Player Matchup

Eset
Eset
Cod Logic
Eset
Level 134
God Stats
1W - 0L
1,500 SR
Queue Stats
57W - 51L
1,549 Elo+
Solo
Fenrir
Fenrir
DareSheridan
Fenrir
Level 144
God Stats
2W - 0L
1,846 SR
Queue Stats
160W - 135L
1,504 Elo+
Party 1
Horus
Horus
DracoRex1312
Horus
Level 108
God Stats
4W - 1L
1,465 SR
Queue Stats
209W - 168L
1,496 Elo+
Party 1
Ares
Ares
Kudanori
Ares
Level 108
God Stats
3W - 4L
1,258 SR
Queue Stats
128W - 119L
1,480 Elo+
Party 1
Tiamat
Tiamat
TheArcaneStorm
Tiamat
Level 105
God Stats
10W - 8L
1,488 SR
Queue Stats
186W - 161L
1,449 Elo+
Party 1
Team Averages
Level 120
1,512 SR
1,496 Elo+

VS

Team Averages
Level 79
1,543 SR
1,550 Elo+
Atlas
Atlas
CheeksAhoy
Atlas
Level 101
God Stats
0W - 1L
1,500 SR
Queue Stats
42W - 32L
1,507 Elo+
Party 2
Bastet
Bastet
Darkstriker96
Bastet
Level 28
God Stats
1W - 1L
1,714 SR
Queue Stats
34W - 19L
1,674 Elo+
Party 2
Apollo
Apollo
McTeeTs
Apollo
Level 69
God Stats
1W - 2L
1,500 SR
Queue Stats
31W - 22L
1,513 Elo+
Party 2
Guan Yu
Guan Yu
Z3D89
Guan Yu
Level 85
God Stats
0W - 1L
1,500 SR
Queue Stats
51W - 32L
1,555 Elo+
Party 2
Agni
Agni
oCalamity
Agni
Level 110
God Stats
0W - 1L
1,500 SR
Queue Stats
27W - 14L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Eset
17
1 / 3 / 15
10,258
733
13,177
10,352
5,449
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Fenrir
19
10 / 4 / 10
12,720
909
14,642
18,887
15,722
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

18
4 / 3 / 14
11,484
820
10,152
24,623
22,490
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ares
16
2 / 4 / 16
10,770
769
8,128
19,860
20,325
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

20
6 / 2 / 11
11,732
838
22,292
18,708
16,720
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
17
3 / 2 / 10
9,394
671
13,046
13,739
19,979
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

15
2 / 5 / 7
8,753
625
11,110
14,091
7,550
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Apollo
McTeeTs
Apollo
15
2 / 6 / 6
8,892
635
8,529
14,658
8,075
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Guan Yu
Z3D89
Guan Yu
16
3 / 4 / 9
9,628
688
11,571
19,403
25,747
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Agni
18
5 / 6 / 7
10,578
756
18,534
12,391
6,526
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

89
Kill Participation
54
23
Kills
15
16
Deaths
23
66
Assists
39
Player
Kills
Deaths
Assists
KDA
L
Atlas
3
2
10
4
W
Eset
1
3
15
2.83
W
Fenrir
10
4
10
3.75
L
2
5
7
1.1
W
4
3
14
3.67
W
Ares
2
4
16
2.5
L
Apollo
McTeeTs
Apollo
2
6
6
0.83
W
6
2
11
5.75
L
Guan Yu
Z3D89
Guan Yu
3
4
9
1.88
L
Agni
5
6
7
1.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

68,391
Damage
62,790
92,430
Taken
74,282
80,706
Mitigated
67,877
48,094
Healing
25,444
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Atlas
13,046
3,091
1,127
1,597
13,739
19,979
0
8,384
5,187
25,734
0
W
Eset
13,177
729
6,591
1,898
10,352
5,449
1,555
3,553
6,799
35,121
0
W
Fenrir
14,642
2,806
1,849
7,154
18,887
15,722
439
6,671
12,216
214
19,634
L
11,110
3,967
226
2,432
14,091
7,550
0
8,157
5,824
0
17,696
W
10,152
5,064
7,085
9,050
24,623
22,490
1,482
10,071
14,552
0
20,798
W
Ares
8,128
557
564
2,815
19,860
20,325
1,423
6,539
13,321
10,446
0
L
Apollo
McTeeTs
Apollo
8,529
2,603
405
2,649
14,658
8,075
0
9,444
5,063
0
16,005
W
22,292
859
3,702
7,386
18,708
16,720
1,353
5,801
12,907
58,993
0
L
Guan Yu
Z3D89
Guan Yu
11,571
1,001
8,014
7,974
19,403
25,747
0
10,250
8,945
1,740
15,126
L
Agni
18,534
1,302
0
1,020
12,391
6,526
0
6,743
5,494
48,996
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,964
Gold Earned
47,245
174
Minions Killed
130
0
Camps Cleared
0
1,372,199
Distance Traveled
1,290,038
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Atlas
9,394
671
19
1
0
262,109
0
W
Eset
10,258
733
53
4
0
255,317
1
W
Fenrir
12,720
909
7
1
0
286,593
0
L
Bastet
8,753
625
24
2
0
256,335
0
W
Horus
11,484
820
25
2
0
271,607
0
W
Ares
10,770
769
10
1
0
264,994
0
L
Apollo
8,892
635
12
1
0
259,509
0
W
Tiamat
11,732
838
79
6
0
293,688
1
L
Guan Yu
9,628
688
12
1
0
274,850
0
L
Agni
10,578
756
63
5
0
237,235
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role