Player Matchup

Neith
Neith
 
Neith
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nu Wa
Nu Wa
Drobash
Nu Wa
Level 104
God Stats
13W - 14L
1,474 SR
Queue Stats
96W - 98L
1,543 Elo+
Party 2
Hercules
Hercules
HarryVanSunweb
Hercules
Level 144
God Stats
4W - 7L
1,706 SR
Queue Stats
240W - 199L
1,533 Elo+
Solo
The Morrigan
The Morrigan
Oryp4ik
The Morrigan
Level 136
God Stats
5W - 6L
1,205 SR
Queue Stats
255W - 276L
1,567 Elo+
Party 2
Da Ji
Da Ji
bobr322
Da Ji
Level 85
God Stats
6W - 5L
1,420 SR
Queue Stats
20W - 20L
1,470 Elo+
Party 2
Team Averages
Level 120
1,461 SR
1,523 Elo+

VS

Team Averages
Level 110
1,421 SR
1,481 Elo+
Baron Samedi
Baron Samedi
Abhorrence丶
Baron Samedi
Level 144
God Stats
60W - 31L
1,676 SR
Queue Stats
811W - 804L
1,532 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
GhostCrusade
Morgan Le Fay
Level 120
God Stats
4W - 4L
1,285 SR
Queue Stats
65W - 70L
1,468 Elo+
Solo
Cabrakan
Cabrakan
Hyonasu
Cabrakan
Level 160
God Stats
3W - 8L
1,338 SR
Queue Stats
278W - 290L
1,572 Elo+
Solo
Mercury
Mercury
dcloveturner
Mercury
Level 87
God Stats
0W - 1L
1,500 SR
Queue Stats
222W - 214L
1,497 Elo+
Party 1
Da Ji
Da Ji
Гена1996
Da Ji
Level 39
God Stats
2W - 4L
1,308 SR
Queue Stats
19W - 36L
1,337 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
18
4 / 2 / 20
11,937
1,085
19,107
14,304
6,257
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Nu Wa
Drobash
Nu Wa
18
2 / 2 / 20
11,757
1,069
15,622
11,960
4,987
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Hercules
18
9 / 3 / 16
12,819
1,165
24,568
21,116
26,828
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

The Morrigan
Oryp4ik
The Morrigan
18
6 / 4 / 18
12,496
1,136
18,632
12,828
5,130
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Da Ji
bobr322
Da Ji
17
8 / 7 / 14
12,280
1,116
11,042
15,395
7,203
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Team 1 Tickets

206

VS

Team 2 Tickets

141

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Abhorrence丶
Baron Samedi
18
3 / 2 / 14
11,936
1,085
17,708
12,913
7,294
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Morgan Le Fay
GhostCrusade
Morgan Le Fay
17
6 / 6 / 9
12,278
1,116
22,591
19,704
10,119
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Cabrakan
Hyonasu
Cabrakan
17
3 / 2 / 10
12,306
1,119
16,637
21,434
31,745
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Mercury
dcloveturner
Mercury
17
4 / 9 / 10
11,394
1,036
9,602
22,839
11,080
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

17
2 / 10 / 9
10,837
985
4,575
18,634
8,765
Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

117
Kill Participation
70
29
Kills
18
18
Deaths
29
88
Assists
52
Player
Kills
Deaths
Assists
KDA
W
Neith
 
Neith
4
2
20
7
L
Baron Samedi
Abhorrence丶
Baron Samedi
3
2
14
5
W
Nu Wa
Drobash
Nu Wa
2
2
20
6
L
Morgan Le Fay
GhostCrusade
Morgan Le Fay
6
6
9
1.75
W
Hercules
9
3
16
5.67
L
Cabrakan
Hyonasu
Cabrakan
3
2
10
4
W
The Morrigan
Oryp4ik
The Morrigan
6
4
18
3.75
W
Da Ji
bobr322
Da Ji
8
7
14
2.14
L
Mercury
dcloveturner
Mercury
4
9
10
1
L
2
10
9
0.65

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

88,971
Damage
71,113
75,603
Taken
95,524
50,405
Mitigated
69,003
13,008
Healing
14,561
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
 
Neith
19,107
6,754
0
2,721
14,304
6,257
0
11,100
3,204
0
48,643
L
Baron Samedi
Abhorrence丶
Baron Samedi
17,708
1,245
3,239
3,845
12,913
7,294
0
3,902
8,819
46,543
0
W
Nu Wa
Drobash
Nu Wa
15,622
4,885
192
942
11,960
4,987
0
9,615
2,345
37,651
0
L
Morgan Le Fay
GhostCrusade
Morgan Le Fay
22,591
1,927
0
3,606
19,704
10,119
0
5,541
13,735
41,669
0
W
Hercules
24,568
8,503
0
7,430
21,116
26,828
0
12,938
8,178
0
33,392
L
Cabrakan
Hyonasu
Cabrakan
16,637
1,593
0
2,934
21,434
31,745
0
10,167
10,773
47,257
0
W
The Morrigan
Oryp4ik
The Morrigan
18,632
2,622
334
849
12,828
5,130
0
10,670
2,158
26,026
769
W
Da Ji
bobr322
Da Ji
11,042
2,014
0
540
15,395
7,203
0
12,649
2,746
0
15,311
L
Mercury
dcloveturner
Mercury
9,602
2,601
0
298
22,839
11,080
0
6,104
16,222
0
26,008
L
4,575
682
0
639
18,634
8,765
0
6,729
11,414
36
15,246

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,289
Gold Earned
58,751
180
Minions Killed
210
4
Camps Cleared
7
1,069,747
Distance Traveled
1,072,552
1
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
11,937
1,085
87
8
1
217,089
0
L
Baron Samedi
11,936
1,085
63
6
0
210,055
0
W
Nu Wa
11,757
1,069
45
4
1
213,149
0
L
Morgan Le Fay
12,278
1,116
46
4
2
213,301
0
W
Hercules
12,819
1,165
20
2
1
237,351
1
L
Cabrakan
12,306
1,119
44
4
3
221,137
3
W
The Morrigan
12,496
1,136
20
2
0
206,583
0
W
Da Ji
12,280
1,116
8
1
1
195,575
0
L
Mercury
11,394
1,036
32
3
1
246,732
1
L
Da Ji
10,837
985
25
2
1
181,327
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role