Player Matchup

Tiamat
Tiamat
AlligatorDandy
Tiamat
Level 6
God Stats
1W - 2L
1,588 SR
Queue Stats
1W - 4L
1,231 Elo+
Party 2
Pele
Pele
Ecrilae
Pele
Level 18
God Stats
1W - 5L
1,295 SR
Queue Stats
2W - 7L
1,247 Elo+
Party 2
Yemoja
Yemoja
Megamouck
Yemoja
Level 14
God Stats
0W - 3L
1,500 SR
Queue Stats
3W - 8L
1,256 Elo+
Party 2
Horus
Horus
Unvast
Horus
Level 39
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 10L
1,216 Elo+
Party 2
Heimdallr
Heimdallr
saladguy12
Heimdallr
Level 9
God Stats
0W - 1L
1,241 SR
Queue Stats
3W - 8L
1,224 Elo+
Party 2
Team Averages
Level 17
1,425 SR
1,235 Elo+

VS

Team Averages
Level 44
1,316 SR
1,283 Elo+
Chaac
Chaac
Azkarlmao
Chaac
Level 95
God Stats
10W - 8L
1,489 SR
Queue Stats
276W - 271L
1,470 Elo+
Solo
Gilgamesh
Gilgamesh
Dakotero
Gilgamesh
Level 41
God Stats
5W - 11L
932 SR
Queue Stats
82W - 129L
1,201 Elo+
Party 3
Zhong Kui
Zhong Kui
GoofyGaming11
Zhong Kui
Level 17
God Stats
8W - 7L
1,321 SR
Queue Stats
106W - 114L
1,186 Elo+
Party 1
Skadi
Skadi
Litta99
Skadi
Level 18
God Stats
48W - 39L
1,408 SR
Queue Stats
65W - 90L
1,239 Elo+
Party 3
Arachne
Arachne
bewilderdbeaver
Arachne
Level 48
God Stats
26W - 23L
1,432 SR
Queue Stats
301W - 368L
1,319 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 7 / 1
8,441
384
7,858
13,811
7,562
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Pele
Ecrilae
Pele
15
2 / 3 / 2
9,445
429
6,100
22,716
10,100
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Yemoja
Megamouck
Yemoja
11
0 / 8 / 3
7,879
358
4,858
16,435
12,016
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Horus
Unvast
Horus
15
4 / 5 / 3
10,360
471
17,587
21,704
23,253
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Heimdallr
saladguy12
Heimdallr
16
1 / 5 / 2
9,513
432
17,592
20,219
9,834
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
Azkarlmao
Chaac
19
4 / 6 / 3
11,940
543
11,699
25,562
14,444
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Gilgamesh
Dakotero
Gilgamesh
15
3 / 0 / 16
11,057
503
11,477
21,352
12,083
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mace

Mace

+10
Physical Power

Zhong Kui
GoofyGaming11
Zhong Kui
19
9 / 1 / 10
12,190
554
21,628
9,653
8,287
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

Skadi
Litta99
Skadi
15
3 / 1 / 6
10,456
475
9,786
11,995
4,503
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

19
9 / 0 / 10
12,214
555
14,653
23,041
11,860
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
73
8
Kills
28
28
Deaths
8
11
Assists
45
Player
Kills
Deaths
Assists
KDA
L
1
7
1
0.21
W
Chaac
Azkarlmao
Chaac
4
6
3
0.92
W
Gilgamesh
Dakotero
Gilgamesh
3
0
16
11
L
Pele
Ecrilae
Pele
2
3
2
1
W
Zhong Kui
GoofyGaming11
Zhong Kui
9
1
10
14
W
Skadi
Litta99
Skadi
3
1
6
6
L
Yemoja
Megamouck
Yemoja
0
8
3
0.19
L
Horus
Unvast
Horus
4
5
3
1.1
W
9
0
10
14
L
Heimdallr
saladguy12
Heimdallr
1
5
2
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,995
Damage
69,243
94,885
Taken
91,603
62,765
Mitigated
51,177
20,574
Healing
36,525
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,858
1,162
0
1,044
13,811
7,562
0
4,879
8,591
43,403
0
W
Chaac
Azkarlmao
Chaac
11,699
2,681
0
8,942
25,562
14,444
0
1,466
23,214
0
99,747
W
Gilgamesh
Dakotero
Gilgamesh
11,477
3,282
3,752
7,406
21,352
12,083
1,092
5,018
16,167
0
41,118
L
Pele
Ecrilae
Pele
6,100
2,051
0
4,814
22,716
10,100
0
5,310
17,224
0
87,162
W
Zhong Kui
GoofyGaming11
Zhong Kui
21,628
3,824
0
4,417
9,653
8,287
819
3,095
6,518
71,341
0
W
Skadi
Litta99
Skadi
9,786
5,031
528
6,547
11,995
4,503
1,322
985
11,010
0
76,703
L
Yemoja
Megamouck
Yemoja
4,858
1,520
3,181
848
16,435
12,016
0
4,563
11,666
19,479
0
L
Horus
Unvast
Horus
17,587
8,221
915
5,578
21,704
23,253
0
3,716
17,833
0
59,089
W
14,653
9,987
0
4,933
23,041
11,860
52
2,635
20,267
0
113,359
L
Heimdallr
saladguy12
Heimdallr
17,592
8,971
2
4,192
20,219
9,834
0
2,416
17,777
0
93,910

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,638
Gold Earned
57,857
444
Minions Killed
578
0
Camps Cleared
0
1,948,386
Distance Traveled
2,301,458
4
Wards Purchased
34
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
8,441
384
81
4
0
383,971
2
W
Chaac
11,940
543
146
7
0
404,322
7
W
Gilgamesh
11,057
503
66
3
0
463,597
10
L
Pele
9,445
429
111
5
0
434,905
0
W
Zhong Kui
12,190
554
128
6
0
443,581
6
W
Skadi
10,456
475
99
5
0
451,476
10
L
Yemoja
7,879
358
25
1
0
323,726
0
L
Horus
10,360
471
96
4
0
433,723
0
W
Arachne
12,214
555
139
6
0
538,482
1
L
Heimdallr
9,513
432
131
6
0
372,061
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role