Player Matchup

Ymir
Ymir
ElBureeto
Ymir
Level 122
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 21L
1,531 Elo+
Party 2
Charybdis
Charybdis
ImpactMeDaddy
Charybdis
Level 120
God Stats
0W - 8L
1,075 SR
Queue Stats
118W - 86L
1,534 Elo+
Party 3
Aphrodite
Aphrodite
IslaSummer
Aphrodite
Level 158
God Stats
1W - 3L
1,373 SR
Queue Stats
250W - 203L
1,587 Elo+
Party 3
Chaac
Chaac
Omegared225
Chaac
Level 122
God Stats
6W - 9L
1,550 SR
Queue Stats
245W - 236L
1,489 Elo+
Party 2
Terra
Terra
drag0nLORD29
Terra
Level 154
God Stats
12W - 10L
1,633 SR
Queue Stats
129W - 106L
1,589 Elo+
Party 3
Team Averages
Level 135
1,426 SR
1,546 Elo+

VS

Team Averages
Level 139
1,509 SR
1,599 Elo+
Rama
Rama
Guineaman_
Rama
Level 156
God Stats
5W - 6L
1,401 SR
Queue Stats
235W - 177L
1,640 Elo+
Party 1
Baron Samedi
Baron Samedi
TheBigTastyCp
Baron Samedi
Level 100
God Stats
2W - 1L
1,500 SR
Queue Stats
114W - 114L
1,563 Elo+
Solo
Ymir
Ymir
TridentH20
Ymir
Level 160
God Stats
1W - 1L
1,490 SR
Queue Stats
19W - 32L
1,589 Elo+
Party 1
Horus
Horus
lXl-R3BIRTH-lXl
Horus
Level 128
God Stats
8W - 5L
1,504 SR
Queue Stats
111W - 112L
1,586 Elo+
Party 1
Ao Kuang
Ao Kuang
zayboy0007
Ao Kuang
Level 149
God Stats
9W - 6L
1,651 SR
Queue Stats
130W - 105L
1,617 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
10
1 / 6 / 1
6,518
435
5,377
15,306
11,997
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Charybdis
ImpactMeDaddy
Charybdis
10
1 / 5 / 0
6,372
425
6,320
14,025
3,775
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Aphrodite
IslaSummer
Aphrodite
12
1 / 3 / 2
7,403
494
7,309
11,523
5,520
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

13
2 / 1 / 1
7,558
504
6,413
12,632
6,260
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

12
1 / 3 / 0
7,573
505
5,477
14,772
13,447
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 0 / 4
8,570
571
11,650
15,211
5,846
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Baron Samedi
TheBigTastyCp
Baron Samedi
15
6 / 2 / 4
8,511
567
14,915
10,471
6,104
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

12
2 / 2 / 10
7,849
523
5,604
14,510
10,888
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

13
1 / 2 / 2
8,009
534
8,953
13,505
9,630
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Ao Kuang
zayboy0007
Ao Kuang
13
5 / 0 / 5
7,955
530
6,760
13,585
5,855
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
43
6
Kills
18
18
Deaths
6
4
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Ymir
1
6
1
0.25
W
4
0
4
6
L
Charybdis
ImpactMeDaddy
Charybdis
1
5
0
0.2
L
Aphrodite
IslaSummer
Aphrodite
1
3
2
0.67
L
2
1
1
2.5
W
Baron Samedi
TheBigTastyCp
Baron Samedi
6
2
4
4
W
2
2
10
3.5
L
1
3
0
0.33
W
1
2
2
1
W
Ao Kuang
zayboy0007
Ao Kuang
5
0
5
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,896
Damage
47,882
68,258
Taken
67,282
40,999
Mitigated
38,323
21,597
Healing
31,199
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ymir
5,377
734
0
1,001
15,306
11,997
24
8,693
6,613
32,795
0
W
11,650
9,984
0
8,932
15,211
5,846
883
2,909
12,302
0
78,753
L
Charybdis
ImpactMeDaddy
Charybdis
6,320
2,183
0
4,352
14,025
3,775
0
965
13,060
0
39,791
L
Aphrodite
IslaSummer
Aphrodite
7,309
821
706
6,005
11,523
5,520
0
8,834
2,689
58,222
0
L
6,413
1,522
0
4,681
12,632
6,260
0
4,908
7,724
0
59,191
W
Baron Samedi
TheBigTastyCp
Baron Samedi
14,915
1,820
1,853
3,360
10,471
6,104
0
4,635
5,836
70,685
0
W
5,604
1,553
2,879
4,802
14,510
10,888
0
3,495
11,015
25,566
0
L
5,477
1,274
383
4,469
14,772
13,447
0
3,879
10,893
50,837
0
W
8,953
4,234
89
4,541
13,505
9,630
267
4,135
9,370
0
64,925
W
Ao Kuang
zayboy0007
Ao Kuang
6,760
2,323
0
4,743
13,585
5,855
0
2,989
10,596
51,068
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,424
Gold Earned
40,894
418
Minions Killed
452
0
Camps Cleared
0
1,354,602
Distance Traveled
1,392,757
7
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
6,518
435
46
3
0
278,973
2
W
Rama
8,570
571
121
8
0
258,776
1
L
Charybdis
6,372
425
65
4
0
252,071
1
L
Aphrodite
7,403
494
106
7
0
250,554
1
L
Chaac
7,558
504
111
7
0
327,086
3
W
Baron Samedi
8,511
567
100
7
0
257,544
4
W
Ymir
7,849
523
30
2
0
272,151
4
L
Terra
7,573
505
90
6
0
245,918
0
W
Horus
8,009
534
116
8
0
281,310
0
W
Ao Kuang
7,955
530
85
6
0
322,976
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role