Player Matchup

Ao Kuang
Ao Kuang
Dottybob
Ao Kuang
Level 34
God Stats
0W - 1L
1,159 SR
Queue Stats
25W - 35L
1,700 Elo+
Solo
Gilgamesh
Gilgamesh
Remdoggy
Gilgamesh
Level 60
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 12L
1,432 Elo+
Party 1
Skadi
Skadi
SeZeMittens
Skadi
Level 88
God Stats
6W - 2L
1,673 SR
Queue Stats
13W - 14L
1,580 Elo+
Party 1
Team Averages
Level 61
1,444 SR
1,571 Elo+

VS

Team Averages
Level 89
1,475 SR
1,637 Elo+
Sol
Sol
Purе
Sol
Level 148
God Stats
1W - 0L
1,622 SR
Queue Stats
56W - 38L
1,676 Elo+
Solo
Gilgamesh
Gilgamesh
Resistless
Gilgamesh
Level 32
God Stats
2W - 0L
1,500 SR
Queue Stats
132W - 59L
1,796 Elo+
Solo
Cthulhu
Cthulhu
Tesebony
Cthulhu
Level 87
God Stats
1W - 0L
1,304 SR
Queue Stats
90W - 130L
1,438 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
Dottybob
Ao Kuang
11
3 / 3 / 0
8,091
736
6,478
11,959
7,256
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Gilgamesh
Remdoggy
Gilgamesh
11
0 / 4 / 5
7,813
710
8,378
17,438
12,539
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

12
2 / 5 / 2
7,553
687
11,968
10,988
4,926
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
Purе
Sol
14
7 / 0 / 4
9,464
860
16,937
8,686
4,257
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Gilgamesh
Resistless
Gilgamesh
12
1 / 2 / 11
8,133
739
9,735
10,757
8,563
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cthulhu
Tesebony
Cthulhu
14
4 / 3 / 7
9,524
866
8,596
15,599
15,617
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
34
5
Kills
12
12
Deaths
5
7
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Ao Kuang
Dottybob
Ao Kuang
3
3
0
1
W
Sol
Purе
Sol
7
0
4
9
L
Gilgamesh
Remdoggy
Gilgamesh
0
4
5
0.63
W
Gilgamesh
Resistless
Gilgamesh
1
2
11
3.25
L
2
5
2
0.6
W
Cthulhu
Tesebony
Cthulhu
4
3
7
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,824
Damage
35,268
40,385
Taken
35,042
24,721
Mitigated
28,437
8,338
Healing
13,554
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ao Kuang
Dottybob
Ao Kuang
6,478
1,583
765
4,549
11,959
7,256
0
7,186
4,773
10,444
0
W
Sol
Purе
Sol
16,937
6,899
0
6,444
8,686
4,257
1,935
794
7,892
46,699
6,104
L
Gilgamesh
Remdoggy
Gilgamesh
8,378
2,793
450
2,531
17,438
12,539
0
10,167
7,271
0
19,962
W
Gilgamesh
Resistless
Gilgamesh
9,735
3,331
550
1,759
10,757
8,563
403
2,550
8,207
0
15,644
L
11,968
5,862
0
43
10,988
4,926
32
6,501
4,487
0
34,004
W
Cthulhu
Tesebony
Cthulhu
8,596
1,261
408
4,393
15,599
15,617
115
3,798
11,801
21,723
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,457
Gold Earned
27,121
85
Minions Killed
123
5
Camps Cleared
5
605,795
Distance Traveled
684,443
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ao Kuang
8,091
736
12
1
1
209,108
5
W
Sol
9,464
860
79
7
5
214,765
2
L
Gilgamesh
7,813
710
24
2
1
217,640
0
W
Gilgamesh
8,133
739
12
1
0
230,517
2
L
Skadi
7,553
687
49
4
3
179,047
2
W
Cthulhu
9,524
866
32
3
0
239,161
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role