Player Matchup

King Arthur
King Arthur
Improbable97
King Arthur
Level 113
God Stats
59W - 75L
1,466 SR
Queue Stats
143W - 185L
1,413 Elo+
Party 1
Fenrir
Fenrir
SimplyTurtle
Fenrir
Level 10
God Stats
0W - 3L
1,418 SR
Queue Stats
0W - 7L
1,500 Elo+
Party 1
Kukulkan
Kukulkan
viaxgrace
Kukulkan
Level 5
God Stats
6W - 13L
1,516 SR
Queue Stats
12W - 26L
1,293 Elo+
Party 1
Team Averages
Level 43
1,467 SR
1,402 Elo+

VS

Team Averages
Level 114
1,638 SR
1,563 Elo+
Anhur
Anhur
KaijuxKaiju
Anhur
Level 160
God Stats
73W - 63L
1,427 SR
Queue Stats
917W - 690L
1,688 Elo+
Solo
Janus
Janus
OmgRollie
Janus
Level 117
God Stats
6W - 2L
1,780 SR
Queue Stats
433W - 356L
1,713 Elo+
Solo
Fenrir
Fenrir
Shadow jack4172
Fenrir
Level 65
God Stats
3W - 0L
1,708 SR
Queue Stats
381W - 554L
1,289 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Improbable97
King Arthur
13
2 / 4 / 2
8,749
625
9,523
21,018
17,483
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Fenrir
10
0 / 12 / 1
7,288
521
4,970
16,456
5,916
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Kukulkan
viaxgrace
Kukulkan
13
1 / 6 / 1
8,122
580
6,251
12,309
4,652
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
15 / 1 / 5
11,602
829
20,343
11,979
6,467
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Janus
OmgRollie
Janus
17
7 / 1 / 11
11,064
790
16,161
7,897
3,535
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

13
0 / 2 / 16
9,130
652
8,145
15,856
13,983
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
54
3
Kills
22
22
Deaths
4
4
Assists
32
Player
Kills
Deaths
Assists
KDA
L
King Arthur
Improbable97
King Arthur
2
4
2
0.75
W
15
1
5
17.5
W
Janus
OmgRollie
Janus
7
1
11
12.5
W
0
2
16
4
L
Fenrir
0
12
1
0.04
L
Kukulkan
viaxgrace
Kukulkan
1
6
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,744
Damage
44,649
49,783
Taken
35,732
28,051
Mitigated
23,985
3,132
Healing
4,028
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
Improbable97
King Arthur
9,523
1,254
0
2,665
21,018
17,483
0
7,276
13,410
0
27,025
W
20,343
10,101
0
944
11,979
6,467
1,178
2,184
9,795
0
51,736
W
Janus
OmgRollie
Janus
16,161
448
0
450
7,897
3,535
214
1,660
6,237
62,290
0
W
8,145
4,069
0
2,634
15,856
13,983
704
2,849
13,007
0
17,729
L
Fenrir
4,970
1,493
0
217
16,456
5,916
0
5,041
11,044
0
12,414
L
Kukulkan
viaxgrace
Kukulkan
6,251
799
0
250
12,309
4,652
0
4,222
7,885
28,312
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,159
Gold Earned
31,796
104
Minions Killed
189
4
Camps Cleared
10
655,706
Distance Traveled
747,234
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
8,749
625
33
2
2
220,916
2
W
Anhur
11,602
829
53
4
4
241,777
1
W
Janus
11,064
790
115
8
5
281,221
4
W
Fenrir
9,130
652
21
2
1
224,236
0
L
Fenrir
7,288
521
15
1
2
201,480
2
L
Kukulkan
8,122
580
56
4
0
233,310
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role