Player Matchup

Baron Samedi
Baron Samedi
 
Baron Samedi
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Zhong Kui
Zhong Kui
Lord Suprem3
Zhong Kui
Level 145
God Stats
7W - 3L
1,724 SR
Queue Stats
115W - 109L
1,578 Elo+
Party 1
Cerberus
Cerberus
LukeSlayz
Cerberus
Level 143
God Stats
1W - 1L
1,500 SR
Queue Stats
73W - 67L
1,647 Elo+
Solo
Tiamat
Tiamat
Nyzrogh
Tiamat
Level 132
God Stats
5W - 2L
1,633 SR
Queue Stats
187W - 193L
1,541 Elo+
Solo
Pele
Pele
Umbrella 9111
Pele
Level 145
God Stats
2W - 1L
1,569 SR
Queue Stats
584W - 582L
1,528 Elo+
Solo
Team Averages
Level 145
1,585 SR
1,559 Elo+

VS

Team Averages
Level 110
1,397 SR
1,552 Elo+
Xing Tian
Xing Tian
Celtay
Xing Tian
Level 154
God Stats
1W - 1L
1,500 SR
Queue Stats
225W - 219L
1,566 Elo+
Solo
Fafnir
Fafnir
SerpentKitty
Fafnir
Level 55
God Stats
0W - 2L
1,324 SR
Queue Stats
56W - 58L
1,555 Elo+
Solo
Nemesis
Nemesis
Something Safe
Nemesis
Level 149
God Stats
0W - 1L
1,500 SR
Queue Stats
25W - 21L
1,577 Elo+
Solo
Cupid
Cupid
bobskr
Cupid
Level 35
God Stats
0W - 1L
1,376 SR
Queue Stats
58W - 52L
1,535 Elo+
Solo
Kuzenbo
Kuzenbo
elizabeth_stylan
Kuzenbo
Level 159
God Stats
0W - 4L
1,284 SR
Queue Stats
541W - 562L
1,527 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
17
5 / 2 / 14
9,980
832
12,755
13,825
14,328
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Zhong Kui
Lord Suprem3
Zhong Kui
18
9 / 1 / 11
10,597
883
12,042
10,912
9,097
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Cerberus
LukeSlayz
Cerberus
15
4 / 3 / 15
10,040
837
5,536
14,749
14,909
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Tiamat
Nyzrogh
Tiamat
16
3 / 3 / 19
9,723
810
12,587
12,839
10,730
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

17
2 / 5 / 16
10,288
857
21,525
18,006
10,841
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mace

Mace

+10
Physical Power

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
Celtay
Xing Tian
15
2 / 2 / 6
9,017
751
7,838
11,336
15,599
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Fafnir
13
0 / 7 / 8
7,601
633
5,072
16,330
21,586
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

13
3 / 5 / 7
8,535
711
11,188
14,007
13,083
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cupid
bobskr
Cupid
17
5 / 5 / 4
9,608
801
16,830
14,262
6,995
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

15
3 / 4 / 8
9,213
768
7,141
16,854
25,724
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

98
Kill Participation
46
23
Kills
13
14
Deaths
23
75
Assists
33
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
 
Baron Samedi
5
2
14
6
L
Xing Tian
Celtay
Xing Tian
2
2
6
2.5
W
Zhong Kui
Lord Suprem3
Zhong Kui
9
1
11
14.5
W
Cerberus
LukeSlayz
Cerberus
4
3
15
3.83
W
Tiamat
Nyzrogh
Tiamat
3
3
19
4.17
L
Fafnir
0
7
8
0.57
L
3
5
7
1.3
W
2
5
16
2
L
Cupid
bobskr
Cupid
5
5
4
1.4
L
3
4
8
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,445
Damage
48,069
70,331
Taken
72,789
59,905
Mitigated
82,987
34,734
Healing
21,651
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
 
Baron Samedi
12,755
1,223
4,288
5,098
13,825
14,328
1,800
4,805
9,020
21,167
0
L
Xing Tian
Celtay
Xing Tian
7,838
384
1,386
1,704
11,336
15,599
0
6,082
5,093
11,680
0
W
Zhong Kui
Lord Suprem3
Zhong Kui
12,042
718
1,818
5,227
10,912
9,097
3,711
3,817
7,095
21,358
0
W
Cerberus
LukeSlayz
Cerberus
5,536
229
134
2,719
14,749
14,909
825
3,426
11,323
12,015
0
W
Tiamat
Nyzrogh
Tiamat
12,587
742
1,591
4,411
12,839
10,730
1,054
3,776
9,063
31,352
0
L
Fafnir
5,072
1,618
868
2,487
16,330
21,586
0
8,802
7,295
10,603
0
L
11,188
3,175
1,433
3,956
14,007
13,083
0
9,386
4,460
0
18,581
W
21,525
3,628
982
8,466
18,006
10,841
748
4,227
13,779
0
38,977
L
Cupid
bobskr
Cupid
16,830
8,000
1,437
4,140
14,262
6,995
0
9,482
4,649
0
43,259
L
7,141
2,149
1,548
2,692
16,854
25,724
57
9,168
7,509
9,687
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,628
Gold Earned
43,974
152
Minions Killed
107
0
Camps Cleared
0
1,099,735
Distance Traveled
1,100,644
1
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
9,980
832
22
2
0
213,169
0
L
Xing Tian
9,017
751
8
1
0
259,378
2
W
Zhong Kui
10,597
883
27
2
0
228,150
0
W
Cerberus
10,040
837
27
2
0
195,119
0
W
Tiamat
9,723
810
34
3
0
232,195
1
L
Fafnir
7,601
633
9
1
0
192,987
1
L
Nemesis
8,535
711
10
1
0
215,782
0
W
Pele
10,288
857
42
4
0
231,102
0
L
Cupid
9,608
801
78
7
0
205,848
0
L
Kuzenbo
9,213
768
2
0
0
226,649
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role