Player Matchup

Sobek
Sobek
FatlessHorchata
Sobek
Level 123
God Stats
1W - 1L
1,206 SR
Queue Stats
2W - 4L
1,228 Elo+
Solo
Horus
Horus
PJYBecky
Horus
Level 26
God Stats
14W - 10L
1,498 SR
Queue Stats
42W - 48L
1,097 Elo+
Party 3
Danzaburou
Danzaburou
ants_10
Danzaburou
Level 124
God Stats
0W - 6L
1,307 SR
Queue Stats
15W - 32L
1,377 Elo+
Party 2
Nu Wa
Nu Wa
peacepanda
Nu Wa
Level 157
God Stats
47W - 43L
1,496 SR
Queue Stats
101W - 107L
1,489 Elo+
Party 2
Fenrir
Fenrir
zeustravis14
Fenrir
Level 69
God Stats
8W - 9L
1,086 SR
Queue Stats
95W - 104L
1,299 Elo+
Party 3
Team Averages
Level 100
1,318 SR
1,298 Elo+

VS

Team Averages
Level 79
1,779 SR
1,680 Elo+
Ares
Ares
ImTheGayest
Ares
Level 18
God Stats
3W - 0L
1,473 SR
Queue Stats
30W - 13L
1,879 Elo+
Party 1
Vamana
Vamana
Ivands
Vamana
Level 148
God Stats
4W - 0L
1,860 SR
Queue Stats
140W - 73L
1,663 Elo+
Party 1
Baron Samedi
Baron Samedi
LilPasty
Baron Samedi
Level 77
God Stats
27W - 6L
1,867 SR
Queue Stats
107W - 48L
1,676 Elo+
Party 1
Gilgamesh
Gilgamesh
OuchWords
Gilgamesh
Level 29
God Stats
6W - 2L
1,865 SR
Queue Stats
45W - 15L
1,751 Elo+
Party 1
Neith
Neith
ReddFoxx1810
Neith
Level 121
God Stats
2W - 1L
1,833 SR
Queue Stats
280W - 281L
1,430 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 5 / 3
9,334
718
11,208
22,217
27,432
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Horus
PJYBecky
Horus
14
1 / 5 / 4
8,905
685
6,095
16,101
16,705
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Danzaburou
ants_10
Danzaburou
17
2 / 6 / 2
9,951
765
8,159
15,509
7,842
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Nu Wa
14
0 / 8 / 6
8,243
634
13,751
12,834
5,354
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Fenrir
15
4 / 7 / 3
9,314
716
12,298
19,752
15,760
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
6 / 3 / 16
10,301
792
12,728
14,006
16,002
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Vamana
Ivands
Vamana
18
9 / 3 / 10
11,463
882
18,427
18,574
15,641
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Baron Samedi
LilPasty
Baron Samedi
17
7 / 3 / 15
10,568
813
14,951
15,637
12,744
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Gilgamesh
OuchWords
Gilgamesh
17
2 / 0 / 21
10,957
843
14,306
17,941
15,418
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Cudgel

Cudgel

+10
Physical Power
+50
Health

17
7 / 0 / 12
10,482
806
16,648
8,964
4,451
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
105
9
Kills
31
31
Deaths
9
18
Assists
74
Player
Kills
Deaths
Assists
KDA
L
2
5
3
0.7
W
6
3
16
4.67
W
Vamana
Ivands
Vamana
9
3
10
4.67
W
Baron Samedi
LilPasty
Baron Samedi
7
3
15
4.83
W
Gilgamesh
OuchWords
Gilgamesh
2
0
21
12.5
L
Horus
PJYBecky
Horus
1
5
4
0.6
W
7
0
12
13
L
Danzaburou
ants_10
Danzaburou
2
6
2
0.5
L
Nu Wa
0
8
6
0.38
L
Fenrir
4
7
3
0.79

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,511
Damage
77,060
86,413
Taken
75,122
73,093
Mitigated
64,256
18,778
Healing
30,841
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
11,208
225
933
6,023
22,217
27,432
0
7,899
14,318
28,875
0
W
12,728
1,147
0
1,042
14,006
16,002
0
4,196
9,810
30,811
0
W
Vamana
Ivands
Vamana
18,427
9,967
1,727
6,005
18,574
15,641
1,108
8,138
10,436
403
45,252
W
Baron Samedi
LilPasty
Baron Samedi
14,951
1,062
4,120
6,202
15,637
12,744
90
4,228
11,409
39,531
0
W
Gilgamesh
OuchWords
Gilgamesh
14,306
4,181
2,486
5,839
17,941
15,418
1,168
4,283
13,658
0
35,567
L
Horus
PJYBecky
Horus
6,095
2,663
2,396
4,593
16,101
16,705
0
5,523
10,578
0
11,951
W
16,648
3,997
0
3,420
8,964
4,451
3,959
4,114
4,850
0
47,310
L
Danzaburou
ants_10
Danzaburou
8,159
4,706
0
2,684
15,509
7,842
162
5,051
10,458
0
35,864
L
Nu Wa
13,751
4,754
0
130
12,834
5,354
0
3,861
8,973
30,143
0
L
Fenrir
12,298
3,030
0
2,019
19,752
15,760
0
5,748
14,004
0
19,354

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,747
Gold Earned
53,771
167
Minions Killed
220
0
Camps Cleared
0
1,204,295
Distance Traveled
1,391,834
2
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sobek
9,334
718
34
3
0
257,977
0
W
Ares
10,301
792
27
2
0
258,028
3
W
Vamana
11,463
882
44
3
0
273,298
0
W
Baron Samedi
10,568
813
46
4
0
283,249
0
W
Gilgamesh
10,957
843
40
3
0
290,172
4
L
Horus
8,905
685
11
1
0
247,084
1
W
Neith
10,482
806
63
5
0
287,087
2
L
Danzaburou
9,951
765
63
5
0
224,021
0
L
Nu Wa
8,243
634
29
2
0
224,935
0
L
Fenrir
9,314
716
30
2
0
250,278
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role