Player Matchup

Agni
Agni
EpicExpression
Agni
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
29W - 27L
1,397 Elo+
Solo
Ao Kuang
Ao Kuang
NuclearYoshi
Ao Kuang
Level 86
God Stats
3W - 8L
1,487 SR
Queue Stats
215W - 224L
1,544 Elo+
Party 2
Fafnir
Fafnir
TranscendentBox
Fafnir
Level 88
God Stats
29W - 28L
1,609 SR
Queue Stats
175W - 178L
1,542 Elo+
Party 2
Izanami
Izanami
YUHKenny
Izanami
Level 44
God Stats
3W - 5L
1,556 SR
Queue Stats
50W - 66L
1,450 Elo+
Party 2
Tyr
Tyr
mechman15
Tyr
Level 86
God Stats
26W - 21L
1,625 SR
Queue Stats
175W - 188L
1,531 Elo+
Party 2
Team Averages
Level 74
1,555 SR
1,493 Elo+

VS

Team Averages
Level 88
1,768 SR
1,736 Elo+
Danzaburou
Danzaburou
FizzyJoshy
Danzaburou
Level 69
God Stats
7W - 2L
1,800 SR
Queue Stats
71W - 40L
1,802 Elo+
Party 1
Nu Wa
Nu Wa
HopeLessNARC21
Nu Wa
Level 107
God Stats
83W - 95L
1,484 SR
Queue Stats
118W - 134L
1,400 Elo+
Solo
Baron Samedi
Baron Samedi
NappatheBoppa
Baron Samedi
Level 26
God Stats
4W - 0L
1,822 SR
Queue Stats
26W - 5L
1,909 Elo+
Party 1
Set
Set
PCPLAYERIPROMISE
Set
Level 114
God Stats
12W - 5L
1,840 SR
Queue Stats
358W - 194L
1,752 Elo+
Party 1
Chaac
Chaac
TimmyBimmy
Chaac
Level 122
God Stats
14W - 3L
1,893 SR
Queue Stats
353W - 154L
1,815 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 8 / 1
7,424
437
5,874
12,742
5,568
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ao Kuang
NuclearYoshi
Ao Kuang
15
5 / 4 / 1
9,805
577
7,951
18,514
7,833
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

10
0 / 1 / 1
7,292
429
4,173
13,085
16,722
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Izanami
YUHKenny
Izanami
13
0 / 4 / 1
7,523
443
5,995
13,488
5,135
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

14
4 / 5 / 4
9,176
540
16,533
18,294
16,178
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
FizzyJoshy
Danzaburou
15
3 / 1 / 5
9,201
541
6,453
9,642
4,205
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Heavy Mace

Heavy Mace

+30
Physical Power

14
1 / 4 / 4
8,847
520
8,540
11,780
5,043
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Baron Samedi
NappatheBoppa
Baron Samedi
13
1 / 0 / 12
8,822
519
8,160
9,199
10,123
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

16
8 / 2 / 6
9,858
580
14,448
13,385
6,798
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Chaac
15
9 / 2 / 7
9,990
588
18,145
17,264
9,558
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
56
9
Kills
22
22
Deaths
9
8
Assists
34
Player
Kills
Deaths
Assists
KDA
L
0
8
1
0.06
W
Danzaburou
FizzyJoshy
Danzaburou
3
1
5
5.5
W
1
4
4
0.75
W
Baron Samedi
NappatheBoppa
Baron Samedi
1
0
12
7
L
Ao Kuang
NuclearYoshi
Ao Kuang
5
4
1
1.38
W
8
2
6
5.5
W
Chaac
9
2
7
6.25
L
0
1
1
0.5
L
Izanami
YUHKenny
Izanami
0
4
1
0.13
L
4
5
4
1.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,526
Damage
55,746
76,123
Taken
61,270
51,436
Mitigated
35,727
23,276
Healing
25,880
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,874
244
0
2,244
12,742
5,568
0
1,339
11,403
42,326
3,904
W
Danzaburou
FizzyJoshy
Danzaburou
6,453
3,128
0
4,219
9,642
4,205
572
3,063
6,579
0
64,558
W
8,540
2,730
0
3,916
11,780
5,043
1,862
1,233
10,547
66,632
0
W
Baron Samedi
NappatheBoppa
Baron Samedi
8,160
1,014
2,036
5,446
9,199
10,123
162
1,702
7,398
30,371
0
L
Ao Kuang
NuclearYoshi
Ao Kuang
7,951
1,569
0
8,396
18,514
7,833
0
2,087
16,427
58,296
0
W
14,448
7,138
0
3,371
13,385
6,798
0
4,181
9,204
0
80,079
W
Chaac
18,145
5,912
0
6,892
17,264
9,558
418
7,477
9,643
0
78,651
L
4,173
659
0
2,483
13,085
16,722
0
3,537
9,548
18,156
0
L
Izanami
YUHKenny
Izanami
5,995
2,500
0
4,206
13,488
5,135
0
3,125
10,363
0
74,050
L
16,533
3,618
0
5,947
18,294
16,178
0
6,612
11,682
0
81,332

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,220
Gold Earned
46,718
433
Minions Killed
516
0
Camps Cleared
0
1,630,738
Distance Traveled
1,679,344
24
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Agni
7,424
437
67
4
0
307,144
6
W
Danzaburou
9,201
541
143
8
0
306,758
3
W
Nu Wa
8,847
520
120
7
0
283,694
5
W
Baron Samedi
8,822
519
27
2
0
325,673
5
L
Ao Kuang
9,805
577
92
5
0
357,032
4
W
Set
9,858
580
110
6
0
403,166
0
W
Chaac
9,990
588
116
7
0
360,053
5
L
Fafnir
7,292
429
18
1
0
358,811
7
L
Izanami
7,523
443
132
8
0
287,079
3
L
Tyr
9,176
540
124
7
0
320,672
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role