Player Matchup

Ra
Ra
 
Ra
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Olorun
Olorun
 
Olorun
Level 93
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Cthulhu
Cthulhu
Fox4ave
Cthulhu
Level 87
God Stats
6W - 5L
1,879 SR
Queue Stats
184W - 228L
1,405 Elo+
Party 2
Achilles
Achilles
Marck29_
Achilles
Level 66
God Stats
24W - 19L
1,456 SR
Queue Stats
147W - 173L
1,400 Elo+
Party 2
Bakasura
Bakasura
RVL Nick27
Bakasura
Level 72
God Stats
1W - 1L
1,500 SR
Queue Stats
217W - 261L
1,438 Elo+
Party 2
Team Averages
Level 85
1,567 SR
1,448 Elo+

VS

Team Averages
Level 56
1,549 SR
1,370 Elo+
Morgan Le Fay
Morgan Le Fay
GNAGNA45
Morgan Le Fay
Level 83
God Stats
3W - 6L
1,678 SR
Queue Stats
45W - 54L
1,369 Elo+
Party 1
Fenrir
Fenrir
THEPIÑEX55
Fenrir
Level 69
God Stats
0W - 1L
1,257 SR
Queue Stats
13W - 6L
1,308 Elo+
Party 3
Jing Wei
Jing Wei
TacosInMyAnos
Jing Wei
Level 42
God Stats
1W - 1L
1,500 SR
Queue Stats
42W - 50L
1,369 Elo+
Party 1
Sobek
Sobek
Xezyr
Sobek
Level 65
God Stats
22W - 15L
1,590 SR
Queue Stats
98W - 91L
1,497 Elo+
Solo
Osiris
Osiris
motero94
Osiris
Level 22
God Stats
3W - 1L
1,722 SR
Queue Stats
5W - 3L
1,308 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
17
4 / 3 / 8
11,318
514
17,024
14,503
6,592
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Olorun
 
Olorun
16
2 / 3 / 11
10,495
477
20,035
16,170
7,296
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Cthulhu
Fox4ave
Cthulhu
17
3 / 0 / 12
11,260
512
18,961
17,276
14,601
Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Achilles
Marck29_
Achilles
17
12 / 4 / 4
10,947
498
19,230
23,118
21,193
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Bakasura
RVL Nick27
Bakasura
19
7 / 3 / 5
11,979
545
18,344
21,486
12,543
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
GNAGNA45
Morgan Le Fay
14
2 / 8 / 6
9,270
421
18,718
22,848
9,962
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Fenrir
11
3 / 3 / 0
8,165
371
4,476
12,371
5,043
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Jing Wei
TacosInMyAnos
Jing Wei
15
3 / 7 / 4
9,670
440
14,772
24,651
10,133
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Sobek
Xezyr
Sobek
14
5 / 6 / 4
10,785
490
14,658
33,581
31,207
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Osiris
motero94
Osiris
13
0 / 4 / 3
8,384
381
7,149
22,770
21,152
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

68
Kill Participation
30
28
Kills
13
13
Deaths
28
40
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Ra
 
Ra
4
3
8
2.67
W
Olorun
 
Olorun
2
3
11
2.5
W
Cthulhu
Fox4ave
Cthulhu
3
0
12
9
L
Morgan Le Fay
GNAGNA45
Morgan Le Fay
2
8
6
0.63
W
Achilles
Marck29_
Achilles
12
4
4
3.5
W
Bakasura
RVL Nick27
Bakasura
7
3
5
3.17
L
Fenrir
3
3
0
1
L
Jing Wei
TacosInMyAnos
Jing Wei
3
7
4
0.71
L
Sobek
Xezyr
Sobek
5
6
4
1.17
L
Osiris
motero94
Osiris
0
4
3
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

93,594
Damage
59,773
92,553
Taken
116,221
62,225
Mitigated
77,497
28,786
Healing
30,950
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ra
 
Ra
17,024
1,197
2,826
4,610
14,503
6,592
1,666
6,809
7,694
87,768
0
W
Olorun
 
Olorun
20,035
12,841
2,610
6,912
16,170
7,296
5,870
5,340
10,830
75,198
0
W
Cthulhu
Fox4ave
Cthulhu
18,961
2,229
546
2,472
17,276
14,601
616
7,040
10,236
81,822
0
L
Morgan Le Fay
GNAGNA45
Morgan Le Fay
18,718
2,568
0
4,028
22,848
9,962
70
12,320
10,357
77,466
0
W
Achilles
Marck29_
Achilles
19,230
5,424
847
3,666
23,118
21,193
921
9,261
13,857
0
64,805
W
Bakasura
RVL Nick27
Bakasura
18,344
12,435
0
4,297
21,486
12,543
844
4,926
16,560
0
103,709
L
Fenrir
4,476
1,026
0
2,113
12,371
5,043
0
5,216
6,815
0
22,424
L
Jing Wei
TacosInMyAnos
Jing Wei
14,772
11,450
0
5,245
24,651
10,133
1,124
10,944
12,910
0
83,300
L
Sobek
Xezyr
Sobek
14,658
972
2,872
12,595
33,581
31,207
0
16,409
16,647
33,078
0
L
Osiris
motero94
Osiris
7,149
2,999
0
4,097
22,770
21,152
0
11,131
10,485
0
48,450

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,999
Gold Earned
46,274
578
Minions Killed
356
0
Camps Cleared
0
2,125,509
Distance Traveled
1,786,384
5
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
11,318
514
135
6
0
426,169
2
W
Olorun
10,495
477
90
4
0
351,780
0
W
Cthulhu
11,260
512
117
5
0
421,561
0
L
Morgan Le Fay
9,270
421
97
4
0
365,566
3
W
Achilles
10,947
498
67
3
0
406,136
1
W
Bakasura
11,979
545
169
8
0
519,863
2
L
Fenrir
8,165
371
33
2
0
244,790
0
L
Jing Wei
9,670
440
119
5
0
403,660
2
L
Sobek
10,785
490
33
2
0
381,475
5
L
Osiris
8,384
381
74
3
0
390,893
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role