Player Matchup

Danzaburou
Danzaburou
 
Danzaburou
Level 62
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Medusa
Medusa
BubblerTokinBaby
Medusa
Level 64
God Stats
1W - 3L
1,546 SR
Queue Stats
181W - 206L
1,370 Elo+
Party 1
Freya
Freya
HashHeatinDabber
Freya
Level 104
God Stats
2W - 3L
1,331 SR
Queue Stats
176W - 195L
1,400 Elo+
Party 1
Hun Batz
Hun Batz
PandaMelloWolf
Hun Batz
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
42W - 60L
1,341 Elo+
Party 1
Sun Wukong
Sun Wukong
cloudguardian14
Sun Wukong
Level 128
God Stats
1W - 7L
1,127 SR
Queue Stats
78W - 85L
1,390 Elo+
Solo
Team Averages
Level 77
1,401 SR
1,400 Elo+

VS

Team Averages
Level 104
1,659 SR
1,500 Elo+
Pele
Pele
Rinychib
Pele
Level 81
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 7L
1,424 Elo+
Solo
Achilles
Achilles
Roxas119
Achilles
Level 138
God Stats
4W - 3L
1,642 SR
Queue Stats
195W - 180L
1,532 Elo+
Party 2
He Bo
He Bo
Tarrones
He Bo
Level 86
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 12L
1,441 Elo+
Solo
Tyr
Tyr
TheUwUlet
Tyr
Level 89
God Stats
4W - 0L
1,807 SR
Queue Stats
9W - 5L
1,565 Elo+
Party 2
Ah Puch
Ah Puch
TheZdog319
Ah Puch
Level 128
God Stats
6W - 2L
1,847 SR
Queue Stats
202W - 186L
1,537 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
17
0 / 4 / 8
8,647
665
11,524
14,278
6,583
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

16
2 / 7 / 6
9,690
745
8,306
13,990
6,077
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

17
8 / 5 / 1
10,131
779
18,582
17,535
8,054
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Hun Batz
14
0 / 8 / 5
8,115
624
4,659
15,935
6,867
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Sun Wukong
cloudguardian14
Sun Wukong
12
0 / 10 / 6
7,460
574
6,759
17,536
11,649
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
17
4 / 3 / 15
10,243
788
12,890
14,019
7,750
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Achilles
Roxas119
Achilles
17
8 / 3 / 21
11,593
892
10,487
20,772
31,589
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

He Bo
Tarrones
He Bo
16
1 / 3 / 18
9,700
746
9,678
12,836
7,186
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

18
5 / 1 / 19
10,680
822
8,087
15,446
20,157
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Ah Puch
TheZdog319
Ah Puch
19
15 / 1 / 9
12,354
950
33,213
9,881
6,080
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
115
10
Kills
33
34
Deaths
11
26
Assists
82
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
 
Danzaburou
0
4
8
1
L
2
7
6
0.71
L
8
5
1
1.7
L
Hun Batz
0
8
5
0.31
W
Pele
4
3
15
3.83
W
Achilles
Roxas119
Achilles
8
3
21
6.17
W
He Bo
Tarrones
He Bo
1
3
18
3.33
W
5
1
19
14.5
W
Ah Puch
TheZdog319
Ah Puch
15
1
9
19.5
L
Sun Wukong
cloudguardian14
Sun Wukong
0
10
6
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,830
Damage
74,355
79,274
Taken
72,954
39,230
Mitigated
72,762
20,167
Healing
24,020
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
 
Danzaburou
11,524
3,505
892
5,105
14,278
6,583
0
8,184
6,094
0
28,733
L
8,306
3,549
1,108
1,370
13,990
6,077
0
7,061
6,929
0
18,406
L
18,582
5,202
1,034
7,753
17,535
8,054
0
10,463
7,072
25,843
0
L
Hun Batz
4,659
135
335
489
15,935
6,867
0
8,404
7,531
0
12,770
W
Pele
12,890
2,056
1,506
1,925
14,019
7,750
1,837
3,859
10,024
0
24,509
W
Achilles
Roxas119
Achilles
10,487
1,936
4,712
5,391
20,772
31,589
903
3,954
16,818
0
15,773
W
He Bo
Tarrones
He Bo
9,678
1,282
1,689
2,119
12,836
7,186
1,550
4,250
8,586
20,180
0
W
8,087
392
1,662
2,499
15,446
20,157
1,027
4,212
11,234
0
22,224
W
Ah Puch
TheZdog319
Ah Puch
33,213
280
0
2,517
9,881
6,080
2,712
2,307
7,574
62,077
0
L
Sun Wukong
cloudguardian14
Sun Wukong
6,759
1,425
831
1,250
17,536
11,649
0
8,779
8,757
0
13,250

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,043
Gold Earned
54,570
127
Minions Killed
144
0
Camps Cleared
0
1,080,202
Distance Traveled
1,266,060
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
8,647
665
45
3
0
243,125
0
L
Medusa
9,690
745
38
3
0
233,730
0
L
Freya
10,131
779
15
1
0
195,013
1
L
Hun Batz
8,115
624
15
1
0
214,938
0
W
Pele
10,243
788
18
1
0
271,169
0
W
Achilles
11,593
892
10
1
0
259,202
0
W
He Bo
9,700
746
23
2
0
228,286
0
W
Tyr
10,680
822
31
2
0
269,850
1
W
Ah Puch
12,354
950
62
5
0
237,553
0
L
Sun Wukong
7,460
574
14
1
0
193,396
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role