Player Matchup

King Arthur
King Arthur
Bullarum
King Arthur
Level 48
God Stats
3W - 3L
1,523 SR
Queue Stats
11W - 16L
1,480 Elo+
Party 2
Mercury
Mercury
ItsDipz
Mercury
Level 21
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 5L
1,453 Elo+
Party 2
Nu Wa
Nu Wa
polo2314
Nu Wa
Level 24
God Stats
4W - 1L
1,653 SR
Queue Stats
8W - 5L
1,641 Elo+
Party 2
Team Averages
Level 31
1,559 SR
1,524 Elo+

VS

Team Averages
Level 71
1,581 SR
1,344 Elo+
Morgan Le Fay
Morgan Le Fay
Emiisland
Morgan Le Fay
Level 17
God Stats
58W - 52L
1,598 SR
Queue Stats
153W - 160L
1,321 Elo+
Party 1
Tyr
Tyr
GremLinSTR
Tyr
Level 109
God Stats
0W - 3L
1,500 SR
Queue Stats
153W - 161L
1,321 Elo+
Party 1
Artemis
Artemis
SorimNarkov
Artemis
Level 88
God Stats
2W - 1L
1,646 SR
Queue Stats
51W - 81L
1,391 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Bullarum
King Arthur
19
6 / 5 / 13
12,902
759
16,649
19,602
17,524
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Mace

Mace

+10
Physical Power

Mercury
ItsDipz
Mercury
17
4 / 4 / 13
12,324
725
13,483
17,667
9,717
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Nu Wa
polo2314
Nu Wa
19
13 / 2 / 8
14,333
843
21,399
13,097
5,637
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
Emiisland
Morgan Le Fay
15
3 / 9 / 3
11,090
652
11,078
18,190
6,511
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

15
4 / 8 / 7
11,674
687
18,331
24,350
22,125
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Artemis
SorimNarkov
Artemis
15
4 / 6 / 5
11,511
677
13,485
15,094
6,060
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
26
23
Kills
11
11
Deaths
23
34
Assists
15
Player
Kills
Deaths
Assists
KDA
W
King Arthur
Bullarum
King Arthur
6
5
13
2.5
L
Morgan Le Fay
Emiisland
Morgan Le Fay
3
9
3
0.5
L
4
8
7
0.94
W
Mercury
ItsDipz
Mercury
4
4
13
2.63
L
Artemis
SorimNarkov
Artemis
4
6
5
1.08
W
Nu Wa
polo2314
Nu Wa
13
2
8
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,531
Damage
42,894
50,366
Taken
57,634
32,878
Mitigated
34,696
4,227
Healing
4,923
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
Bullarum
King Arthur
16,649
1,807
0
930
19,602
17,524
216
6,017
13,585
0
46,765
L
Morgan Le Fay
Emiisland
Morgan Le Fay
11,078
1,857
194
1,644
18,190
6,511
567
7,259
10,585
36,584
0
L
18,331
2,959
0
2,425
24,350
22,125
159
8,764
14,929
0
41,727
W
Mercury
ItsDipz
Mercury
13,483
4,548
0
2,527
17,667
9,717
340
2,377
15,290
0
48,006
L
Artemis
SorimNarkov
Artemis
13,485
5,293
0
660
15,094
6,060
0
4,259
10,601
0
43,047
W
Nu Wa
polo2314
Nu Wa
21,399
6,872
0
770
13,097
5,637
1,900
3,431
9,666
50,792
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,559
Gold Earned
34,275
187
Minions Killed
167
9
Camps Cleared
5
890,321
Distance Traveled
794,526
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
12,902
759
55
3
3
299,479
2
L
Morgan Le Fay
11,090
652
42
2
2
247,884
1
L
Tyr
11,674
687
52
3
0
283,017
2
W
Mercury
12,324
725
56
3
3
323,001
0
L
Artemis
11,511
677
73
4
3
263,625
1
W
Nu Wa
14,333
843
76
4
3
267,841
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role