Player Matchup

Merlin
Merlin
Dudge-Chong
Merlin
Level 80
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 3
Ymir
Ymir
LikeaBossJuuunge
Ymir
Level 60
God Stats
0W - 1L
1,421 SR
Queue Stats
20W - 16L
1,479 Elo+
Party 2
Cerberus
Cerberus
LunarLightYuna
Cerberus
Level 36
God Stats
28W - 22L
1,568 SR
Queue Stats
193W - 146L
1,495 Elo+
Party 2
Gilgamesh
Gilgamesh
WhiteyNoir
Gilgamesh
Level 1
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 3
Thanatos
Thanatos
Zeno Dragnir
Thanatos
Level 47
God Stats
1W - 3L
1,350 SR
Queue Stats
30W - 47L
1,324 Elo+
Solo
Team Averages
Level 45
1,468 SR
1,460 Elo+

VS

Team Averages
Level 60
1,474 SR
1,450 Elo+
Hades
Hades
 
Hades
Level 40
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Xing Tian
Xing Tian
 
Xing Tian
Level 76
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Loki
Loki
Bickerz
Loki
Level 104
God Stats
2W - 6L
1,402 SR
Queue Stats
228W - 197L
1,457 Elo+
Party 1
Tyr
Tyr
Gavitonium
Tyr
Level 47
God Stats
30W - 39L
1,429 SR
Queue Stats
160W - 173L
1,372 Elo+
Solo
Hachiman
Hachiman
beastmann07
Hachiman
Level 34
God Stats
12W - 8L
1,540 SR
Queue Stats
77W - 74L
1,421 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
11
1 / 3 / 1
6,424
378
3,772
7,626
2,611
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

10
0 / 2 / 4
7,045
414
5,082
15,262
13,972
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

Cerberus
11
0 / 2 / 5
6,649
391
8,170
12,439
5,074
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Gilgamesh
WhiteyNoir
Gilgamesh
9
0 / 5 / 2
5,645
332
1,803
10,467
4,048
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Thanatos
Zeno Dragnir
Thanatos
17
7 / 0 / 1
9,914
583
10,239
14,231
6,642
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hades
 
Hades
14
1 / 2 / 6
8,297
488
5,780
8,720
4,264
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Xing Tian
 
Xing Tian
13
3 / 1 / 2
8,278
487
7,370
13,758
11,454
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Loki
Bickerz
Loki
14
0 / 2 / 0
8,188
482
3,082
11,145
3,813
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

15
7 / 2 / 3
9,417
554
10,362
10,924
9,506
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Hachiman
beastmann07
Hachiman
12
1 / 2 / 4
7,289
429
13,548
8,585
2,947
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
27
8
Kills
12
12
Deaths
9
13
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Hades
 
Hades
1
2
6
2
W
Xing Tian
 
Xing Tian
3
1
2
4
W
Loki
Bickerz
Loki
0
2
0
0
L
Merlin
1
3
1
0.5
W
7
2
3
4.25
L
0
2
4
1
L
Cerberus
0
2
5
1.25
L
Gilgamesh
WhiteyNoir
Gilgamesh
0
5
2
0.2
L
Thanatos
Zeno Dragnir
Thanatos
7
0
1
7.5
W
Hachiman
beastmann07
Hachiman
1
2
4
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,066
Damage
40,142
60,025
Taken
53,132
32,347
Mitigated
31,984
27,340
Healing
18,954
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hades
 
Hades
5,780
651
280
3,541
8,720
4,264
2,224
956
7,764
56,160
0
W
Xing Tian
 
Xing Tian
7,370
409
0
2,356
13,758
11,454
0
7,422
6,336
30,257
0
W
Loki
Bickerz
Loki
3,082
335
0
5,842
11,145
3,813
0
1,895
9,250
0
67,491
L
Merlin
3,772
748
0
1,565
7,626
2,611
132
2,483
5,010
31,508
0
W
10,362
1,352
43
5,442
10,924
9,506
1,121
2,964
7,960
0
54,602
L
5,082
1,884
390
2,945
15,262
13,972
104
3,567
11,652
28,179
0
L
Cerberus
8,170
361
149
3,977
12,439
5,074
186
2,931
9,508
40,890
0
L
Gilgamesh
WhiteyNoir
Gilgamesh
1,803
637
0
1,117
10,467
4,048
280
2,276
7,813
0
12,595
L
Thanatos
Zeno Dragnir
Thanatos
10,239
2,207
0
17,197
14,231
6,642
1,293
1,893
12,224
0
80,452
W
Hachiman
beastmann07
Hachiman
13,548
5,340
0
1,450
8,585
2,947
708
3,787
4,798
0
53,909

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,677
Gold Earned
41,469
318
Minions Killed
423
0
Camps Cleared
0
1,614,374
Distance Traveled
1,541,409
12
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hades
8,297
488
104
6
0
302,576
1
W
Xing Tian
8,278
487
42
2
0
286,755
5
W
Loki
8,188
482
114
7
0
341,173
6
L
Merlin
6,424
378
46
3
0
253,126
0
W
Tyr
9,417
554
94
6
0
321,246
1
L
Ymir
7,045
414
32
2
0
307,853
2
L
Cerberus
6,649
391
85
5
0
341,068
6
L
Gilgamesh
5,645
332
13
1
0
346,195
0
L
Thanatos
9,914
583
142
8
0
366,132
4
W
Hachiman
7,289
429
69
4
0
289,659
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role