Player Matchup

Yemoja
Yemoja
Sekiro lol
Yemoja
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 9L
1,254 Elo+
Party 2
Ao Kuang
Ao Kuang
ShikaDanMaru
Ao Kuang
Level 102
God Stats
0W - 1L
1,500 SR
Queue Stats
110W - 109L
1,365 Elo+
Party 2
Rama
Rama
Skoozo0
Rama
Level 26
God Stats
8W - 6L
1,565 SR
Queue Stats
18W - 19L
1,404 Elo+
Party 2
Sun Wukong
Sun Wukong
Titiplayer5974
Sun Wukong
Level 53
God Stats
12W - 10L
1,487 SR
Queue Stats
43W - 53L
1,372 Elo+
Party 2
Anubis
Anubis
chatmortel23
Anubis
Level 76
God Stats
0W - 1L
1,261 SR
Queue Stats
13W - 17L
1,422 Elo+
Party 2
Team Averages
Level 53
1,463 SR
1,364 Elo+

VS

Team Averages
Level 109
1,629 SR
1,598 Elo+
Terra
Terra
Cameron725
Terra
Level 43
God Stats
26W - 10L
1,770 SR
Queue Stats
228W - 133L
1,673 Elo+
Party 1
Lancelot
Lancelot
Clapeditus
Lancelot
Level 144
God Stats
3W - 1L
1,782 SR
Queue Stats
271W - 181L
1,679 Elo+
Party 1
Rama
Rama
Joeyonar
Rama
Level 86
God Stats
2W - 1L
1,717 SR
Queue Stats
96W - 109L
1,396 Elo+
Solo
Amaterasu
Amaterasu
MandingoMather
Amaterasu
Level 127
God Stats
2W - 0L
1,412 SR
Queue Stats
304W - 242L
1,601 Elo+
Party 1
Thoth
Thoth
OriginalMather
Thoth
Level 147
God Stats
5W - 5L
1,463 SR
Queue Stats
229W - 168L
1,640 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
Sekiro lol
Yemoja
12
0 / 1 / 1
8,456
384
2,312
6,170
3,256
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Ao Kuang
ShikaDanMaru
Ao Kuang
13
3 / 10 / 3
8,922
406
8,303
28,900
9,985
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Rama
Skoozo0
Rama
17
5 / 5 / 1
10,365
471
14,761
20,992
7,655
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Sun Wukong
Titiplayer5974
Sun Wukong
15
2 / 5 / 2
9,642
438
15,788
23,507
17,613
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Anubis
15
3 / 6 / 2
9,460
430
10,410
18,670
7,853
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
17
2 / 1 / 12
11,758
534
8,714
17,539
24,823
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Lancelot
Clapeditus
Lancelot
17
6 / 4 / 7
11,475
522
15,861
17,548
8,978
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Rama
19
2 / 5 / 1
12,266
558
11,046
17,962
8,042
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Amaterasu
MandingoMather
Amaterasu
20
5 / 3 / 10
13,092
595
15,221
25,446
24,228
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

19
12 / 0 / 7
12,890
586
22,270
9,844
5,050
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
64
13
Kills
27
27
Deaths
13
9
Assists
37
Player
Kills
Deaths
Assists
KDA
W
Terra
2
1
12
8
W
Lancelot
Clapeditus
Lancelot
6
4
7
2.38
W
Rama
2
5
1
0.5
W
Amaterasu
MandingoMather
Amaterasu
5
3
10
3.33
W
12
0
7
15.5
L
Yemoja
Sekiro lol
Yemoja
0
1
1
0.5
L
Ao Kuang
ShikaDanMaru
Ao Kuang
3
10
3
0.45
L
Rama
Skoozo0
Rama
5
5
1
1.1
L
Sun Wukong
Titiplayer5974
Sun Wukong
2
5
2
0.6
L
Anubis
3
6
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,574
Damage
73,112
98,239
Taken
88,339
46,362
Mitigated
71,121
26,293
Healing
33,035
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Terra
8,714
685
2,736
4,425
17,539
24,823
133
6,313
11,226
46,080
0
W
Lancelot
Clapeditus
Lancelot
15,861
2,755
0
5,720
17,548
8,978
1,201
4,249
13,299
0
99,607
W
Rama
11,046
8,737
0
7,024
17,962
8,042
3,150
1,066
16,896
0
99,710
W
Amaterasu
MandingoMather
Amaterasu
15,221
8,070
0
11,282
25,446
24,228
2,053
5,888
19,558
0
119,779
W
22,270
468
0
1,848
9,844
5,050
759
4,655
5,189
107,383
0
L
Yemoja
Sekiro lol
Yemoja
2,312
435
4,589
950
6,170
3,256
182
2,908
3,262
14,402
0
L
Ao Kuang
ShikaDanMaru
Ao Kuang
8,303
2,619
0
5,276
28,900
9,985
0
9,001
19,899
59,599
0
L
Rama
Skoozo0
Rama
14,761
13,541
0
4,630
20,992
7,655
1,272
4,775
16,217
0
91,495
L
Sun Wukong
Titiplayer5974
Sun Wukong
15,788
3,097
0
6,171
23,507
17,613
308
6,098
17,409
0
70,331
L
Anubis
10,410
352
0
4,677
18,670
7,853
916
9,038
9,632
69,798
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,845
Gold Earned
61,481
455
Minions Killed
697
0
Camps Cleared
0
1,947,197
Distance Traveled
2,172,300
13
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Terra
11,758
534
47
2
0
432,875
0
W
Lancelot
11,475
522
124
6
0
498,206
1
W
Rama
12,266
558
172
8
0
370,978
3
W
Amaterasu
13,092
595
185
8
0
443,905
0
W
Thoth
12,890
586
169
8
0
426,336
3
L
Yemoja
8,456
384
24
1
0
356,411
1
L
Ao Kuang
8,922
406
65
3
0
395,864
6
L
Rama
10,365
471
135
6
0
379,517
1
L
Sun Wukong
9,642
438
117
5
0
443,476
2
L
Anubis
9,460
430
114
5
0
371,929
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role