Player Matchup

Medusa
Medusa
DadaŞHaN
Medusa
Level 101
God Stats
0W - 1L
1,500 SR
Queue Stats
68W - 69L
1,466 Elo+
Solo
King Arthur
King Arthur
GodlikeMit
King Arthur
Level 78
God Stats
2W - 2L
1,720 SR
Queue Stats
485W - 509L
1,452 Elo+
Solo
Janus
Janus
IamFlashGordon
Janus
Level 102
God Stats
1W - 1L
1,528 SR
Queue Stats
28W - 29L
1,517 Elo+
Solo
Mercury
Mercury
flar3
Mercury
Level 34
God Stats
4W - 2L
1,801 SR
Queue Stats
49W - 40L
1,707 Elo+
Solo
Hel
Hel
spo97
Hel
Level 141
God Stats
2W - 5L
1,600 SR
Queue Stats
21W - 39L
1,435 Elo+
Solo
Team Averages
Level 91
1,630 SR
1,516 Elo+

VS

Team Averages
Level 100
1,461 SR
1,450 Elo+
Sol
Sol
Athreuz
Sol
Level 129
God Stats
4W - 1L
1,745 SR
Queue Stats
157W - 162L
1,494 Elo+
Solo
Bacchus
Bacchus
Getsuga130060
Bacchus
Level 124
God Stats
7W - 2L
1,500 SR
Queue Stats
550W - 624L
1,454 Elo+
Solo
Atlas
Atlas
Gevurah0
Atlas
Level 120
God Stats
2W - 3L
1,425 SR
Queue Stats
2W - 4L
1,354 Elo+
Party 1
Janus
Janus
IceWolfi0501
Janus
Level 67
God Stats
4W - 4L
1,362 SR
Queue Stats
94W - 105L
1,403 Elo+
Solo
Lancelot
Lancelot
Xgenosis
Lancelot
Level 59
God Stats
1W - 1L
1,274 SR
Queue Stats
11W - 5L
1,543 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
DadaŞHaN
Medusa
5
0 / 1 / 0
2,888
578
1,177
2,981
890
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

King Arthur
GodlikeMit
King Arthur
5
0 / 1 / 0
3,148
630
742
3,515
1,513
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

1
0 / 0 / 0
2,427
485
0
0
0
Mercury
flar3
Mercury
4
1 / 1 / 0
2,962
592
1,063
3,248
920
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Hel
spo97
Hel
6
0 / 0 / 0
3,551
710
906
2,292
751
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
5
2 / 0 / 0
3,449
690
2,790
1,522
514
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Bacchus
6
1 / 0 / 0
3,710
742
1,267
2,271
1,714
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Dynasty Plate Helm

Dynasty Plate Helm

+40
Magical Power
+20
Physical Protection
+50
Health

Atlas
Gevurah0
Atlas
4
0 / 1 / 2
3,512
702
1,508
3,366
1,602
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

7
0 / 0 / 0
3,738
748
1,284
2,111
659
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Lancelot
Xgenosis
Lancelot
5
0 / 0 / 1
3,334
667
228
1,748
546
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
6
1
Kills
3
3
Deaths
1
0
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Sol
2
0
0
2
L
Medusa
DadaŞHaN
Medusa
0
1
0
0
W
Bacchus
1
0
0
1
W
Atlas
Gevurah0
Atlas
0
1
2
1
L
King Arthur
GodlikeMit
King Arthur
0
1
0
0
L
0
0
0
0
W
0
0
0
0
W
Lancelot
Xgenosis
Lancelot
0
0
1
0.5
L
Mercury
flar3
Mercury
1
1
0
1
L
Hel
spo97
Hel
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

3,888
Damage
7,077
12,036
Taken
11,018
4,074
Mitigated
5,035
2,513
Healing
4,574
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
2,790
1,430
0
640
1,522
514
106
0
1,522
15,898
3,546
L
Medusa
DadaŞHaN
Medusa
1,177
312
0
873
2,981
890
0
1,892
1,089
0
8,983
W
Bacchus
1,267
397
0
934
2,271
1,714
0
0
2,271
11,331
0
W
Atlas
Gevurah0
Atlas
1,508
668
0
1,174
3,366
1,602
0
0
3,366
4,698
0
L
King Arthur
GodlikeMit
King Arthur
742
255
0
695
3,515
1,513
0
1,086
2,248
0
10,760
L
0
0
0
0
0
0
0
0
0
0
0
W
1,284
36
0
990
2,111
659
0
906
1,205
22,619
0
W
Lancelot
Xgenosis
Lancelot
228
86
0
836
1,748
546
0
0
1,748
0
8,150
L
Mercury
flar3
Mercury
1,063
732
0
455
3,248
920
0
1,923
1,325
0
6,646
L
Hel
spo97
Hel
906
75
0
490
2,292
751
0
1,186
1,008
18,088
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

14,976
Gold Earned
17,743
91
Minions Killed
138
0
Camps Cleared
0
411,887
Distance Traveled
470,719
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
3,449
690
35
7
0
86,430
0
L
Medusa
2,888
578
18
4
0
106,677
1
W
Bacchus
3,710
742
19
4
0
86,428
2
W
Atlas
3,512
702
5
1
0
98,812
2
L
King Arthur
3,148
630
24
5
0
104,928
1
L
Janus
2,427
485
0
0
0
0
0
W
Janus
3,738
748
54
11
0
96,054
2
W
Lancelot
3,334
667
25
5
0
102,995
0
L
Mercury
2,962
592
15
3
0
108,185
0
L
Hel
3,551
710
34
7
0
92,097
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role