Player Matchup

Nemesis
Nemesis
 
Nemesis
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Chronos
Chronos
 
Chronos
Level 140
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hercules
Hercules
GuardianSmough
Hercules
Level 155
God Stats
2W - 1L
1,689 SR
Queue Stats
13W - 18L
1,483 Elo+
Party 1
Team Averages
Level 147
1,563 SR
1,494 Elo+

VS

Team Averages
Level 52
1,253 SR
1,337 Elo+
Ah Puch
Ah Puch
Brovyle18
Ah Puch
Level 17
God Stats
4W - 11L
1,169 SR
Queue Stats
30W - 34L
1,335 Elo+
Party 2
Bacchus
Bacchus
StonedNappa420
Bacchus
Level 40
God Stats
0W - 1L
1,227 SR
Queue Stats
36W - 43L
1,322 Elo+
Party 2
Bastet
Bastet
im2slick4u05423
Bastet
Level 100
God Stats
2W - 1L
1,364 SR
Queue Stats
22W - 22L
1,354 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
14
9 / 0 / 6
8,763
876
9,295
8,769
3,868
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Chronos
 
Chronos
13
4 / 0 / 12
7,967
797
11,318
7,818
3,668
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hercules
12
3 / 1 / 11
7,478
748
8,422
9,039
6,861
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
Brovyle18
Ah Puch
9
0 / 6 / 1
6,055
606
7,278
8,520
3,302
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

9
1 / 7 / 0
6,390
639
6,521
16,573
15,296
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

9
0 / 3 / 1
5,713
571
4,692
9,384
3,609
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
3
16
Kills
1
1
Deaths
16
29
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Nemesis
 
Nemesis
9
0
6
12
W
Chronos
 
Chronos
4
0
12
10
L
Ah Puch
Brovyle18
Ah Puch
0
6
1
0.08
W
Hercules
3
1
11
8.5
L
1
7
0
0.14
L
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,035
Damage
18,491
25,626
Taken
34,477
14,397
Mitigated
22,207
8,579
Healing
4,872
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
 
Nemesis
9,295
4,089
0
1,862
8,769
3,868
0
4,879
3,890
0
30,236
W
Chronos
 
Chronos
11,318
5,056
0
1,952
7,818
3,668
756
4,549
3,269
31,975
4,655
L
Ah Puch
Brovyle18
Ah Puch
7,278
407
0
1,053
8,520
3,302
0
1,899
6,366
25,874
0
W
Hercules
8,422
2,098
654
4,111
9,039
6,861
143
4,639
4,400
3,236
14,543
L
6,521
1,264
0
2,199
16,573
15,296
0
5,699
10,494
11,391
0
L
4,692
1,615
42
1,578
9,384
3,609
0
3,767
5,550
0
13,134

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,208
Gold Earned
18,158
134
Minions Killed
78
6
Camps Cleared
3
554,779
Distance Traveled
490,044
11
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
8,763
876
46
5
2
198,803
6
W
Chronos
7,967
797
59
6
4
173,815
3
L
Ah Puch
6,055
606
45
5
2
151,951
2
W
Hercules
7,478
748
29
3
0
182,161
2
L
Bacchus
6,390
639
12
1
0
159,885
1
L
Bastet
5,713
571
21
2
1
178,208
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role