Player Matchup

Nemesis
Nemesis
Curlyjefferson21
Nemesis
Level 1
God Stats
1W - 1L
1,500 SR
Queue Stats
1W - 11L
1,500 Elo+
Party 1
Cernunnos
Cernunnos
Im01dGr3g330
Cernunnos
Level 63
God Stats
148W - 185L
1,449 SR
Queue Stats
477W - 611L
1,306 Elo+
Party 1
Sol
Sol
LilBigs252
Sol
Level 69
God Stats
6W - 1L
1,632 SR
Queue Stats
241W - 255L
1,392 Elo+
Solo
Scylla
Scylla
Strange_Fruut
Scylla
Level 126
God Stats
1W - 2L
1,261 SR
Queue Stats
299W - 309L
1,380 Elo+
Solo
Izanami
Izanami
tinyGurth
Izanami
Level 39
God Stats
74W - 77L
1,448 SR
Queue Stats
144W - 203L
1,339 Elo+
Party 1
Team Averages
Level 60
1,458 SR
1,383 Elo+

VS

Team Averages
Level 78
1,415 SR
1,352 Elo+
Sobek
Sobek
KZRSOZE18
Sobek
Level 128
God Stats
6W - 2L
1,688 SR
Queue Stats
117W - 127L
1,401 Elo+
Solo
Hel
Hel
Sahill420
Hel
Level 44
God Stats
3W - 4L
1,261 SR
Queue Stats
12W - 22L
1,268 Elo+
Solo
Loki
Loki
Simuerosxlag101
Loki
Level 51
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 9L
1,354 Elo+
Solo
Apollo
Apollo
Ticked 0ff
Apollo
Level 109
God Stats
0W - 2L
1,274 SR
Queue Stats
204W - 210L
1,385 Elo+
Solo
Sol
Sol
iTz-JlNX
Sol
Level 59
God Stats
1W - 6L
1,352 SR
Queue Stats
212W - 259L
1,351 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 1 / 1
8,544
534
7,051
9,776
3,942
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cernunnos
Im01dGr3g330
Cernunnos
12
0 / 3 / 4
7,334
458
6,833
8,486
2,908
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heavy Mace

Heavy Mace

+30
Physical Power

16
4 / 2 / 0
9,971
623
8,714
13,501
5,769
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Magic Focus

Magic Focus

+20
Magical Power

13
2 / 1 / 1
8,704
544
5,451
6,911
2,426
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Izanami
tinyGurth
Izanami
15
4 / 2 / 4
8,824
552
7,608
10,698
3,891
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
KZRSOZE18
Sobek
12
1 / 2 / 0
7,416
464
2,944
12,020
11,662
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

12
0 / 4 / 4
7,382
461
4,101
9,270
4,390
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

12
5 / 1 / 1
7,808
488
7,419
11,066
4,190
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Apollo
Ticked 0ff
Apollo
11
1 / 4 / 0
6,622
414
3,801
12,786
4,574
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

14
1 / 4 / 1
8,071
504
8,483
13,358
5,563
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
14
14
Kills
8
9
Deaths
15
10
Assists
6
Player
Kills
Deaths
Assists
KDA
W
4
1
1
4.5
W
Cernunnos
Im01dGr3g330
Cernunnos
0
3
4
0.67
L
Sobek
KZRSOZE18
Sobek
1
2
0
0.5
W
4
2
0
2
L
0
4
4
0.5
L
5
1
1
5.5
W
2
1
1
2.5
L
Apollo
Ticked 0ff
Apollo
1
4
0
0.25
L
1
4
1
0.38
W
Izanami
tinyGurth
Izanami
4
2
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,657
Damage
26,748
49,372
Taken
58,500
18,936
Mitigated
30,379
19,523
Healing
17,791
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,051
3,179
0
1,236
9,776
3,942
0
1,329
8,309
0
65,333
W
Cernunnos
Im01dGr3g330
Cernunnos
6,833
3,757
161
1,272
8,486
2,908
246
1,989
6,251
0
38,906
L
Sobek
KZRSOZE18
Sobek
2,944
147
0
3,946
12,020
11,662
0
5,015
7,005
33,648
0
W
8,714
2,677
0
9,328
13,501
5,769
1,069
7,726
5,775
79,632
0
L
4,101
296
982
2,501
9,270
4,390
366
0
9,270
43,110
0
L
7,419
2,001
0
3,058
11,066
4,190
323
1,464
9,602
0
40,408
W
5,451
651
0
2,396
6,911
2,426
1,587
1,907
4,656
55,792
0
L
Apollo
Ticked 0ff
Apollo
3,801
1,600
77
996
12,786
4,574
1,333
384
12,402
0
42,049
L
8,483
3,409
0
6,231
13,358
5,563
1,375
7,302
6,056
69,015
0
W
Izanami
tinyGurth
Izanami
7,608
5,107
0
5,130
10,698
3,891
1,990
1,707
8,853
0
72,408

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,377
Gold Earned
37,299
491
Minions Killed
384
0
Camps Cleared
0
1,396,976
Distance Traveled
1,396,377
13
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
8,544
534
101
6
0
336,723
0
W
Cernunnos
7,334
458
48
3
0
252,390
1
L
Sobek
7,416
464
69
4
0
235,860
5
W
Sol
9,971
623
137
9
0
265,624
3
L
Hel
7,382
461
89
6
0
290,864
0
L
Loki
7,808
488
69
4
0
328,631
3
W
Scylla
8,704
544
99
6
0
282,819
9
L
Apollo
6,622
414
54
3
0
282,760
3
L
Sol
8,071
504
103
6
0
258,262
0
W
Izanami
8,824
552
106
7
0
259,420
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role