Player Matchup

Hun Batz
Hun Batz
Platinum IV
Cls4798
Hun Batz
Platinum IV
Level 159
God Stats
19W - 2L
1,818 SR
Queue Stats
24W - 6L
1,979 MMR
Party 1
Shiva
Shiva
Platinum IV
FreeMulan
Shiva
Platinum IV
Level 43
God Stats
1W - 0L
1,500 SR
Queue Stats
24W - 12L
2,039 MMR
Party 1
Raijin
Raijin
Platinum V
landed_sackful
Raijin
Platinum V
Level 38
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 0L
1,979 MMR
Party 1
Team Averages
Platinum IV
Platinum IV
Average Tier
Level 80
1,606 SR
1,999 MMR

VS

Team Averages
Diamond IV
Diamond IV
Average Tier
Level 154
1,585 SR
1,975 MMR
Thoth
Thoth
Diamond III
FreeloJessic
Thoth
Diamond III
Level 160
God Stats
9W - 15L
1,578 SR
Queue Stats
119W - 73L
2,084 MMR
Solo
Bastet
Bastet
Platinum III
Raptorkill9
Bastet
Platinum III
Level 146
God Stats
0W - 1L
1,500 SR
Queue Stats
147W - 175L
1,848 MMR
Solo
Odin
Odin
Diamond II
Xz P0KER zX
Odin
Diamond II
Level 156
God Stats
9W - 11L
1,678 SR
Queue Stats
727W - 845L
1,993 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
Cls4798
Hun Batz
12
3 / 1 / 8
7,410
741
7,829
8,426
3,495
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Shiva
FreeMulan
Shiva
12
4 / 1 / 7
7,510
751
6,964
8,554
6,380
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

13
5 / 0 / 5
7,677
768
11,177
7,802
3,033
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Bans
AchillesFenrirAtlasLancelotGeb

VS

Bans
SobekMedusaYu HuangAresHera
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 3 / 1
6,566
657
8,039
7,959
2,966
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Bastet
10
1 / 6 / 1
6,439
644
7,030
11,291
3,953
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

9
0 / 3 / 1
6,283
628
3,478
10,997
6,717
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
5
12
Kills
2
2
Deaths
12
20
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Hun Batz
Cls4798
Hun Batz
3
1
8
7
W
Shiva
FreeMulan
Shiva
4
1
7
7.5
L
1
3
1
0.5
L
Bastet
1
6
1
0.25
L
0
3
1
0.17
W
5
0
5
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,970
Damage
18,547
24,782
Taken
30,247
12,908
Mitigated
13,636
4,553
Healing
4,735
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hun Batz
Cls4798
Hun Batz
7,829
1,853
0
1,420
8,426
3,495
0
2,616
5,810
0
32,027
W
Shiva
FreeMulan
Shiva
6,964
1,090
383
1,500
8,554
6,380
144
2,201
6,353
0
14,129
L
8,039
322
0
1,369
7,959
2,966
0
4,050
3,846
26,573
0
L
Bastet
7,030
1,713
0
555
11,291
3,953
65
3,667
7,414
0
14,594
L
3,478
625
703
2,108
10,997
6,717
0
3,579
7,176
0
8,552
W
11,177
1,063
0
1,250
7,802
3,033
0
3,586
4,216
32,796
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,597
Gold Earned
19,288
142
Minions Killed
83
8
Camps Cleared
1
547,984
Distance Traveled
549,873
10
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hun Batz
7,410
741
57
6
6
184,911
3
W
Shiva
7,510
751
16
2
1
186,680
2
L
Thoth
6,566
657
55
6
0
180,916
4
L
Bastet
6,439
644
19
2
1
193,429
2
L
Odin
6,283
628
9
1
0
175,528
0
W
Raijin
7,677
768
69
7
1
176,393
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role