Player Matchup

Janus
Janus
NoJiggleItFolds
Janus
Level 57
God Stats
2W - 6L
1,306 SR
Queue Stats
91W - 97L
1,445 Elo+
Solo
Jing Wei
Jing Wei
SoleAirplane67
Jing Wei
Level 114
God Stats
5W - 11L
1,230 SR
Queue Stats
345W - 460L
1,464 Elo+
Solo
Cerberus
Cerberus
Torres-elijah010
Cerberus
Level 43
God Stats
8W - 13L
1,396 SR
Queue Stats
43W - 49L
1,230 Elo+
Solo
Team Averages
Level 71
1,311 SR
1,380 Elo+

VS

Team Averages
Level 101
1,538 SR
1,339 Elo+
Cabrakan
Cabrakan
HarshBunion926
Cabrakan
Level 66
God Stats
36W - 29L
1,500 SR
Queue Stats
326W - 499L
1,314 Elo+
Solo
Janus
Janus
Its N8Y
Janus
Level 88
God Stats
21W - 14L
1,548 SR
Queue Stats
40W - 64L
1,275 Elo+
Solo
Da Ji
Da Ji
slickmick50
Da Ji
Level 148
God Stats
7W - 7L
1,567 SR
Queue Stats
89W - 120L
1,429 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 7 / 4
8,721
793
10,394
10,971
3,796
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Jing Wei
12
2 / 5 / 4
8,174
743
5,948
10,306
4,063
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

12
1 / 1 / 4
8,780
798
4,499
13,448
14,950
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
13
2 / 1 / 11
8,894
809
6,228
13,643
18,088
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Janus
Its N8Y
Janus
13
2 / 4 / 7
8,182
744
9,302
7,661
3,599
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

13
9 / 3 / 4
9,196
836
13,485
8,974
4,431
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
35
7
Kills
13
13
Deaths
8
12
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Cabrakan
2
1
11
7.5
W
Janus
Its N8Y
Janus
2
4
7
1.38
L
4
7
4
0.86
L
Jing Wei
2
5
4
0.8
L
1
1
4
3
W
9
3
4
3.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,841
Damage
29,015
34,725
Taken
30,278
22,809
Mitigated
26,118
3,076
Healing
3,918
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cabrakan
6,228
821
0
1,402
13,643
18,088
27
6,834
6,410
16,160
0
W
Janus
Its N8Y
Janus
9,302
1,609
414
603
7,661
3,599
619
5,116
2,333
31,346
0
L
10,394
394
0
500
10,971
3,796
132
4,971
6,000
26,712
0
L
Jing Wei
5,948
3,360
0
750
10,306
4,063
532
4,566
5,740
0
19,458
L
4,499
418
0
1,826
13,448
14,950
505
6,428
7,020
17,386
0
W
13,485
3,560
0
1,499
8,974
4,431
397
2,764
6,056
0
23,614

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,675
Gold Earned
26,272
122
Minions Killed
91
4
Camps Cleared
6
596,143
Distance Traveled
569,764
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cabrakan
8,894
809
17
2
2
191,827
1
W
Janus
8,182
744
54
5
1
188,004
2
L
Janus
8,721
793
55
5
2
175,878
0
L
Jing Wei
8,174
743
23
2
2
202,161
4
L
Cerberus
8,780
798
44
4
0
218,104
0
W
Da Ji
9,196
836
20
2
3
189,933
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role