Player Matchup

Arachne
Arachne
Diamond I
iGN077
Arachne
Diamond I
Level 65
God Stats
14W - 7L
1,941 SR
Queue Stats
168W - 84L
2,892 MMR
Solo
Team Averages
Diamond I
Diamond I
Average Tier
Level 65
1,941 SR
2,892 MMR

VS

Team Averages
Diamond II
Diamond II
Average Tier
Level 42
1,812 SR
2,655 MMR
Kali
Kali
Diamond II
KpopStanVerb
Kali
Diamond II
Level 42
God Stats
3W - 2L
1,812 SR
Queue Stats
29W - 9L
2,655 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
iGN077
Arachne
19
4 / 1 / 0
12,341
949
13,889
20,586
14,631
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Bans
Ah Muzen CabFreyaBakasuraHadesChronos

VS

Bans
UllrIzanamiSkadiBastetPoseidon
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 4 / 0
10,422
802
11,753
16,546
15,574
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
1
4
Kills
1
1
Deaths
4
0
Assists
0
Player
Kills
Deaths
Assists
KDA
L
1
4
0
0.25
W
Arachne
iGN077
Arachne
4
1
0
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,889
Damage
11,753
20,586
Taken
16,546
14,631
Mitigated
15,574
13,915
Healing
3,601
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
11,753
5,121
0
3,601
16,546
15,574
884
168
16,378
0
60,335
W
Arachne
iGN077
Arachne
13,889
9,215
0
13,915
20,586
14,631
2,107
300
20,286
0
85,394

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

12,341
Gold Earned
10,422
151
Minions Killed
125
10
Camps Cleared
0
249,925
Distance Traveled
233,995
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kali
10,422
802
125
10
0
233,995
3
W
Arachne
12,341
949
151
12
10
249,925
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role