Player Matchup

Charybdis
Charybdis
AdriParra2000ESP
Charybdis
Level 141
God Stats
1W - 1L
1,493 SR
Queue Stats
12W - 3L
1,271 Elo+
Party 2
Lancelot
Lancelot
antocuevas1000
Lancelot
Level 128
God Stats
1W - 1L
1,259 SR
Queue Stats
53W - 38L
1,526 Elo+
Party 2
Gilgamesh
Gilgamesh
perellon45
Gilgamesh
Level 126
God Stats
4W - 0L
1,666 SR
Queue Stats
63W - 51L
1,523 Elo+
Party 2
Team Averages
Level 132
1,473 SR
1,440 Elo+

VS

Team Averages
Level 76
1,397 SR
1,443 Elo+
Cthulhu
Cthulhu
Wolf-lightning21
Cthulhu
Level 75
God Stats
0W - 1L
1,500 SR
Queue Stats
28W - 26L
1,474 Elo+
Party 1
Nike
Nike
ben7titi6lolo8
Nike
Level 66
God Stats
1W - 3L
1,552 SR
Queue Stats
122W - 143L
1,355 Elo+
Party 1
Skadi
Skadi
jdot-temps
Skadi
Level 86
God Stats
0W - 1L
1,139 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
15
3 / 0 / 13
10,223
730
21,712
10,335
5,225
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Lancelot
14
3 / 1 / 11
10,123
723
12,921
14,509
7,063
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gilgamesh
perellon45
Gilgamesh
16
14 / 0 / 4
11,992
857
19,201
22,258
18,889
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 5 / 1
8,783
627
13,794
25,042
19,735
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

11
1 / 7 / 0
8,114
580
11,143
20,192
14,309
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

Skadi
12
0 / 8 / 0
8,043
575
8,259
14,445
4,566
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
2
20
Kills
1
1
Deaths
20
28
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Charybdis
3
0
13
9.5
L
0
5
1
0.1
W
Lancelot
3
1
11
8.5
L
1
7
0
0.14
L
Skadi
0
8
0
0
W
Gilgamesh
perellon45
Gilgamesh
14
0
4
16

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,834
Damage
33,196
47,102
Taken
59,679
31,177
Mitigated
38,610
13,623
Healing
8,678
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Charybdis
21,712
9,609
0
3,065
10,335
5,225
2,652
4,624
5,711
0
51,640
L
13,794
2,127
661
4,383
25,042
19,735
0
0
24,676
34,655
0
W
Lancelot
12,921
3,014
0
4,169
14,509
7,063
329
4,490
9,771
0
32,601
L
11,143
873
688
2,946
20,192
14,309
0
0
19,966
0
17,439
L
Skadi
8,259
4,711
0
0
14,445
4,566
158
267
13,899
0
33,441
W
Gilgamesh
perellon45
Gilgamesh
19,201
7,294
0
6,389
22,258
18,889
0
5,219
17,039
0
46,233

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,338
Gold Earned
24,940
149
Minions Killed
125
10
Camps Cleared
2
840,738
Distance Traveled
693,036
6
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charybdis
10,223
730
54
4
2
235,148
2
L
Cthulhu
8,783
627
49
4
1
266,615
4
W
Lancelot
10,123
723
42
3
2
312,063
2
L
Nike
8,114
580
15
1
0
224,656
5
L
Skadi
8,043
575
61
4
1
201,765
3
W
Gilgamesh
11,992
857
53
4
6
293,527
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role