Player Matchup

Cthulhu
Cthulhu
HM IIScoutII
Cthulhu
Level 158
God Stats
1W - 1L
1,313 SR
Queue Stats
279W - 264L
1,553 Elo+
Solo
Gilgamesh
Gilgamesh
IDelta9I
Gilgamesh
Level 139
God Stats
2W - 1L
1,457 SR
Queue Stats
47W - 66L
1,430 Elo+
Solo
Mercury
Mercury
ITZ_TONKA
Mercury
Level 158
God Stats
6W - 1L
1,887 SR
Queue Stats
181W - 188L
1,445 Elo+
Solo
Anubis
Anubis
MVPPUNCHES
Anubis
Level 130
God Stats
22W - 17L
1,515 SR
Queue Stats
386W - 387L
1,465 Elo+
Solo
Apollo
Apollo
PRo xKANEKIx
Apollo
Level 138
God Stats
9W - 4L
1,806 SR
Queue Stats
180W - 177L
1,467 Elo+
Solo
Team Averages
Level 145
1,595 SR
1,472 Elo+

VS

Team Averages
Level 93
1,419 SR
1,483 Elo+
Ra
Ra
DARK-SIDER22
Ra
Level 108
God Stats
4W - 2L
1,672 SR
Queue Stats
186W - 185L
1,567 Elo+
Party 1
Jormungandr
Jormungandr
ImStonedToo
Jormungandr
Level 86
God Stats
1W - 4L
1,112 SR
Queue Stats
72W - 70L
1,480 Elo+
Party 1
Danzaburou
Danzaburou
Nottsober
Danzaburou
Level 67
God Stats
4W - 8L
1,570 SR
Queue Stats
64W - 76L
1,431 Elo+
Party 1
Athena
Athena
XxKiraXx925
Athena
Level 143
God Stats
1W - 3L
1,223 SR
Queue Stats
298W - 335L
1,477 Elo+
Solo
Nemesis
Nemesis
mtz_3cpo
Nemesis
Level 62
God Stats
20W - 18L
1,520 SR
Queue Stats
266W - 249L
1,460 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
HM IIScoutII
Cthulhu
8
0 / 1 / 0
4,474
746
712
2,801
1,262
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Gilgamesh
IDelta9I
Gilgamesh
6
1 / 0 / 0
3,645
608
1,549
6,178
2,071
Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Short Bow

Short Bow

+15%
Attack Speed

Mercury
ITZ_TONKA
Mercury
6
2 / 0 / 0
3,960
660
1,410
3,884
1,024
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Anubis
MVPPUNCHES
Anubis
8
0 / 0 / 1
4,199
700
1,205
2,782
1,269
Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Apollo
7
1 / 0 / 1
4,089
682
3,170
3,900
1,012
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 1 / 0
3,969
662
989
2,005
534
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Jormungandr
ImStonedToo
Jormungandr
5
0 / 2 / 0
3,715
619
2,631
5,310
2,440
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Danzaburou
Nottsober
Danzaburou
5
0 / 1 / 0
3,219
537
3,515
3,832
946
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Athena
1
0 / 0 / 0
1,212
202
0
0
0
Nemesis
mtz_3cpo
Nemesis
7
1 / 0 / 0
4,142
690
1,249
4,237
1,307
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
1
4
Kills
1
1
Deaths
4
2
Assists
0
Player
Kills
Deaths
Assists
KDA
L
0
1
0
0
W
Cthulhu
HM IIScoutII
Cthulhu
0
1
0
0
W
Gilgamesh
IDelta9I
Gilgamesh
1
0
0
1
W
Mercury
ITZ_TONKA
Mercury
2
0
0
2
L
Jormungandr
ImStonedToo
Jormungandr
0
2
0
0
W
Anubis
MVPPUNCHES
Anubis
0
0
1
0.5
L
Danzaburou
Nottsober
Danzaburou
0
1
0
0
W
Apollo
1
0
1
1.5
L
Athena
0
0
0
0
L
Nemesis
mtz_3cpo
Nemesis
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,046
Damage
8,384
19,545
Taken
15,384
6,638
Mitigated
5,227
7,194
Healing
3,790
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
989
135
0
356
2,005
534
108
1,137
868
20,071
0
W
Cthulhu
HM IIScoutII
Cthulhu
712
309
0
500
2,801
1,262
223
0
2,801
22,588
0
W
Gilgamesh
IDelta9I
Gilgamesh
1,549
604
0
2,524
6,178
2,071
0
1,789
4,389
0
10,308
W
Mercury
ITZ_TONKA
Mercury
1,410
426
0
610
3,884
1,024
0
116
3,732
0
18,187
L
Jormungandr
ImStonedToo
Jormungandr
2,631
1,439
0
1,004
5,310
2,440
0
0
5,310
17,199
0
W
Anubis
MVPPUNCHES
Anubis
1,205
0
0
2,020
2,782
1,269
0
761
1,933
25,922
0
L
Danzaburou
Nottsober
Danzaburou
3,515
2,481
242
1,518
3,832
946
116
0
3,832
0
10,126
W
Apollo
3,170
2,342
0
1,540
3,900
1,012
0
830
3,070
0
20,428
L
Athena
0
0
0
0
0
0
0
0
0
0
0
L
Nemesis
mtz_3cpo
Nemesis
1,249
291
0
670
4,237
1,307
0
722
3,457
0
21,242

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,367
Gold Earned
16,257
201
Minions Killed
140
0
Camps Cleared
0
643,874
Distance Traveled
541,594
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
3,969
662
44
7
0
119,213
1
W
Cthulhu
4,474
746
65
11
0
124,112
1
W
Gilgamesh
3,645
608
16
3
0
138,187
3
W
Mercury
3,960
660
31
5
0
147,242
0
L
Jormungandr
3,715
619
36
6
0
124,470
1
W
Anubis
4,199
700
52
9
0
116,362
3
L
Danzaburou
3,219
537
17
3
0
134,090
0
W
Apollo
4,089
682
37
6
0
117,971
0
L
Athena
1,212
202
0
0
0
0
0
L
Nemesis
4,142
690
43
7
0
163,821
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role