Player Matchup

Ah Muzen Cab
Ah Muzen Cab
 
Ah Muzen Cab
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Guan Yu
Guan Yu
LoneJusticeTyr
Guan Yu
Level 160
God Stats
3W - 3L
1,494 SR
Queue Stats
106W - 66L
1,584 Elo+
Party 1
Olorun
Olorun
neveSin7
Olorun
Level 103
God Stats
1W - 3L
1,184 SR
Queue Stats
60W - 65L
1,496 Elo+
Solo
Thor
Thor
咕哒丶子
Thor
Level 83
God Stats
10W - 4L
1,537 SR
Queue Stats
421W - 338L
1,585 Elo+
Party 1
Baron Samedi
Baron Samedi
柴米油盐不觉甜
Baron Samedi
Level 120
God Stats
18W - 12L
1,645 SR
Queue Stats
525W - 530L
1,519 Elo+
Party 1
Team Averages
Level 119
1,472 SR
1,537 Elo+

VS

Team Averages
Level 104
1,487 SR
1,480 Elo+
Kuzenbo
Kuzenbo
 
Kuzenbo
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Charybdis
Charybdis
Thib74
Charybdis
Level 127
God Stats
2W - 8L
1,532 SR
Queue Stats
353W - 364L
1,502 Elo+
Solo
Lancelot
Lancelot
venom100104
Lancelot
Level 79
God Stats
1W - 3L
1,401 SR
Queue Stats
23W - 32L
1,323 Elo+
Solo
Tiamat
Tiamat
xixil
Tiamat
Level 87
God Stats
13W - 18L
1,579 SR
Queue Stats
256W - 263L
1,530 Elo+
Solo
Tsukuyomi
Tsukuyomi
ご乌昂王的王ご
Tsukuyomi
Level 109
God Stats
1W - 3L
1,420 SR
Queue Stats
288W - 272L
1,545 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
 
Ah Muzen Cab
11
4 / 0 / 6
6,308
631
11,502
9,048
3,656
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

11
3 / 0 / 4
6,252
625
7,056
6,987
6,098
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Olorun
neveSin7
Olorun
10
2 / 1 / 1
5,949
595
4,867
7,086
1,739
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

10
5 / 0 / 3
6,385
639
5,808
6,688
2,483
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Baron Samedi
10
3 / 0 / 6
6,033
603
3,611
6,443
5,249
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
 
Kuzenbo
6
0 / 3 / 1
4,560
456
1,841
9,869
7,836
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Charybdis
Thib74
Charybdis
9
1 / 2 / 0
5,148
515
4,488
8,415
2,863
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Lancelot
venom100104
Lancelot
7
0 / 4 / 0
4,212
421
2,442
8,821
2,824
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Tiamat
xixil
Tiamat
6
0 / 5 / 0
4,050
405
4,209
9,044
4,344
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

10
0 / 3 / 0
5,201
520
3,515
9,021
2,463
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
2
17
Kills
1
1
Deaths
17
20
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Ah Muzen Cab
 
Ah Muzen Cab
4
0
6
7
L
Kuzenbo
 
Kuzenbo
0
3
1
0.17
W
3
0
4
5
L
Charybdis
Thib74
Charybdis
1
2
0
0.5
W
Olorun
neveSin7
Olorun
2
1
1
2.5
L
Lancelot
venom100104
Lancelot
0
4
0
0
L
Tiamat
xixil
Tiamat
0
5
0
0
L
0
3
0
0
W
5
0
3
6.5
W
Baron Samedi
3
0
6
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,844
Damage
16,495
36,252
Taken
45,170
19,225
Mitigated
20,330
17,331
Healing
10,924
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Muzen Cab
 
Ah Muzen Cab
11,502
6,446
0
3,789
9,048
3,656
178
3,481
5,567
0
58,858
L
Kuzenbo
 
Kuzenbo
1,841
1,046
0
1,800
9,869
7,836
0
2,713
7,156
12,213
0
W
7,056
969
255
2,873
6,987
6,098
52
0
6,987
0
39,893
L
Charybdis
Thib74
Charybdis
4,488
2,526
0
2,850
8,415
2,863
315
4,640
3,775
0
38,421
W
Olorun
neveSin7
Olorun
4,867
3,616
92
3,408
7,086
1,739
0
122
6,964
43,980
0
L
Lancelot
venom100104
Lancelot
2,442
615
0
2,418
8,821
2,824
0
505
8,316
0
17,024
L
Tiamat
xixil
Tiamat
4,209
897
0
1,832
9,044
4,344
0
620
8,424
18,902
0
L
3,515
1,228
0
2,024
9,021
2,463
0
0
9,021
0
37,971
W
5,808
1,228
0
3,228
6,688
2,483
116
460
6,228
0
35,662
W
Baron Samedi
3,611
753
895
2,791
6,443
5,249
336
1,987
4,456
16,485
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,927
Gold Earned
23,171
316
Minions Killed
214
0
Camps Cleared
0
953,940
Distance Traveled
926,805
14
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Muzen Cab
6,308
631
87
9
0
178,952
3
L
Kuzenbo
4,560
456
20
2
0
194,417
1
W
Guan Yu
6,252
625
68
7
0
199,634
4
L
Charybdis
5,148
515
66
7
0
165,379
2
W
Olorun
5,949
595
73
7
0
174,080
1
L
Lancelot
4,212
421
36
4
0
215,321
2
L
Tiamat
4,050
405
36
4
0
171,949
1
L
Tsukuyomi
5,201
520
56
6
0
179,739
1
W
Thor
6,385
639
65
7
0
220,518
2
W
Baron Samedi
6,033
603
23
2
0
180,756
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role