Player Matchup

King Arthur
King Arthur
FastestClapr
King Arthur
Level 127
God Stats
20W - 15L
1,645 SR
Queue Stats
269W - 240L
1,540 Elo+
Party 2
Kali
Kali
LuvAydxn
Kali
Level 111
God Stats
9W - 5L
1,692 SR
Queue Stats
198W - 165L
1,587 Elo+
Party 2
Zeus
Zeus
R6_Trippy
Zeus
Level 128
God Stats
3W - 4L
1,215 SR
Queue Stats
117W - 133L
1,382 Elo+
Party 3
Heimdallr
Heimdallr
Sugisata
Heimdallr
Level 25
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 3L
1,598 Elo+
Party 2
Odin
Odin
Tytanium04
Odin
Level 49
God Stats
3W - 0L
1,500 SR
Queue Stats
90W - 114L
1,335 Elo+
Party 3
Team Averages
Level 88
1,510 SR
1,489 Elo+

VS

Team Averages
Level 74
1,551 SR
1,543 Elo+
Neith
Neith
Buff_Buck_Plzzz
Neith
Level 140
God Stats
9W - 2L
1,500 SR
Queue Stats
149W - 99L
1,627 Elo+
Party 1
Ah Puch
Ah Puch
CalamitousSpirit
Ah Puch
Level 128
God Stats
2W - 3L
1,470 SR
Queue Stats
100W - 70L
1,651 Elo+
Party 1
Baron Samedi
Baron Samedi
CrabtasTHICC
Baron Samedi
Level 41
God Stats
6W - 7L
1,511 SR
Queue Stats
48W - 73L
1,331 Elo+
Solo
Nemesis
Nemesis
PH ZUMMM
Nemesis
Level 33
God Stats
0W - 1L
1,320 SR
Queue Stats
2W - 3L
1,405 Elo+
Solo
Atlas
Atlas
ZestfulClinic
Atlas
Level 28
God Stats
20W - 5L
1,954 SR
Queue Stats
41W - 22L
1,702 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
FastestClapr
King Arthur
17
2 / 0 / 1
10,419
548
11,696
17,517
16,406
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Kali
15
3 / 2 / 3
9,833
518
5,578
18,296
8,281
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Short Bow

Short Bow

+15%
Attack Speed

Zeus
17
10 / 1 / 5
10,995
579
22,849
10,642
4,335
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Heimdallr
Sugisata
Heimdallr
16
2 / 2 / 3
9,527
501
6,261
11,841
5,145
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

13
1 / 2 / 7
8,114
427
4,021
11,100
10,307
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 3 / 2
9,694
510
8,918
11,965
5,936
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

17
1 / 3 / 0
10,514
553
15,087
19,887
16,296
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Baron Samedi
CrabtasTHICC
Baron Samedi
4
0 / 1 / 0
5,454
287
1,166
2,593
1,026
Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Nemesis
PH ZUMMM
Nemesis
14
3 / 5 / 0
8,878
467
4,934
16,821
6,485
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

11
0 / 6 / 1
7,634
402
3,059
18,566
14,958
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
10
18
Kills
7
7
Deaths
18
19
Assists
3
Player
Kills
Deaths
Assists
KDA
L
3
3
2
1.33
L
1
3
0
0.33
L
Baron Samedi
CrabtasTHICC
Baron Samedi
0
1
0
0
W
King Arthur
FastestClapr
King Arthur
2
0
1
2.5
W
Kali
3
2
3
2.25
L
Nemesis
PH ZUMMM
Nemesis
3
5
0
0.6
W
Zeus
10
1
5
12.5
W
Heimdallr
Sugisata
Heimdallr
2
2
3
1.75
W
1
2
7
2.25
L
0
6
1
0.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,405
Damage
33,164
69,396
Taken
69,832
44,474
Mitigated
44,701
17,562
Healing
23,759
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,918
3,182
0
4,260
11,965
5,936
0
1,305
10,541
0
76,749
L
15,087
900
0
10,995
19,887
16,296
96
3,066
16,715
104,433
0
L
Baron Samedi
CrabtasTHICC
Baron Samedi
1,166
148
83
832
2,593
1,026
0
1,634
959
7,749
0
W
King Arthur
FastestClapr
King Arthur
11,696
2,372
0
4,403
17,517
16,406
942
9,976
7,541
0
84,949
W
Kali
5,578
2,876
0
4,010
18,296
8,281
12
1,602
16,432
0
84,015
L
Nemesis
PH ZUMMM
Nemesis
4,934
1,151
0
5,979
16,821
6,485
0
6,665
10,011
0
52,520
W
Zeus
22,849
4,834
141
3,554
10,642
4,335
728
3,941
6,701
92,864
0
W
Heimdallr
Sugisata
Heimdallr
6,261
2,280
0
3,412
11,841
5,145
1,692
326
11,515
0
81,915
W
4,021
793
200
1,842
11,100
10,307
0
3,467
7,633
633
39,839
L
3,059
1,324
0
1,610
18,566
14,958
0
10,470
7,842
36,303
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,888
Gold Earned
42,174
624
Minions Killed
468
0
Camps Cleared
0
1,768,019
Distance Traveled
1,446,632
15
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
9,694
510
139
7
0
384,806
1
L
Ah Puch
10,514
553
186
10
0
309,285
2
L
Baron Samedi
5,454
287
10
1
0
70,130
1
W
King Arthur
10,419
548
175
9
0
363,697
5
W
Kali
9,833
518
131
7
0
379,986
1
L
Nemesis
8,878
467
82
4
0
359,313
4
W
Zeus
10,995
579
141
7
0
337,139
5
W
Heimdallr
9,527
501
121
6
0
332,824
2
W
Odin
8,114
427
56
3
0
354,373
2
L
Atlas
7,634
402
51
3
0
323,098
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role