats
63W - 49L
1,217 Elo+
Solo
Da Ji
Da Ji
ProgenPe
Da Ji
Level 76
God Stats
4W - 0L
1,773 SR
Queue Stats
62W - 57L
1,428 Elo+
Party 2
Atlas
Atlas
SurviverBlue
Atlas
Level 92
God Stats
20W - 19L
1,496 SR
Queue Stats
723W - 781L
1,422 Elo+
Solo
Charybdis
Charybdis
max9301022
Charybdis
Level 45
God Stats
7W - 1L
1,500 SR
Queue Stats
42W - 50L
1,393 Elo+
Party 2
Team Averages
Level 72
1,613 SR
1,366 Elo+

VS

Team Averages
Level 52
1,502 SR
1,407 Elo+
Awilix
Awilix
 
Awilix
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Scylla
Scylla
Draco360
Scylla
Level 50
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 3
Thor
Thor
MakZzz02
Thor
Level 69
God Stats
6W - 4L
1,726 SR
Queue Stats
29W - 37L
1,310 Elo+
Party 1
Anhur
Anhur
Vayline
Anhur
Level 85
God Stats
1W - 4L
1,284 SR
Queue Stats
101W - 109L
1,430 Elo+
Solo
Cerberus
Cerberus
thezmeya
Cerberus
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
33W - 48L
1,297 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
FORUST2
Baron Samedi
14
6 / 5 / 11
9,636
535
17,363
17,405
8,963
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Mulan
LRheem
Mulan
17
5 / 0 / 2
10,672
593
9,723
14,476
10,860
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Da Ji
ProgenPe
Da Ji
16
10 / 3 / 8
10,317
573
15,453
16,776
8,181
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

13
3 / 1 / 18
9,451
525
8,138
16,011
17,974
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Charybdis
max9301022
Charybdis
15
8 / 2 / 8
9,483
527
8,974
14,082
5,365
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
 
Awilix
13
3 / 6 / 4
8,477
471
8,329
16,956
6,513
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

Scylla
Draco360
Scylla
12
3 / 9 / 4
7,941
441
11,779
12,892
4,380
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Thor
14
1 / 6 / 5
8,382
466
10,653
15,647
8,111
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Anhur
Vayline
Anhur
12
3 / 5 / 3
7,691
427
5,115
11,728
4,139
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Bow

Short Bow

+15%
Attack Speed

Cerberus
thezmeya
Cerberus
12
1 / 7 / 5
7,598
422
4,828
23,415
22,058
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Match Insights

Player Kills, Deaths, and Assists

79
Kill Participation
32
32
Kills
11
11
Deaths
33
47
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Awilix
 
Awilix
3
6
4
0.83
L
Scylla
Draco360
Scylla
3
9
4
0.56
W
Baron Samedi
FORUST2
Baron Samedi
6
5
11
2.3
W
Mulan
LRheem
Mulan
5
0
2
6
L
Thor
1
6
5
0.58
W
Da Ji
ProgenPe
Da Ji
10
3
8
4.67
W
3
1
18
12
L
Anhur
Vayline
Anhur
3
5
3
0.9
W
Charybdis
max9301022
Charybdis
8
2
8
6
L
Cerberus
thezmeya
Cerberus
1
7
5
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,651
Damage
40,704
78,750
Taken
80,638
51,343
Mitigated
45,201
34,848
Healing
10,152
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Awilix
 
Awilix
8,329
4,309
0
0
16,956
6,513
0
2,512
14,444
0
61,460
L
Scylla
Draco360
Scylla
11,779
1,778
0
920
12,892
4,380
80
5,518
7,374
46,438
0
W
Baron Samedi
FORUST2
Baron Samedi
17,363
3,329
2,818
8,317
17,405
8,963
1,807
7,142
10,263
62,754
0
W
Mulan
LRheem
Mulan
9,723
1,224
0
8,183
14,476
10,860
1,196
465
14,011
0
78,455
L
Thor
10,653
2,988
0
1,460
15,647
8,111
0
4,892
10,755
0
60,560
W
Da Ji
ProgenPe
Da Ji
15,453
2,904
0
6,148
16,776
8,181
0
1,575
15,201
0
82,468
W
8,138
3,276
0
2,945
16,011
17,974
282
3,688
12,323
30,802
0
L
Anhur
Vayline
Anhur
5,115
2,180
0
3,168
11,728
4,139
0
1,873
9,855
0
34,953
W
Charybdis
max9301022
Charybdis
8,974
3,985
0
6,437
14,082
5,365
2,403
3,737
10,345
0
50,615
L
Cerberus
thezmeya
Cerberus
4,828
1,018
0
4,604
23,415
22,058
0
10,706
12,709
20,433
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,559
Gold Earned
40,089
489
Minions Killed
325
0
Camps Cleared
0
1,622,644
Distance Traveled
1,529,897
6
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Awilix
8,477
471
82
5
0
366,688
3
L
Scylla
7,941
441
59
3
0
287,964
2
W
Baron Samedi
9,636
535
94
5
0
280,061
1
W
Mulan
10,672
593
168
9
0
353,462
0
L
Thor
8,382
466
108
6
0
316,536
0
W
Da Ji
10,317
573
106
6
0
333,283
1
W
Atlas
9,451
525
34
2
0
333,591
3
L
Anhur
7,691
427
52
3
0
253,178
8
W
Charybdis
9,483
527
87
5
0
322,247
1
L
Cerberus
7,598
422
24
1
0
305,531
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role