Player Matchup

Sol
Sol
MortisIndoctus
Sol
Level 39
God Stats
3W - 1L
1,689 SR
Queue Stats
195W - 153L
1,671 Elo+
Party 1
Danzaburou
Danzaburou
Nogardhero
Danzaburou
Level 153
God Stats
1W - 1L
1,176 SR
Queue Stats
183W - 180L
1,604 Elo+
Solo
Bacchus
Bacchus
yoloswag98
Bacchus
Level 61
God Stats
7W - 3L
1,637 SR
Queue Stats
191W - 123L
1,661 Elo+
Party 1
Team Averages
Level 84
1,501 SR
1,645 Elo+

VS

Team Averages
Level 121
1,605 SR
1,656 Elo+
Pele
Pele
Kronk_The_Sage
Pele
Level 157
God Stats
2W - 1L
1,663 SR
Queue Stats
24W - 12L
1,674 Elo+
Party 2
Shiva
Shiva
SirGregoryJr
Shiva
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,573 Elo+
Solo
Janus
Janus
Twinbr0
Janus
Level 99
God Stats
3W - 5L
1,653 SR
Queue Stats
65W - 37L
1,720 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
11 / 1 / 6
10,285
857
13,410
9,311
4,688
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Danzaburou
Nogardhero
Danzaburou
14
2 / 1 / 9
8,898
742
10,357
7,665
3,678
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Bacchus
yoloswag98
Bacchus
15
4 / 1 / 13
10,262
855
8,568
11,638
15,872
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Magi's Shelter

Magi's Shelter

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - Whenever your passive is consumed, the nearest allied god within 40 units gains protection from a single hard Crowd Control effect for 8s. If this passive is consumed before time runs out, they gain 1s of Crowd Control immunity.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 6 / 1
6,815
568
7,076
13,485
5,665
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

10
0 / 6 / 2
7,707
642
3,017
12,910
11,101
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Janus
Twinbr0
Janus
13
3 / 5 / 0
8,825
735
11,337
9,821
3,912
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
6
17
Kills
3
3
Deaths
17
28
Assists
3
Player
Kills
Deaths
Assists
KDA
L
0
6
1
0.08
W
11
1
6
14
W
Danzaburou
Nogardhero
Danzaburou
2
1
9
6.5
L
0
6
2
0.17
L
Janus
Twinbr0
Janus
3
5
0
0.6
W
Bacchus
yoloswag98
Bacchus
4
1
13
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,335
Damage
21,430
28,614
Taken
36,216
24,238
Mitigated
20,678
9,593
Healing
4,959
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,076
1,263
0
2,492
13,485
5,665
0
9,059
4,349
0
19,134
W
13,410
5,357
0
4,056
9,311
4,688
1,608
3,592
5,547
39,425
3,587
W
Danzaburou
Nogardhero
Danzaburou
10,357
4,802
0
1,881
7,665
3,678
1,310
4,115
3,344
0
47,210
L
3,017
755
368
1,864
12,910
11,101
0
6,831
6,079
0
9,534
L
Janus
Twinbr0
Janus
11,337
532
0
235
9,821
3,912
0
5,190
4,586
40,612
0
W
Bacchus
yoloswag98
Bacchus
8,568
1,939
0
3,656
11,638
15,872
0
3,033
8,302
15,567
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,445
Gold Earned
23,347
156
Minions Killed
122
7
Camps Cleared
4
676,974
Distance Traveled
654,342
7
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Pele
6,815
568
19
2
1
223,117
2
W
Sol
10,285
857
61
5
1
228,396
1
W
Danzaburou
8,898
742
76
6
4
208,659
2
L
Shiva
7,707
642
11
1
0
202,336
0
L
Janus
8,825
735
92
8
3
228,889
5
W
Bacchus
10,262
855
19
2
2
239,919
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role