Player Matchup

Terra
Terra
JJFinesse98
Terra
Level 102
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 24L
1,451 Elo+
Party 2
Sol
Sol
Mystxgon
Sol
Level 126
God Stats
7W - 7L
1,522 SR
Queue Stats
513W - 541L
1,550 Elo+
Solo
Rama
Rama
Sharrieff
Rama
Level 154
God Stats
3W - 2L
1,463 SR
Queue Stats
156W - 136L
1,626 Elo+
Party 2
Nox
Nox
Wizcolelifa
Nox
Level 120
God Stats
1W - 1L
1,745 SR
Queue Stats
31W - 34L
1,530 Elo+
Party 2
Tiamat
Tiamat
j_church
Tiamat
Level 155
God Stats
1W - 7L
1,361 SR
Queue Stats
218W - 235L
1,562 Elo+
Solo
Team Averages
Level 131
1,518 SR
1,544 Elo+

VS

Team Averages
Level 81
1,596 SR
1,673 Elo+
Charybdis
Charybdis
DirtyyDish
Charybdis
Level 136
God Stats
1W - 0L
1,571 SR
Queue Stats
134W - 76L
1,612 Elo+
Party 1
Xing Tian
Xing Tian
Lymen
Xing Tian
Level 113
God Stats
1W - 0L
1,500 SR
Queue Stats
57W - 41L
1,637 Elo+
Solo
Merlin
Merlin
SnakeyJake1185
Merlin
Level 34
God Stats
1W - 0L
1,500 SR
Queue Stats
18W - 7L
1,656 Elo+
Party 1
Horus
Horus
TheOneMadMan
Horus
Level 52
God Stats
3W - 1L
1,716 SR
Queue Stats
62W - 29L
1,724 Elo+
Party 1
Nike
Nike
supersmashhoes
Nike
Level 69
God Stats
3W - 0L
1,694 SR
Queue Stats
16W - 2L
1,736 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 5 / 19
9,978
768
3,831
21,563
23,516
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

16
2 / 4 / 19
9,730
748
11,841
16,772
7,942
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Rama
19
15 / 5 / 9
11,963
920
23,959
18,807
10,444
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

16
6 / 5 / 14
10,321
794
11,531
13,162
7,598
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Tiamat
j_church
Tiamat
16
2 / 4 / 16
9,796
754
14,549
14,476
13,509
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
DirtyyDish
Charybdis
19
9 / 4 / 9
11,583
891
16,960
13,195
6,829
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Xing Tian
Lymen
Xing Tian
18
5 / 5 / 17
10,832
833
11,543
25,469
29,041
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

17
5 / 4 / 9
10,201
785
19,479
11,050
5,272
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

14
1 / 7 / 10
8,687
668
6,834
17,706
18,019
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

17
3 / 6 / 16
10,385
799
19,253
18,161
15,069
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

103
Kill Participation
84
26
Kills
23
23
Deaths
26
77
Assists
61
Player
Kills
Deaths
Assists
KDA
W
Charybdis
DirtyyDish
Charybdis
9
4
9
3.38
L
1
5
19
2.1
W
Xing Tian
Lymen
Xing Tian
5
5
17
2.7
L
2
4
19
2.88
L
Rama
15
5
9
3.9
W
5
4
9
2.38
W
1
7
10
0.86
L
6
5
14
2.6
L
Tiamat
j_church
Tiamat
2
4
16
2.5
W
3
6
16
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65,711
Damage
74,069
84,780
Taken
85,581
63,009
Mitigated
74,230
34,826
Healing
20,854
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Charybdis
DirtyyDish
Charybdis
16,960
11,036
1,175
2,898
13,195
6,829
5,152
9,066
4,129
0
40,912
L
3,831
819
9,790
5,046
21,563
23,516
114
8,324
12,866
5,923
0
W
Xing Tian
Lymen
Xing Tian
11,543
618
476
4,970
25,469
29,041
333
8,471
16,998
21,989
0
L
11,841
4,771
448
5,465
16,772
7,942
1,650
5,275
11,352
30,054
0
L
Rama
23,959
11,233
2,849
4,785
18,807
10,444
2,346
7,921
10,678
0
41,192
W
19,479
895
2,417
2,901
11,050
5,272
1,065
2,795
8,255
43,245
0
W
6,834
2,390
1,426
1,603
17,706
18,019
0
9,954
7,028
0
9,760
L
11,531
577
974
1,705
13,162
7,598
366
5,466
7,604
20,492
0
L
Tiamat
j_church
Tiamat
14,549
417
742
3,022
14,476
13,509
401
4,036
10,369
23,976
0
W
19,253
946
1,357
1,631
18,161
15,069
1,262
11,466
6,488
0
28,513

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,788
Gold Earned
51,688
126
Minions Killed
133
0
Camps Cleared
0
1,089,534
Distance Traveled
1,099,267
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charybdis
11,583
891
60
5
0
191,850
0
L
Terra
9,978
768
3
0
0
229,557
3
W
Xing Tian
10,832
833
15
1
0
260,741
0
L
Sol
9,730
748
31
2
0
223,584
0
L
Rama
11,963
920
35
3
0
204,483
0
W
Merlin
10,201
785
41
3
0
199,543
1
W
Horus
8,687
668
1
0
0
211,390
0
L
Nox
10,321
794
23
2
0
189,135
0
L
Tiamat
9,796
754
34
3
0
242,775
0
W
Nike
10,385
799
16
1
0
235,743
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role