Player Matchup

Xing Tian
Xing Tian
Gold V
 
Xing Tian
Gold V
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Nu Wa
Nu Wa
Silver II
DragonDariys
Nu Wa
Silver II
Level 114
God Stats
3W - 2L
1,500 SR
Queue Stats
311W - 326L
989 MMR
Solo
Tsukuyomi
Tsukuyomi
Bronze III
GutEddie
Tsukuyomi
Bronze III
Level 49
God Stats
0W - 1L
1,646 SR
Queue Stats
12W - 29L
1,236 MMR
Solo
Heimdallr
Heimdallr
Silver III
MaroTheKing
Heimdallr
Silver III
Level 123
God Stats
0W - 3L
1,271 SR
Queue Stats
86W - 100L
1,028 MMR
Solo
Ares
Ares
Silver I
SplattAttack
Ares
Silver I
Level 99
God Stats
43W - 53L
1,500 SR
Queue Stats
309W - 325L
1,183 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 109
1,483 SR
1,187 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 113
1,469 SR
1,164 MMR
Sol
Sol
Silver IV
Aikoio
Sol
Silver IV
Level 65
God Stats
3W - 1L
1,361 SR
Queue Stats
39W - 42L
1,005 MMR
Solo
Neith
Neith
Silver I
LadyLunatix
Neith
Silver I
Level 160
God Stats
81W - 89L
1,482 SR
Queue Stats
384W - 382L
1,097 MMR
Party 1
Thanatos
Thanatos
Silver I
PedersMum
Thanatos
Silver I
Level 89
God Stats
2W - 1L
1,647 SR
Queue Stats
27W - 23L
1,578 MMR
Party 1
Cabrakan
Cabrakan
Silver I
ProjectJuvenile
Cabrakan
Silver I
Level 145
God Stats
15W - 14L
1,327 SR
Queue Stats
193W - 198L
1,053 MMR
Solo
Baron Samedi
Baron Samedi
Silver II
RubberFriend
Baron Samedi
Silver II
Level 104
God Stats
6W - 6L
1,526 SR
Queue Stats
199W - 199L
1,086 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
 
Xing Tian
12
4 / 0 / 0
7,116
647
4,172
5,968
3,171
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

9
2 / 6 / 2
5,437
494
6,043
7,926
2,788
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Tsukuyomi
GutEddie
Tsukuyomi
9
2 / 7 / 1
6,024
548
3,770
11,459
3,590
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heimdallr
MaroTheKing
Heimdallr
10
1 / 2 / 3
5,588
508
5,511
7,132
2,457
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

7
0 / 4 / 4
5,112
465
4,463
12,470
6,597
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Bans
BastetLancelotJing WeiGebKali

VS

Bans
Ah Muzen CabFreyaSun WukongBellonaShiva
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
Aikoio
Sol
11
5 / 1 / 7
7,247
659
10,239
8,101
3,365
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

11
2 / 3 / 1
6,449
586
6,480
8,210
2,717
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Thanatos
PedersMum
Thanatos
10
9 / 2 / 4
7,163
651
6,814
10,200
3,944
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Cabrakan
10
3 / 1 / 5
6,621
602
5,133
9,834
8,759
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Baron Samedi
RubberFriend
Baron Samedi
11
0 / 2 / 0
6,584
599
2,350
7,543
3,254
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
36
9
Kills
19
19
Deaths
9
10
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Xing Tian
 
Xing Tian
4
0
0
4
W
Sol
Aikoio
Sol
5
1
7
8.5
L
2
6
2
0.5
L
Tsukuyomi
GutEddie
Tsukuyomi
2
7
1
0.36
W
2
3
1
0.83
L
Heimdallr
MaroTheKing
Heimdallr
1
2
3
1.25
W
Thanatos
PedersMum
Thanatos
9
2
4
5.5
W
Cabrakan
3
1
5
5.5
W
Baron Samedi
RubberFriend
Baron Samedi
0
2
0
0
L
0
4
4
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,959
Damage
31,016
44,955
Taken
43,888
18,603
Mitigated
22,039
6,658
Healing
24,087
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Xing Tian
 
Xing Tian
4,172
263
0
880
5,968
3,171
0
2,350
3,618
35,696
0
W
Sol
Aikoio
Sol
10,239
7,472
0
5,449
8,101
3,365
996
2,881
5,220
58,805
0
L
6,043
1,129
0
940
7,926
2,788
0
4,243
3,683
25,767
0
L
Tsukuyomi
GutEddie
Tsukuyomi
3,770
1,430
0
2,407
11,459
3,590
0
3,455
8,004
0
25,706
W
6,480
3,997
0
3,234
8,210
2,717
1,187
1,442
6,766
0
51,825
L
Heimdallr
MaroTheKing
Heimdallr
5,511
3,416
0
1,059
7,132
2,457
0
1,741
5,391
0
30,393
W
Thanatos
PedersMum
Thanatos
6,814
2,297
0
9,283
10,200
3,944
0
2,900
7,300
0
29,324
W
Cabrakan
5,133
900
0
2,929
9,834
8,759
0
3,074
6,735
19,125
0
W
Baron Samedi
RubberFriend
Baron Samedi
2,350
662
0
3,192
7,543
3,254
682
4,040
3,187
44,941
0
L
4,463
399
0
1,372
12,470
6,597
0
5,933
6,537
14,939
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,277
Gold Earned
34,064
223
Minions Killed
339
0
Camps Cleared
0
1,056,075
Distance Traveled
1,098,492
6
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Xing Tian
7,116
647
79
7
0
218,485
3
W
Sol
7,247
659
89
8
0
206,264
1
L
Nu Wa
5,437
494
25
2
0
220,468
1
L
Tsukuyomi
6,024
548
53
5
0
227,912
0
W
Neith
6,449
586
80
7
0
228,316
4
L
Heimdallr
5,588
508
50
5
0
191,980
0
W
Thanatos
7,163
651
52
5
0
249,172
1
W
Cabrakan
6,621
602
29
3
0
240,991
3
W
Baron Samedi
6,584
599
89
8
0
173,749
3
L
Ares
5,112
465
16
1
0
197,230
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role