Player Matchup

Guan Yu
Guan Yu
Gold V
BigBenjaminJ
Guan Yu
Gold V
Level 127
God Stats
1W - 1L
1,500 SR
Queue Stats
8W - 12L
1,673 MMR
Solo
Cerberus
Cerberus
Gold V
Hikito12
Cerberus
Gold V
Level 141
God Stats
1W - 1L
1,691 SR
Queue Stats
52W - 48L
1,690 MMR
Solo
Baron Samedi
Baron Samedi
Gold I
ProllyLifted
Baron Samedi
Gold I
Level 134
God Stats
9W - 8L
1,508 SR
Queue Stats
156W - 183L
1,743 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 134
1,566 SR
1,702 MMR

VS

Team Averages
Platinum IV
Platinum IV
Average Tier
Level 137
1,708 SR
1,718 MMR
Chaac
Chaac
Gold V
DeathScytheHM
Chaac
Gold V
Level 160
God Stats
1W - 0L
1,789 SR
Queue Stats
9W - 10L
1,666 MMR
Solo
Achilles
Achilles
Diamond V
ElderCarter
Achilles
Diamond V
Level 143
God Stats
4W - 5L
1,627 SR
Queue Stats
151W - 105L
1,954 MMR
Party 1
Sol
Sol
Platinum III
GREEDpXg
Sol
Platinum III
Level 107
God Stats
61W - 37L
1,709 SR
Queue Stats
251W - 198L
1,535 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
BigBenjaminJ
Guan Yu
15
0 / 4 / 3
10,802
540
9,577
23,756
25,364
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cerberus
Hikito12
Cerberus
17
3 / 2 / 2
12,120
606
17,654
31,630
45,752
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Baron Samedi
ProllyLifted
Baron Samedi
18
2 / 4 / 2
12,518
626
19,780
20,448
12,254
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bans
Ah Muzen CabThothAtlasFenrirZeus

VS

Bans
AresHelMedusaVulcanDa Ji
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
1 / 3 / 9
13,102
655
18,312
20,286
31,838
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Heavy Mace

Heavy Mace

+30
Physical Power

Achilles
ElderCarter
Achilles
18
4 / 2 / 6
13,279
664
14,546
24,335
37,475
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

20
5 / 0 / 4
13,939
697
33,677
16,411
7,141
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
29
5
Kills
10
10
Deaths
5
7
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Guan Yu
BigBenjaminJ
Guan Yu
0
4
3
0.38
W
1
3
9
1.83
W
Achilles
ElderCarter
Achilles
4
2
6
3.5
W
5
0
4
7
L
Cerberus
Hikito12
Cerberus
3
2
2
2
L
Baron Samedi
ProllyLifted
Baron Samedi
2
4
2
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,011
Damage
66,535
75,834
Taken
61,032
83,370
Mitigated
76,454
30,438
Healing
20,534
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Guan Yu
BigBenjaminJ
Guan Yu
9,577
1,961
4,028
6,292
23,756
25,364
0
10,259
13,497
0
31,086
W
18,312
3,499
849
5,464
20,286
31,838
67
11,363
8,923
0
41,659
W
Achilles
ElderCarter
Achilles
14,546
4,013
876
5,607
24,335
37,475
0
15,983
8,352
0
44,651
W
33,677
19,851
0
7,738
16,411
7,141
3,381
10,526
5,885
102,097
0
L
Cerberus
Hikito12
Cerberus
17,654
2,099
496
10,527
31,630
45,752
0
16,271
15,359
42,115
0
L
Baron Samedi
ProllyLifted
Baron Samedi
19,780
1,475
3,489
5,606
20,448
12,254
49
7,919
12,529
86,784
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,440
Gold Earned
40,320
251
Minions Killed
233
10
Camps Cleared
7
1,036,983
Distance Traveled
1,114,033
15
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Guan Yu
10,802
540
35
2
2
321,691
6
W
Chaac
13,102
655
44
2
1
388,634
2
W
Achilles
13,279
664
48
2
5
393,523
10
W
Sol
13,939
697
141
7
1
331,876
1
L
Cerberus
12,120
606
81
4
1
364,799
6
L
Baron Samedi
12,518
626
135
7
7
350,493
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role