Player Matchup

Zeus
Zeus
Gold V
Freak_Senpai
Zeus
Gold V
Level 128
God Stats
8W - 10L
1,515 SR
Queue Stats
158W - 193L
1,527 MMR
Party 1
Kumbhakarna
Kumbhakarna
Gold II
GramerPolease
Kumbhakarna
Gold II
Level 128
God Stats
14W - 12L
1,606 SR
Queue Stats
178W - 216L
1,684 MMR
Party 1
Achilles
Achilles
Gold I
xnarcissistx150
Achilles
Gold I
Level 106
God Stats
3W - 10L
1,433 SR
Queue Stats
144W - 163L
1,508 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 121
1,518 SR
1,573 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 107
1,606 SR
1,609 MMR
Cthulhu
Cthulhu
Gold IV
LilZennie
Cthulhu
Gold IV
Level 88
God Stats
1W - 1L
1,424 SR
Queue Stats
8W - 6L
1,710 MMR
Party 2
Thoth
Thoth
Bronze III
NarNar0985
Thoth
Bronze III
Level 109
God Stats
1W - 3L
1,487 SR
Queue Stats
2W - 3L
1,558 MMR
Party 2
Mulan
Mulan
Bronze III
looooooool789
Mulan
Bronze III
Level 125
God Stats
4W - 3L
1,908 SR
Queue Stats
6W - 8L
1,558 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 4 / 1
8,150
582
5,973
8,884
3,339
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Kumbhakarna
GramerPolease
Kumbhakarna
14
1 / 0 / 0
9,348
668
4,861
17,355
21,962
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Achilles
12
0 / 5 / 1
7,896
564
9,948
17,781
14,426
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bans
BastetDiscordiaAtlasZhong KuiBaron Samedi

VS

Bans
YmirAh Muzen CabMedusaArtemisSkadi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
LilZennie
Cthulhu
15
2 / 0 / 6
10,032
717
8,786
12,126
13,059
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Magic Focus

Magic Focus

+20
Magical Power

Thoth
15
2 / 0 / 7
9,497
678
11,442
5,746
2,428
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

15
5 / 1 / 4
9,601
686
17,029
12,467
10,390
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
26
1
Kills
9
9
Deaths
1
2
Assists
17
Player
Kills
Deaths
Assists
KDA
L
0
4
1
0.13
L
Kumbhakarna
GramerPolease
Kumbhakarna
1
0
0
1
W
Cthulhu
LilZennie
Cthulhu
2
0
6
5
W
Thoth
2
0
7
5.5
W
5
1
4
7
L
Achilles
0
5
1
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,782
Damage
37,257
44,020
Taken
30,339
39,727
Mitigated
25,877
8,696
Healing
7,447
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,973
392
0
1,619
8,884
3,339
0
2,912
5,848
28,942
0
L
Kumbhakarna
GramerPolease
Kumbhakarna
4,861
576
145
4,865
17,355
21,962
0
9,255
7,576
19,516
0
W
Cthulhu
LilZennie
Cthulhu
8,786
985
525
3,091
12,126
13,059
0
5,004
6,773
24,050
0
W
Thoth
11,442
1,025
0
1,369
5,746
2,428
0
2,992
2,619
42,164
0
W
17,029
3,168
0
2,462
12,467
10,390
0
3,181
8,820
0
37,624
L
Achilles
9,948
2,998
0
2,067
17,781
14,426
0
7,497
9,974
0
24,959

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,394
Gold Earned
29,130
127
Minions Killed
177
4
Camps Cleared
8
720,822
Distance Traveled
804,459
5
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zeus
8,150
582
71
5
2
212,470
1
L
Kumbhakarna
9,348
668
23
2
1
259,689
1
W
Cthulhu
10,032
717
33
2
1
272,062
3
W
Thoth
9,497
678
104
7
3
250,158
1
W
Mulan
9,601
686
40
3
4
282,239
6
L
Achilles
7,896
564
33
2
1
248,663
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role