Player Matchup

The Morrigan
The Morrigan
B1u3J
The Morrigan
Level 108
God Stats
1W - 5L
1,496 SR
Queue Stats
4W - 10L
1,619 Elo+
Party 2
Sun Wukong
Sun Wukong
Comebubble
Sun Wukong
Level 101
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,241 Elo+
Party 1
Izanami
Izanami
KingBlakely1179
Izanami
Level 82
God Stats
36W - 34L
1,614 SR
Queue Stats
251W - 261L
1,494 Elo+
Party 1
Vamana
Vamana
RustleSprouts
Vamana
Level 131
God Stats
6W - 7L
1,530 SR
Queue Stats
145W - 139L
1,533 Elo+
Party 2
Sylvanus
Sylvanus
whatisdead
Sylvanus
Level 123
God Stats
9W - 8L
1,664 SR
Queue Stats
195W - 205L
1,527 Elo+
Party 1
Team Averages
Level 109
1,561 SR
1,483 Elo+

VS

Team Averages
Level 125
1,666 SR
1,561 Elo+
Set
Set
Aplezorah
Set
Level 129
God Stats
13W - 7L
1,537 SR
Queue Stats
610W - 596L
1,540 Elo+
Party 4
Cthulhu
Cthulhu
KINGPIN47
Cthulhu
Level 86
God Stats
7W - 3L
1,990 SR
Queue Stats
374W - 370L
1,531 Elo+
Solo
Nu Wa
Nu Wa
SerpentMythos
Nu Wa
Level 156
God Stats
7W - 4L
1,477 SR
Queue Stats
198W - 184L
1,537 Elo+
Party 3
Athena
Athena
YungSodium
Athena
Level 149
God Stats
2W - 0L
1,709 SR
Queue Stats
41W - 32L
1,594 Elo+
Party 3
Chiron
Chiron
iEvils--
Chiron
Level 106
God Stats
6W - 2L
1,617 SR
Queue Stats
179W - 153L
1,602 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
The Morrigan
B1u3J
The Morrigan
15
1 / 5 / 1
10,047
419
15,419
12,445
5,613
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sun Wukong
Comebubble
Sun Wukong
16
0 / 4 / 1
10,356
432
5,729
17,703
14,601
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

19
0 / 4 / 2
12,100
504
12,492
20,569
9,086
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

19
8 / 6 / 0
12,315
513
20,147
31,767
15,471
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Sylvanus
whatisdead
Sylvanus
14
0 / 6 / 1
8,916
372
7,870
24,552
26,727
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
10 / 3 / 11
14,445
602
21,200
29,404
18,943
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Cthulhu
KINGPIN47
Cthulhu
20
4 / 2 / 13
13,959
582
17,266
21,427
25,478
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

18
2 / 3 / 7
12,838
535
14,445
11,239
5,442
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Athena
YungSodium
Athena
16
3 / 0 / 14
12,299
512
7,847
30,391
43,006
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Chiron
iEvils--
Chiron
20
6 / 1 / 12
13,640
568
16,775
14,462
7,230
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
82
9
Kills
25
25
Deaths
9
5
Assists
57
Player
Kills
Deaths
Assists
KDA
W
10
3
11
5.17
L
The Morrigan
B1u3J
The Morrigan
1
5
1
0.3
L
Sun Wukong
Comebubble
Sun Wukong
0
4
1
0.13
W
Cthulhu
KINGPIN47
Cthulhu
4
2
13
5.25
L
0
4
2
0.25
L
8
6
0
1.33
W
2
3
7
1.83
W
Athena
YungSodium
Athena
3
0
14
10
W
Chiron
iEvils--
Chiron
6
1
12
12
L
Sylvanus
whatisdead
Sylvanus
0
6
1
0.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,657
Damage
77,533
107,036
Taken
106,923
71,498
Mitigated
100,099
28,955
Healing
37,282
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
21,200
9,653
0
12,238
29,404
18,943
1,105
5,157
24,247
0
143,968
L
The Morrigan
B1u3J
The Morrigan
15,419
6,006
0
2,017
12,445
5,613
260
3,529
8,415
78,257
7,537
L
Sun Wukong
Comebubble
Sun Wukong
5,729
986
0
3,826
17,703
14,601
0
7,132
9,747
0
67,300
W
Cthulhu
KINGPIN47
Cthulhu
17,266
1,291
2,264
8,055
21,427
25,478
80
2,036
19,391
100,944
0
L
12,492
8,950
0
5,888
20,569
9,086
0
4,331
15,780
0
132,493
L
20,147
11,302
594
8,391
31,767
15,471
1,163
13,872
17,215
0
107,405
W
14,445
2,738
0
919
11,239
5,442
2,898
1,347
9,892
108,317
0
W
Athena
YungSodium
Athena
7,847
2,931
0
5,235
30,391
43,006
476
8,019
22,372
40,059
0
W
Chiron
iEvils--
Chiron
16,775
8,599
2,408
6,163
14,462
7,230
4,037
3,510
10,952
0
144,919
L
Sylvanus
whatisdead
Sylvanus
7,870
1,831
2,486
5,753
24,552
26,727
0
8,309
15,701
33,843
12,051

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,734
Gold Earned
67,181
653
Minions Killed
766
0
Camps Cleared
0
2,188,828
Distance Traveled
2,390,450
35
Wards Purchased
29
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Set
14,445
602
172
7
0
527,435
9
L
The Morrigan
10,047
419
130
5
0
407,133
4
L
Sun Wukong
10,356
432
114
5
0
438,834
9
W
Cthulhu
13,959
582
194
8
0
458,933
3
L
Izanami
12,100
504
205
9
0
441,528
7
L
Vamana
12,315
513
126
5
0
483,350
6
W
Nu Wa
12,838
535
185
8
0
443,701
4
W
Athena
12,299
512
40
2
0
503,214
5
W
Chiron
13,640
568
175
7
0
457,167
8
L
Sylvanus
8,916
372
78
3
0
417,983
9

Distance Traveled

Minion Kills by Role

Gold Earned by Role