Player Matchup

Cthulhu
Cthulhu
Aldoge
Cthulhu
Level 39
God Stats
37W - 18L
1,518 SR
Queue Stats
268W - 146L
1,606 Elo+
Party 1
Kukulkan
Kukulkan
ChettaGETTA
Kukulkan
Level 14
God Stats
8W - 2L
1,716 SR
Queue Stats
32W - 12L
1,718 Elo+
Party 1
Lancelot
Lancelot
Yasunno
Lancelot
Level 85
God Stats
19W - 12L
1,290 SR
Queue Stats
251W - 134L
1,607 Elo+
Party 1
Team Averages
Level 46
1,508 SR
1,644 Elo+

VS

Team Averages
Level 110
1,587 SR
1,491 Elo+
Ullr
Ullr
 
Ullr
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Zeus
Zeus
 
Zeus
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Geb
Geb
stonb
Geb
Level 86
God Stats
0W - 1L
1,761 SR
Queue Stats
30W - 30L
1,472 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Aldoge
Cthulhu
15
2 / 1 / 9
10,479
806
9,326
12,264
13,786
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Magic Focus

Magic Focus

+20
Magical Power

Kukulkan
ChettaGETTA
Kukulkan
13
2 / 1 / 6
8,975
690
6,481
7,930
4,146
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Lancelot
Yasunno
Lancelot
16
7 / 2 / 4
9,870
759
13,987
11,724
5,827
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
 
Ullr
12
2 / 4 / 2
8,332
641
6,441
11,309
5,880
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Zeus
 
Zeus
11
0 / 4 / 3
7,602
585
7,705
8,584
3,966
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Geb
stonb
Geb
13
2 / 3 / 2
9,351
719
8,410
15,952
20,922
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
11
11
Kills
4
4
Deaths
11
19
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Ullr
 
Ullr
2
4
2
0.75
L
Zeus
 
Zeus
0
4
3
0.38
W
Cthulhu
Aldoge
Cthulhu
2
1
9
6.5
W
Kukulkan
ChettaGETTA
Kukulkan
2
1
6
5
W
Lancelot
Yasunno
Lancelot
7
2
4
4.5
L
Geb
stonb
Geb
2
3
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,794
Damage
22,556
31,918
Taken
35,845
23,759
Mitigated
30,768
10,595
Healing
4,341
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ullr
 
Ullr
6,441
3,328
0
610
11,309
5,880
76
4,667
6,642
0
26,077
L
Zeus
 
Zeus
7,705
828
0
911
8,584
3,966
0
4,033
4,551
21,484
0
W
Cthulhu
Aldoge
Cthulhu
9,326
530
1,095
4,974
12,264
13,786
278
5,421
6,451
35,775
0
W
Kukulkan
ChettaGETTA
Kukulkan
6,481
927
0
1,522
7,930
4,146
494
4,974
2,748
23,451
0
W
Lancelot
Yasunno
Lancelot
13,987
2,827
0
3,004
11,724
5,827
1,006
5,380
6,190
0
46,027
L
Geb
stonb
Geb
8,410
905
0
2,820
15,952
20,922
0
7,673
8,279
22,589
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,324
Gold Earned
25,285
152
Minions Killed
132
8
Camps Cleared
4
813,787
Distance Traveled
671,029
8
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ullr
8,332
641
54
4
0
230,745
3
L
Zeus
7,602
585
55
4
2
208,154
1
W
Cthulhu
10,479
806
40
3
1
287,293
3
W
Kukulkan
8,975
690
55
4
1
230,455
0
W
Lancelot
9,870
759
57
4
6
296,039
5
L
Geb
9,351
719
23
2
2
232,130
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role